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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `command_buffer` mod in crate `vulkano`."><meta name="keywords" content="rust, rustlang, rust-lang, command_buffer"><title>vulkano::command_buffer - Rust</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="shortcut icon" href="../../favicon.ico"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../vulkano/index.html'><div class='logo-container'><img src='https://raw.githubusercontent.com/vulkano-rs/vulkano/master/logo.png' alt='logo'></div></a><p class='location'>Module command_buffer</p><div class="sidebar-elems"><div class="block items"><ul><li><a href="#modules">Modules</a></li><li><a href="#structs">Structs</a></li><li><a href="#enums">Enums</a></li><li><a href="#traits">Traits</a></li></ul></div><p class='location'><a href='../index.html'>vulkano</a></p><script>window.sidebarCurrent = {name: 'command_buffer', ty: 'mod', relpath: '../'};</script><script defer src="../sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../theme.js"></script><nav class="sub"><form class="search-form js-only"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><a id="settings-menu" href="../../settings.html"><img src="../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../../src/vulkano/command_buffer/mod.rs.html#10-174' title='goto source code'>[src]</a></span><span class='in-band'>Module <a href='../index.html'>vulkano</a>::<wbr><a class="mod" href=''>command_buffer</a></span></h1><div class='docblock'><p>Commands that the GPU will execute (includes draw commands).</p>
<p>With Vulkan, before the GPU can do anything you must create a <code>CommandBuffer</code>. A command buffer
is a list of commands that will executed by the GPU. Once a command buffer is created, you can
execute it. A command buffer must always be created even for the most simple tasks.</p>
<h1 id="primary-and-secondary-command-buffers" class="section-header"><a href="#primary-and-secondary-command-buffers">Primary and secondary command buffers.</a></h1>
<p>There are three types of command buffers:</p>
<ul>
<li><strong>Primary command buffers</strong>. They can contain any command. They are the only type of command
buffer that can be submitted to a queue.</li>
<li><strong>Secondary &quot;graphics&quot; command buffers</strong>. They can only contain draw and clear commands.
They can only be called from a primary command buffer when inside a render pass.</li>
<li><strong>Secondary &quot;compute&quot; command buffers</strong>. They can only contain non-render-pass-related
commands (ie. everything but drawing, clearing, etc.) and cannot enter a render pass. They
can only be called from a primary command buffer outside of a render pass.</li>
</ul>
<p>Using secondary command buffers leads to slightly lower performance on the GPU, but they have
two advantages on the CPU side:</p>
<ul>
<li>Building a command buffer is a single-threaded operation, but by using secondary command
buffers you can build multiple secondary command buffers in multiple threads simultaneously.</li>
<li>Secondary command buffers can be kept alive between frames. When you always repeat the same
operations, it might be a good idea to build a secondary command buffer once at
initialization and then reuse it afterwards.</li>
</ul>
<h1 id="the-autocommandbufferbuilder" class="section-header"><a href="#the-autocommandbufferbuilder">The <code>AutoCommandBufferBuilder</code></a></h1>
<p>The most basic (and recommended) way to create a command buffer is to create a
<a href="struct.AutoCommandBufferBuilder.html"><code>AutoCommandBufferBuilder</code></a>. Then use the
<a href="trait.CommandBufferBuilder.html"><code>CommandBufferBuilder</code> trait</a> to add commands to it.
