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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `rngs` mod in crate `rand`."><meta name="keywords" content="rust, rustlang, rust-lang, rngs"><title>rand::rngs - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="shortcut icon" href="https://www.rust-lang.org/favicon.ico"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../rand/index.html'><div class='logo-container'><img src='https://www.rust-lang.org/logos/rust-logo-128x128-blk.png' alt='logo'></div></a><p class='location'>Module rngs</p><div class="sidebar-elems"><div class="block items"><ul><li><a href="#modules">Modules</a></li><li><a href="#structs">Structs</a></li><li><a href="#enums">Enums</a></li></ul></div><p class='location'><a href='../index.html'>rand</a></p><script>window.sidebarCurrent = {name: 'rngs', ty: 'mod', relpath: '../'};</script><script defer src="../sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form js-only"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../../src/rand/rngs/mod.rs.html#9-167' title='goto source code'>[src]</a></span><span class='in-band'>Module <a href='../index.html'>rand</a>::<wbr><a class="mod" href=''>rngs</a></span></h1><div class='docblock'><p>Random number generators and adapters for common usage:</p>
<ul>
<li><a href="rngs::ThreadRng"><code>ThreadRng</code></a>, a fast, secure, auto-seeded thread-local generator</li>
<li><a href="rngs::StdRng"><code>StdRng</code></a> and <a href="rngs::SmallRng"><code>SmallRng</code></a>, algorithms to cover typical usage</li>
<li><a href="rngs::EntropyRng"><code>EntropyRng</code></a>, <a href="rand_os::OsRng"><code>OsRng</code></a> and <a href="rngs::JitterRng"><code>JitterRng</code></a> as entropy sources</li>
<li><a href="rngs::mock::StepRng"><code>mock::StepRng</code></a> as a simple counter for tests</li>
<li><a href="rngs::adapter::ReadRng"><code>adapter::ReadRng</code></a> to read from a file/stream</li>
<li><a href="rngs::adapter::ReseedingRng"><code>adapter::ReseedingRng</code></a> to reseed a PRNG on clone / process fork etc.</li>
</ul>
<h1 id="background--random-number-generators-rngs" class="section-header"><a href="#background--random-number-generators-rngs">Background — Random number generators (RNGs)</a></h1>
<p>Computers are inherently deterministic, so to get <em>random</em> numbers one
either has to use a hardware generator or collect bits of <em>entropy</em> from
various sources (e.g. event timestamps, or jitter). This is a relatively
slow and complicated operation.</p>
<p>Generally the operating system will collect some entropy, remove bias, and
use that to seed its own PRNG; <a href="rand_os::OsRng"><code>OsRng</code></a> provides an interface to this.
<a href="rngs::JitterRng"><code>JitterRng</code></a> is an entropy collector included with Rand that measures
jitter in the CPU execution time, and jitter in memory access time.
<a href="rngs::EntropyRng"><code>EntropyRng</code></a> is a wrapper that uses the best entropy source that is
available.</p>
<h2 id="pseudo-random-number-generators" class="section-header"><a href="#pseudo-random-number-generators">Pseudo-random number generators</a></h2>
<p>What is commonly used instead of &quot;true&quot; random number renerators, are
<em>pseudo-random number generators</em> (PRNGs), deterministic algorithms that
produce an infinite stream of pseudo-random numbers from a small random
seed. PRNGs are faster, and have better provable properties. The numbers
produced can be statistically of very high quality and can be impossible to
predict. (They can also have obvious correlations and be trivial to predict;
quality varies.)</p>
<p>There are two different types of PRNGs: those developed for simulations
and statistics, and those developed for use in cryptography; the latter are
called Cryptographically Secure PRNGs (CSPRNG or CPRNG). Both types can
have good statistical quality but the latter also have to be impossible to
predict, even after seeing many previous output values. Rand provides a good
default algorithm from each class:</p>
<ul>
<li><a href="rngs::SmallRng"><code>SmallRng</code></a> is a PRNG chosen for low memory usage, high performance and
