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794 B

import sys, pygame
import threading
class EventThread(threading.Thread):
def __init__(self):
super(EventThread, self).__init__()
def run(self):
while True:
for events in pygame.event.get():
if events.type == pygame.QUIT:
pygame.display.quit()
pygame.quit()
class Simulator:
def __init__(self):
pygame.init()
self.size = width, height = 320, 240
self.black = 0, 0, 0
self.red=(255,0,0)
self.screen = pygame.display.set_mode(self.size)
def render(self):
self.screen.fill(self.black)
pygame.draw.line(self.screen, self.red, (60, 80), (130, 100))
pygame.display.flip()
t = EventThread()
t.start()