You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.
Trac3r-rust/doc/src/sfml_rust/canvas/canvas_state.rs.html

1309 lines
95 KiB

5 years ago
<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Source to the Rust file `src/canvas/canvas_state.rs`."><meta name="keywords" content="rust, rustlang, rust-lang"><title>canvas_state.rs.html -- source</title><link rel="stylesheet" type="text/css" href="../../../normalize.css"><link rel="stylesheet" type="text/css" href="../../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../../dark.css"><link rel="stylesheet" type="text/css" href="../../../light.css" id="themeStyle"><script src="../../../storage.js"></script><noscript><link rel="stylesheet" href="../../../noscript.css"></noscript><link rel="shortcut icon" href="../../../favicon.ico"><style type="text/css">#crate-search{background-image:url("../../../down-arrow.svg");}</style></head><body class="rustdoc source"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../../../sfml_rust/index.html'><div class='logo-container'><img src='../../../rust-logo.png' alt='logo'></div></a></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../../../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../../../theme.js"></script><nav class="sub"><form class="search-form js-only"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><a id="settings-menu" href="../../../settings.html"><img src="../../../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><pre class="line-numbers"><span id="1"> 1</span>
<span id="2"> 2</span>
<span id="3"> 3</span>
<span id="4"> 4</span>
<span id="5"> 5</span>
<span id="6"> 6</span>
<span id="7"> 7</span>
<span id="8"> 8</span>
<span id="9"> 9</span>
<span id="10"> 10</span>
<span id="11"> 11</span>
<span id="12"> 12</span>
<span id="13"> 13</span>
<span id="14"> 14</span>
<span id="15"> 15</span>
<span id="16"> 16</span>
<span id="17"> 17</span>
<span id="18"> 18</span>
<span id="19"> 19</span>
<span id="20"> 20</span>
<span id="21"> 21</span>
<span id="22"> 22</span>
<span id="23"> 23</span>
<span id="24"> 24</span>
<span id="25"> 25</span>
<span id="26"> 26</span>
<span id="27"> 27</span>
<span id="28"> 28</span>
<span id="29"> 29</span>
<span id="30"> 30</span>
<span id="31"> 31</span>
<span id="32"> 32</span>
<span id="33"> 33</span>
<span id="34"> 34</span>
<span id="35"> 35</span>
<span id="36"> 36</span>
<span id="37"> 37</span>
<span id="38"> 38</span>
<span id="39"> 39</span>
<span id="40"> 40</span>
<span id="41"> 41</span>
<span id="42"> 42</span>
<span id="43"> 43</span>
<span id="44"> 44</span>
<span id="45"> 45</span>
<span id="46"> 46</span>
<span id="47"> 47</span>
<span id="48"> 48</span>
<span id="49"> 49</span>
<span id="50"> 50</span>
<span id="51"> 51</span>
<span id="52"> 52</span>
<span id="53"> 53</span>
<span id="54"> 54</span>
<span id="55"> 55</span>
<span id="56"> 56</span>
<span id="57"> 57</span>
<span id="58"> 58</span>
<span id="59"> 59</span>
<span id="60"> 60</span>
<span id="61"> 61</span>
<span id="62"> 62</span>
<span id="63"> 63</span>
<span id="64"> 64</span>
<span id="65"> 65</span>
<span id="66"> 66</span>
<span id="67"> 67</span>
<span id="68"> 68</span>
<span id="69"> 69</span>
<span id="70"> 70</span>
<span id="71"> 71</span>
<span id="72"> 72</span>
<span id="73"> 73</span>
<span id="74"> 74</span>
<span id="75"> 75</span>
<span id="76"> 76</span>
<span id="77"> 77</span>
<span id="78"> 78</span>
<span id="79"> 79</span>
<span id="80"> 80</span>
<span id="81"> 81</span>
<span id="82"> 82</span>
<span id="83"> 83</span>
<span id="84"> 84</span>
<span id="85"> 85</span>
<span id="86"> 86</span>
<span id="87"> 87</span>
<span id="88"> 88</span>
<span id="89"> 89</span>
<span id="90"> 90</span>
<span id="91"> 91</span>
<span id="92"> 92</span>
<span id="93"> 93</span>
<span id="94"> 94</span>
<span id="95"> 95</span>
<span id="96"> 96</span>
<span id="97"> 97</span>
<span id="98"> 98</span>
<span id="99"> 99</span>
<span id="100">100</span>
<span id="101">101</span>
<span id="102">102</span>
<span id="103">103</span>