good statistical quality.</li>
<li><a href="rngs::StdRng"><code>StdRng</code></a> is a CSPRNG chosen for good performance and trust of security
(based on reviews, maturity and usage). The current algorithm is HC-128,
which is one of the recommendations by ECRYPT's eSTREAM project.</li>
</ul>
<p>The above PRNGs do not cover all use-cases; more algorithms can be found in
the [<code>prng</code>][crate::prng] module, as well as in several other crates. For example, you
may wish a CSPRNG with significantly lower memory usage than <a href="rngs::StdRng"><code>StdRng</code></a>
while being less concerned about performance, in which case <a href="rand_chacha::ChaChaRng"><code>ChaChaRng</code></a>
is a good choice.</p>
<p>One complexity is that the internal state of a PRNG must change with every
generated number. For APIs this generally means a mutable reference to the
state of the PRNG has to be passed around.</p>
<p>A solution is <a href="rngs::ThreadRng"><code>ThreadRng</code></a>. This is a thread-local implementation of
<a href="rngs::StdRng"><code>StdRng</code></a> with automatic seeding on first use. It is the best choice if you
&quot;just&quot; want a convenient, secure, fast random number source. Use via the
[<code>thread_rng</code>] function, which gets a reference to the current thread's
local instance.</p>
<h2 id="seeding" class="section-header"><a href="#seeding">Seeding</a></h2>
<p>As mentioned above, PRNGs require a random seed in order to produce random
output. This is especially important for CSPRNGs, which are still
deterministic algorithms, thus can only be secure if their seed value is
also secure. To seed a PRNG, use one of:</p>
<ul>
<li>[<code>FromEntropy::from_entropy</code>]; this is the most convenient way to seed
with fresh, secure random data.</li>
<li>[<code>SeedableRng::from_rng</code>]; this allows seeding from another PRNG or
from an entropy source such as <a href="rngs::EntropyRng"><code>EntropyRng</code></a>.</li>
<li>[<code>SeedableRng::from_seed</code>]; this is mostly useful if you wish to be able
to reproduce the output sequence by using a fixed seed. (Don't use
<a href="rngs::StdRng"><code>StdRng</code></a> or <a href="rngs::SmallRng"><code>SmallRng</code></a> in this case since different algorithms may be
used by future versions of Rand; use an algorithm from the
[<code>prng</code>] module.)</li>
</ul>
<h2 id="conclusion" class="section-header"><a href="#conclusion">Conclusion</a></h2>
<ul>
<li>[<code>thread_rng</code>] is what you often want to use.</li>
<li>If you want more control, flexibility, or better performance, use
<a href="rngs::StdRng"><code>StdRng</code></a>, <a href="rngs::SmallRng"><code>SmallRng</code></a> or an algorithm from the [<code>prng</code>] module.</li>
<li>Use [<code>FromEntropy::from_entropy</code>] to seed new PRNGs.</li>
<li>If you need reproducibility, use [<code>SeedableRng::from_seed</code>] combined with
a named PRNG.</li>
</ul>
<p>More information and notes on cryptographic security can be found
in the [<code>prng</code>] module.</p>
<h2 id="examples" class="section-header"><a href="#examples">Examples</a></h2>
<p>Examples of seeding PRNGs:</p>
<div class="example-wrap"><pre class="rust rust-example-rendered">
<span class="kw">use</span> <span class="ident">rand</span>::<span class="ident">prelude</span>::<span class="kw-2">*</span>;
<span class="comment">// StdRng seeded securely by the OS or local entropy collector:</span>
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">rng</span> <span class="op">=</span> <span class="ident">StdRng</span>::<span class="ident">from_entropy</span>();
<span class="comment">// SmallRng seeded from thread_rng:</span>
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">rng</span> <span class="op">=</span> <span class="ident">SmallRng</span>::<span class="ident">from_rng</span>(<span class="ident">thread_rng</span>())<span class="question-mark">?</span>;
<span class="comment">// SmallRng seeded by a constant, for deterministic results:</span>