When you are done adding commands, use
<a href="trait.CommandBufferBuild.html">the <code>CommandBufferBuild</code> trait</a> to obtain a
<code>AutoCommandBuffer</code>.</p>
<p>Once built, use <a href="trait.CommandBuffer.html">the <code>CommandBuffer</code> trait</a> to submit the command
buffer. Submitting a command buffer returns an object that implements the <code>GpuFuture</code> trait and
that represents the moment when the execution will end on the GPU.</p>
<div class="example-wrap"><pre class="rust rust-example-rendered">
<span class="kw">use</span> <span class="ident">vulkano</span>::<span class="ident">command_buffer</span>::<span class="ident">AutoCommandBufferBuilder</span>;
<span class="kw">use</span> <span class="ident">vulkano</span>::<span class="ident">command_buffer</span>::<span class="ident">CommandBuffer</span>;
<span class="kw">let</span> <span class="ident">cb</span> <span class="op">=</span> <span class="ident">AutoCommandBufferBuilder</span>::<span class="ident">new</span>(<span class="ident">device</span>.<span class="ident">clone</span>(), <span class="ident">queue</span>.<span class="ident">family</span>()).<span class="ident">unwrap</span>()
<span class="comment">// TODO: add an actual command to this example</span>
.<span class="ident">build</span>().<span class="ident">unwrap</span>();
<span class="kw">let</span> <span class="ident">_future</span> <span class="op">=</span> <span class="ident">cb</span>.<span class="ident">execute</span>(<span class="ident">queue</span>.<span class="ident">clone</span>());</pre></div>
<h1 id="internal-architecture-of-vulkano" class="section-header"><a href="#internal-architecture-of-vulkano">Internal architecture of vulkano</a></h1>
<p>The <code>commands_raw</code> and <code>commands_extra</code> modules contain structs that correspond to various
commands that can be added to command buffer builders. A command can be added to a command
buffer builder by using the <code>AddCommand&lt;C&gt;</code> trait, where <code>C</code> is the command struct.</p>
<p>The <code>AutoCommandBufferBuilder</code> internally uses a <code>UnsafeCommandBufferBuilder</code> wrapped around
multiple layers. See the <code>cb</code> module for more information.</p>
<p>Command pools are automatically handled by default, but vulkano also allows you to use
alternative command pool implementations and use them. See the <code>pool</code> module for more
information.</p>
</div><h2 id='modules' class='section-header'><a href="#modules">Modules</a></h2>
<table><tr class='module-item'><td><a class="mod" href="pool/index.html" title='vulkano::command_buffer::pool mod'>pool</a></td><td class='docblock-short'><p>In the Vulkan API, command buffers must be allocated from <em>command pools</em>.</p>
</td></tr><tr class='module-item'><td><a class="mod" href="submit/index.html" title='vulkano::command_buffer::submit mod'>submit</a></td><td class='docblock-short'><p>Low-level builders that allow submitting an operation to a queue.</p>
</td></tr><tr class='module-item'><td><a class="mod" href="synced/index.html" title='vulkano::command_buffer::synced mod'>synced</a></td><td class='docblock-short'><p>Contains <code>SyncCommandBufferBuilder</code> and <code>SyncCommandBuffer</code>.</p>
</td></tr><tr class='module-item'><td><a class="mod" href="sys/index.html" title='vulkano::command_buffer::sys mod'>sys</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="mod" href="validity/index.html" title='vulkano::command_buffer::validity mod'>validity</a></td><td class='docblock-short'><p>Functions that check the validity of commands.</p>
</td></tr></table><h2 id='structs' class='section-header'><a href="#structs">Structs</a></h2>
<table><tr class='module-item'><td><a class="struct" href="struct.AutoCommandBuffer.html" title='vulkano::command_buffer::AutoCommandBuffer struct'>AutoCommandBuffer</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.AutoCommandBufferBuilder.html" title='vulkano::command_buffer::AutoCommandBufferBuilder struct'>AutoCommandBufferBuilder</a></td><td class='docblock-short'><p>Note that command buffers allocated from the default command pool (<code>Arc&lt;StandardCommandPool&gt;</code>)
don't implement the <code>Send</code> and <code>Sync</code> traits. If you use this pool, then the
<code>AutoCommandBufferBuilder</code> will not implement <code>Send</code> and <code>Sync</code> either. Once a command buffer
is built, however, it <em>does</em> implement <code>Send</code> and <code>Sync</code>.</p>
</td></tr><tr class='module-item'><td><a class="struct" href="struct.CommandBufferExecFuture.html" title='vulkano::command_buffer::CommandBufferExecFuture struct'>CommandBufferExecFuture</a></td><td class='docblock-short'><p>Represents a command buffer being executed by the GPU and the moment when the execution
finishes.</p>
</td></tr><tr class='module-item'><td><a class="struct" href="struct.DispatchIndirectCommand.html" title='vulkano::command_buffer::DispatchIndirectCommand struct'>DispatchIndirectCommand</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.DrawIndexedIndirectCommand.html" title='vulkano::command_buffer::DrawIndexedIndirectCommand struct'>DrawIndexedIndirectCommand</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.DrawIndirectCommand.html" title='vulkano::command_buffer::DrawIndirectCommand struct'>DrawIndirectCommand</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="struct" href="struct.DynamicState.html" title='vulkano::command_buffer::DynamicState struct'>DynamicState</a></td><td class='docblock-short'><p>The dynamic state to use for a draw command.</p>