<span id="104">104</span>
<span id="105">105</span>
<span id="106">106</span>
<span id="107">107</span>
<span id="108">108</span>
<span id="109">109</span>
<span id="110">110</span>
<span id="111">111</span>
<span id="112">112</span>
<span id="113">113</span>
<span id="114">114</span>
<span id="115">115</span>
<span id="116">116</span>
<span id="117">117</span>
<span id="118">118</span>
<span id="119">119</span>
<span id="120">120</span>
<span id="121">121</span>
<span id="122">122</span>
<span id="123">123</span>
<span id="124">124</span>
<span id="125">125</span>
<span id="126">126</span>
<span id="127">127</span>
<span id="128">128</span>
<span id="129">129</span>
<span id="130">130</span>
<span id="131">131</span>
<span id="132">132</span>
<span id="133">133</span>
<span id="134">134</span>
<span id="135">135</span>
<span id="136">136</span>
<span id="137">137</span>
<span id="138">138</span>
<span id="139">139</span>
<span id="140">140</span>
<span id="141">141</span>
<span id="142">142</span>
<span id="143">143</span>
<span id="144">144</span>
<span id="145">145</span>
<span id="146">146</span>
<span id="147">147</span>
<span id="148">148</span>
<span id="149">149</span>
<span id="150">150</span>
<span id="151">151</span>
<span id="152">152</span>
<span id="153">153</span>
<span id="154">154</span>
<span id="155">155</span>
<span id="156">156</span>
<span id="157">157</span>
<span id="158">158</span>
<span id="159">159</span>
<span id="160">160</span>
<span id="161">161</span>
<span id="162">162</span>
<span id="163">163</span>
<span id="164">164</span>
<span id="165">165</span>
<span id="166">166</span>
<span id="167">167</span>
<span id="168">168</span>
<span id="169">169</span>
<span id="170">170</span>
<span id="171">171</span>
<span id="172">172</span>
<span id="173">173</span>
<span id="174">174</span>
<span id="175">175</span>
<span id="176">176</span>
<span id="177">177</span>
<span id="178">178</span>
<span id="179">179</span>
<span id="180">180</span>
<span id="181">181</span>
<span id="182">182</span>
<span id="183">183</span>
<span id="184">184</span>
<span id="185">185</span>
<span id="186">186</span>
<span id="187">187</span>
<span id="188">188</span>
<span id="189">189</span>
<span id="190">190</span>
<span id="191">191</span>
<span id="192">192</span>
<span id="193">193</span>
<span id="194">194</span>
<span id="195">195</span>
<span id="196">196</span>
<span id="197">197</span>
<span id="198">198</span>
<span id="199">199</span>
<span id="200">200</span>
<span id="201">201</span>
<span id="202">202</span>
<span id="203">203</span>
<span id="204">204</span>
<span id="205">205</span>
<span id="206">206</span>
<span id="207">207</span>
<span id="208">208</span>
<span id="209">209</span>
<span id="210">210</span>
<span id="211">211</span>
<span id="212">212</span>
<span id="213">213</span>
<span id="214">214</span>
<span id="215">215</span>
<span id="216">216</span>
<span id="217">217</span>
<span id="218">218</span>
<span id="219">219</span>
<span id="220">220</span>
<span id="221">221</span>
<span id="222">222</span>
<span id="223">223</span>
<span id="224">224</span>
<span id="225">225</span>
<span id="226">226</span>
<span id="227">227</span>
<span id="228">228</span>
<span id="229">229</span>
<span id="230">230</span>
<span id="231">231</span>
<span id="232">232</span>
<span id="233">233</span>
<span id="234">234</span>
<span id="235">235</span>
<span id="236">236</span>
<span id="237">237</span>
<span id="238">238</span>
<span id="239">239</span>
<span id="240">240</span>
<span id="241">241</span>
<span id="242">242</span>
<span id="243">243</span>
<span id="244">244</span>
<span id="245">245</span>
<span id="246">246</span>
<span id="247">247</span>
<span id="248">248</span>
<span id="249">249</span>
<span id="250">250</span>
<span id="251">251</span>
<span id="252">252</span>
<span id="253">253</span>
<span id="254">254</span>
<span id="255">255</span>
<span id="256">256</span>
<span id="257">257</span>
<span id="258">258</span>
<span id="259">259</span>