<span class="kw">let</span> <span class="ident">seed</span> <span class="op">=</span> [<span class="number">1</span>,<span class="number">2</span>,<span class="number">3</span>,<span class="number">4</span>, <span class="number">5</span>,<span class="number">6</span>,<span class="number">7</span>,<span class="number">8</span>, <span class="number">9</span>,<span class="number">10</span>,<span class="number">11</span>,<span class="number">12</span>, <span class="number">13</span>,<span class="number">14</span>,<span class="number">15</span>,<span class="number">16</span>]; <span class="comment">// byte array</span>
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">rng</span> <span class="op">=</span> <span class="ident">SmallRng</span>::<span class="ident">from_seed</span>(<span class="ident">seed</span>);</pre></div>
<h1 id="implementing-custom-rngs" class="section-header"><a href="#implementing-custom-rngs">Implementing custom RNGs</a></h1>
<p>If you want to implement custom RNG, see the [<code>rand_core</code>] crate. The RNG
will have to implement the [<code>RngCore</code>] trait, where the [<code>Rng</code>] trait is
build on top of.</p>
<p>If the RNG needs seeding, also implement the [<code>SeedableRng</code>] trait.</p>
<p>[<code>CryptoRng</code>] is a marker trait cryptographically secure PRNGs can
implement.</p>
</div><h2 id='modules' class='section-header'><a href="#modules">Modules</a></h2>
<table><tr class='module-item'><td><a class="mod" href="adapter/index.html" title='rand::rngs::adapter mod'>adapter</a></td><td class='docblock-short'><p>Wrappers / adapters forming RNGs</p>
</td></tr><tr class='module-item'><td><a class="mod" href="mock/index.html" title='rand::rngs::mock mod'>mock</a></td><td class='docblock-short'><p>Mock random number generator</p>
</td></tr></table><h2 id='structs' class='section-header'><a href="#structs">Structs</a></h2>
<table><tr class='module-item'><td><a class="struct" href="struct.EntropyRng.html" title='rand::rngs::EntropyRng struct'>EntropyRng</a></td><td class='docblock-short'><p>An interface returning random data from external source(s), provided
specifically for securely seeding algorithmic generators (PRNGs).</p>
</td></tr><tr class='module-item'><td><a class="struct" href="struct.JitterRng.html" title='rand::rngs::JitterRng struct'>JitterRng</a></td><td class='docblock-short'><p>A true random number generator based on jitter in the CPU execution time,
and jitter in memory access time.</p>
</td></tr><tr class='module-item'><td><a class="struct" href="struct.OsRng.html" title='rand::rngs::OsRng struct'>OsRng</a></td><td class='docblock-short'><p>A random number generator that retrieves randomness straight from the
operating system.</p>
</td></tr><tr class='module-item'><td><a class="struct" href="struct.SmallRng.html" title='rand::rngs::SmallRng struct'>SmallRng</a></td><td class='docblock-short'><p>An RNG recommended when small state, cheap initialization and good
performance are required. The PRNG algorithm in <code>SmallRng</code> is chosen to be
efficient on the current platform, <strong>without consideration for cryptography
or security</strong>. The size of its state is much smaller than for <a href="crate::rngs::StdRng"><code>StdRng</code></a>.</p>
</td></tr><tr class='module-item'><td><a class="struct" href="struct.StdRng.html" title='rand::rngs::StdRng struct'>StdRng</a></td><td class='docblock-short'><p>The standard RNG. The PRNG algorithm in <code>StdRng</code> is chosen to be efficient
on the current platform, to be statistically strong and unpredictable
(meaning a cryptographically secure PRNG).</p>
</td></tr><tr class='module-item'><td><a class="struct" href="struct.ThreadRng.html" title='rand::rngs::ThreadRng struct'>ThreadRng</a></td><td class='docblock-short'><p>The type returned by [<code>thread_rng</code>], essentially just a reference to the
PRNG in thread-local memory.</p>
</td></tr></table><h2 id='enums' class='section-header'><a href="#enums">Enums</a></h2>
<table><tr class='module-item'><td><a class="enum" href="enum.TimerError.html" title='rand::rngs::TimerError enum'>TimerError</a></td><td class='docblock-short'><p>An error that can occur when <a href="crate::JitterRng::test_timer"><code>JitterRng::test_timer</code></a> fails.</p>
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