use winit::window::WindowId;
use winit::event::{WindowEvent, DeviceId, DeviceEvent, KeyboardInput, ModifiersState, MouseScrollDelta, TouchPhase, ElementState, MouseButton, AxisId, Touch};
use std::path::PathBuf;
use winit::dpi::{PhysicalPosition, PhysicalSize};
use gilrs::Event as GilEvent;

pub enum TrEvent {
    MouseHeldEvent {

    },
    KeyHeldEvent {

    },
    GamepadEvent {
        gil_event: GilEvent,

    }
}