</td></tr><tr class='module-item'><td><a class="struct" href="struct.StateCacher.html" title='vulkano::command_buffer::StateCacher struct'>StateCacher</a></td><td class='docblock-short'><p>Keep track of the state of a command buffer builder, so that you don't need to bind objects
that were already bound.</p>
</td></tr></table><h2 id='enums' class='section-header'><a href="#enums">Enums</a></h2>
<table><tr class='module-item'><td><a class="enum" href="enum.AutoCommandBufferBuilderContextError.html" title='vulkano::command_buffer::AutoCommandBufferBuilderContextError enum'>AutoCommandBufferBuilderContextError</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="enum" href="enum.BeginRenderPassError.html" title='vulkano::command_buffer::BeginRenderPassError enum'>BeginRenderPassError</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="enum" href="enum.BlitImageError.html" title='vulkano::command_buffer::BlitImageError enum'>BlitImageError</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="enum" href="enum.BuildError.html" title='vulkano::command_buffer::BuildError enum'>BuildError</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="enum" href="enum.ClearColorImageError.html" title='vulkano::command_buffer::ClearColorImageError enum'>ClearColorImageError</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="enum" href="enum.CommandBufferExecError.html" title='vulkano::command_buffer::CommandBufferExecError enum'>CommandBufferExecError</a></td><td class='docblock-short'><p>Error that can happen when attempting to execute a command buffer.</p>
</td></tr><tr class='module-item'><td><a class="enum" href="enum.CopyBufferError.html" title='vulkano::command_buffer::CopyBufferError enum'>CopyBufferError</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="enum" href="enum.CopyBufferImageError.html" title='vulkano::command_buffer::CopyBufferImageError enum'>CopyBufferImageError</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="enum" href="enum.CopyImageError.html" title='vulkano::command_buffer::CopyImageError enum'>CopyImageError</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="enum" href="enum.DispatchError.html" title='vulkano::command_buffer::DispatchError enum'>DispatchError</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="enum" href="enum.DrawError.html" title='vulkano::command_buffer::DrawError enum'>DrawError</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="enum" href="enum.DrawIndexedError.html" title='vulkano::command_buffer::DrawIndexedError enum'>DrawIndexedError</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="enum" href="enum.DrawIndexedIndirectError.html" title='vulkano::command_buffer::DrawIndexedIndirectError enum'>DrawIndexedIndirectError</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="enum" href="enum.DrawIndirectError.html" title='vulkano::command_buffer::DrawIndirectError enum'>DrawIndirectError</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="enum" href="enum.ExecuteCommandsError.html" title='vulkano::command_buffer::ExecuteCommandsError enum'>ExecuteCommandsError</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="enum" href="enum.FillBufferError.html" title='vulkano::command_buffer::FillBufferError enum'>FillBufferError</a></td><td class='docblock-short'></td></tr><tr class='module-item'><td><a class="enum" href="enum.StateCacherOutcome.html" title='vulkano::command_buffer::StateCacherOutcome enum'>StateCacherOutcome</a></td><td class='docblock-short'><p>Outcome of an operation.</p>
</td></tr><tr class='module-item'><td><a class="enum" href="enum.UpdateBufferError.html" title='vulkano::command_buffer::UpdateBufferError enum'>UpdateBufferError</a></td><td class='docblock-short'></td></tr></table><h2 id='traits' class='section-header'><a href="#traits">Traits</a></h2>
<table><tr class='module-item'><td><a class="trait" href="trait.CommandBuffer.html" title='vulkano::command_buffer::CommandBuffer trait'>CommandBuffer</a></td><td class='docblock-short'></td></tr></table></section><section id="search" class="content hidden"></section><section class="footer"></section><aside id="help" class="hidden"><div><h1 class="hidden">Help</h1><div class="shortcuts"><h2>Keyboard Shortcuts</h2><dl><dt><kbd>?</kbd></dt><dd>Show this help dialog</dd><dt><kbd>S</kbd></dt><dd>Focus the search field</dd><dt><kbd></kbd></dt><dd>Move up in search results</dd><dt><kbd></kbd></dt><dd>Move down in search results</dd><dt><kbd></kbd></dt><dd>Switch tab</dd><dt><kbd>&#9166;</kbd></dt><dd>Go to active search result</dd><dt><kbd>+</kbd></dt><dd>Expand all sections</dd><dt><kbd>-</kbd></dt><dd>Collapse all sections</dd></dl></div><div class="infos"><h2>Search Tricks</h2><p>Prefix searches with a type followed by a colon (e.g., <code>fn:</code>) to restrict the search to a given type.</p><p>Accepted types are: <code>fn</code>, <code>mod</code>, <code>struct</code>, <code>enum</code>, <code>trait</code>, <code>type</code>, <code>macro</code>, and <code>const</code>.</p><p>Search functions by type signature (e.g., <code>vec -> usize</code> or <code>* -> vec</code>)</p><p>Search multiple things at once by splitting your query with comma (e.g., <code>str,u8</code> or <code>String,struct:Vec,test</code>)</p></div></div></aside><script>window.rootPath = "../../";window.currentCrate = "vulkano";</script><script src="../../aliases.js"></script><script src="../../main.js"></script><script defer src="../../search-index.js"></script></body></html>