# polygon.rs.html -- source
Source to the Rust file `src/drawables/polygon.rs`.
Keywords: rust, rustlang, rust-lang

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    use std::sync::Arc;
    use crate::canvas::*;
    use crate::canvas::managed::handles::{CanvasFontHandle, CanvasImageHandle, CanvasTextureHandle, Handle};
    use crate::canvas::canvas_frame::{Drawable};
    use crate::util::vertex::{VertexTypes, TextureVertex3D, Vertex3D, ColorVertex3D};
    use crate::drawables::sprite::Sprite;

    /// Convex multi verticy polygon
    #[derive(Debug, Clone)]
    pub struct Polygon {

        pub verts: VertexTypes,

        position: (f32, f32),
        size: (f32, f32),
    }

    /// Container class which implements drawable.
    impl Polygon {

        ///
        pub fn new(position: (f32, f32),
                   size: (f32, f32),
                   depth: u32,) -> Polygon {

            let normalized_depth = (depth as f32 / 255.0);

            let verts = vec![
                ColorVertex3D{v_position: [-0.5, -0.5, normalized_depth], color: [1.0, 1.0, 0.0, 1.0] },
                ColorVertex3D{v_position: [-1.0, 1.0, normalized_depth], color: [1.0, 1.0, 0.0, 1.0] },
                ColorVertex3D{v_position: [-0.25, 0.0, normalized_depth], color: [1.0, 1.0, 0.0, 1.0] },
                ColorVertex3D{v_position: [-0.25, 0.0, normalized_depth], color: [1.0, 1.0, 0.0, 1.0] },
                ColorVertex3D{v_position: [-1.0, 1.0, normalized_depth], color: [1.0, 1.0, 0.0, 1.0] },
                ColorVertex3D{v_position: [0.0, 0.5, normalized_depth], color: [1.0, 1.0, 0.0, 1.0] },
                ColorVertex3D{v_position: [0.25, 0.0, normalized_depth], color: [1.0, 1.0, 0.0, 1.0] },
                ColorVertex3D{v_position: [-1.0, 1.0, normalized_depth], color: [1.0, 1.0, 0.0, 1.0] },
                ColorVertex3D{v_position: [0.0, 0.5, normalized_depth], color: [1.0, 1.0, 0.0, 1.0] },
                ColorVertex3D{v_position: [0.5, -0.5, normalized_depth], color: [1.0, 1.0, 0.0, 1.0] },
                ColorVertex3D{v_position: [-1.0, 1.0, normalized_depth], color: [1.0, 1.0, 0.0, 1.0] },
                ColorVertex3D{v_position: [0.25, 0.0, normalized_depth], color: [1.0, 1.0, 0.0, 1.0] },
                ColorVertex3D{v_position: [0.25, -0.5, normalized_depth], color: [1.0, 1.0, 0.0, 1.0] },
                ColorVertex3D{v_position: [-1.0, 1.0, normalized_depth], color: [1.0, 1.0, 0.0, 1.0] },
                ColorVertex3D{v_position: [0.5, -0.5, normalized_depth], color: [1.0, 1.0, 0.0, 1.0] },
                ColorVertex3D{v_position: [0.25, -0.5, normalized_depth], color: [1.0, 1.0, 0.0, 1.0] },
                ColorVertex3D{v_position: [-1.0, 1.0, normalized_depth], color: [1.0, 1.0, 0.0, 1.0] },
                ColorVertex3D{v_position: [0.0, -0.1, normalized_depth], color: [1.0, 1.0, 0.0, 1.0] },
                ColorVertex3D{v_position: [-0.25, -0.5, normalized_depth], color: [1.0, 1.0, 0.0, 1.0] },
                ColorVertex3D{v_position: [-1.0, 1.0, normalized_depth], color: [1.0, 1.0, 0.0, 1.0] },
                ColorVertex3D{v_position: [0.0, -0.1, normalized_depth], color: [1.0, 1.0, 0.0, 1.0] },
                ColorVertex3D{v_position: [-0.5, -0.5, normalized_depth], color: [1.0, 1.0, 0.0, 1.0] },
                ColorVertex3D{v_position: [-1.0, 1.0, normalized_depth], color: [1.0, 1.0, 0.0, 1.0] },
                ColorVertex3D{v_position: [-0.25, -0.5, normalized_depth], color: [1.0, 1.0, 0.0, 1.0] },
            ];

            Polygon {
                verts: VertexTypes::ColorType(verts),
                position: position,
                size: size,
            }
        }
    }
    impl Drawable for Polygon {
        fn get(&self) -> VertexTypes {
            self.verts.clone()
        }

    }

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