reverse translation

master^2
MitchellHansen 6 years ago
parent b7966b75ca
commit 4689010db7

@ -2,19 +2,8 @@ from svgpathtools import svg2paths, Line, QuadraticBezier, CubicBezier
import numpy as np
import bezier, math
def triangulate_lengths(settings, dest_xy):
# maybe check for the distance of the move. Split it up into multiple to avoid distortion
# # get the current length of the left pulley wire
# b = (settings.left_pulley_x_offset + (settings.pulley_diameter/2) + current_xy[0])
# a = current_xy[1] + settings.pulley_y_droop
# left_line_length = sqrt(pow(a, 2) + pow(b, 2))
#
# # get the current length of the right pulley wire
# b = (settings.right_pulley_x_offset - (settings.pulley_diameter/2) + current_xy[0])
# a = current_xy[1] + settings.pulley_y_droop
# right_line_length = sqrt(pow(a, 2) + pow(b, 2))
def triangulate_lengths(settings, dest_xy):
# get the desired length of the left pulley wire
b = (settings.left_pulley_x_offset + (settings.pulley_diameter/2) + dest_xy[0])
@ -34,13 +23,14 @@ def untriangulate_lengths(settings, x, y):
if x > 0:
result[0] = (settings.distance_between_centers * settings.distance_between_centers - y * y + x * x) / (2 * x)
try:
result[1] = math.sqrt(settings.distance_between_centers * settings.distance_between_centers - result[0] * result[0])
except:
result[1] = 10
return result
class Svg2GcodeConverter:
def __init__(self, settings):

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