<span id="260">260</span>
<span id="261">261</span>
<span id="262">262</span>
<span id="263">263</span>
<span id="264">264</span>
<span id="265">265</span>
<span id="266">266</span>
<span id="267">267</span>
<span id="268">268</span>
<span id="269">269</span>
<span id="270">270</span>
<span id="271">271</span>
<span id="272">272</span>
<span id="273">273</span>
<span id="274">274</span>
<span id="275">275</span>
<span id="276">276</span>
<span id="277">277</span>
<span id="278">278</span>
<span id="279">279</span>
<span id="280">280</span>
<span id="281">281</span>
<span id="282">282</span>
<span id="283">283</span>
<span id="284">284</span>
<span id="285">285</span>
<span id="286">286</span>
<span id="287">287</span>
<span id="288">288</span>
<span id="289">289</span>
<span id="290">290</span>
<span id="291">291</span>
<span id="292">292</span>
<span id="293">293</span>
<span id="294">294</span>
<span id="295">295</span>
<span id="296">296</span>
<span id="297">297</span>
<span id="298">298</span>
<span id="299">299</span>
<span id="300">300</span>
<span id="301">301</span>
<span id="302">302</span>
<span id="303">303</span>
<span id="304">304</span>
<span id="305">305</span>
<span id="306">306</span>
<span id="307">307</span>
<span id="308">308</span>
<span id="309">309</span>
<span id="310">310</span>
<span id="311">311</span>
<span id="312">312</span>
<span id="313">313</span>
<span id="314">314</span>
<span id="315">315</span>
<span id="316">316</span>
<span id="317">317</span>
<span id="318">318</span>
<span id="319">319</span>
<span id="320">320</span>
<span id="321">321</span>
<span id="322">322</span>
<span id="323">323</span>
<span id="324">324</span>
<span id="325">325</span>
<span id="326">326</span>
<span id="327">327</span>
<span id="328">328</span>
<span id="329">329</span>
<span id="330">330</span>
<span id="331">331</span>
<span id="332">332</span>
<span id="333">333</span>
<span id="334">334</span>
<span id="335">335</span>
<span id="336">336</span>
<span id="337">337</span>
<span id="338">338</span>
<span id="339">339</span>
<span id="340">340</span>
<span id="341">341</span>
<span id="342">342</span>
<span id="343">343</span>
<span id="344">344</span>
<span id="345">345</span>
<span id="346">346</span>
<span id="347">347</span>
<span id="348">348</span>
<span id="349">349</span>
<span id="350">350</span>
<span id="351">351</span>
<span id="352">352</span>
<span id="353">353</span>
<span id="354">354</span>
<span id="355">355</span>
<span id="356">356</span>
<span id="357">357</span>
<span id="358">358</span>
<span id="359">359</span>
<span id="360">360</span>
<span id="361">361</span>
<span id="362">362</span>
<span id="363">363</span>
<span id="364">364</span>
<span id="365">365</span>
<span id="366">366</span>
<span id="367">367</span>
<span id="368">368</span>
<span id="369">369</span>
<span id="370">370</span>
<span id="371">371</span>
<span id="372">372</span>
<span id="373">373</span>
<span id="374">374</span>
<span id="375">375</span>
<span id="376">376</span>
<span id="377">377</span>
<span id="378">378</span>
<span id="379">379</span>
<span id="380">380</span>
<span id="381">381</span>
<span id="382">382</span>
<span id="383">383</span>
<span id="384">384</span>
<span id="385">385</span>
<span id="386">386</span>
<span id="387">387</span>
<span id="388">388</span>
<span id="389">389</span>
<span id="390">390</span>
<span id="391">391</span>
<span id="392">392</span>
<span id="393">393</span>
<span id="394">394</span>
<span id="395">395</span>
<span id="396">396</span>
<span id="397">397</span>
<span id="398">398</span>
<span id="399">399</span>
<span id="400">400</span>
<span id="401">401</span>
<span id="402">402</span>
<span id="403">403</span>
<span id="404">404</span>
<span id="405">405</span>
<span id="406">406</span>
<span id="407">407</span>
<span id="408">408</span>
<span id="409">409</span>
<span id="410">410</span>
<span id="411">411</span>
<span id="412">412</span>
<span id="413">413</span>
<span id="414">414</span>
<span id="415">415</span>
<span id="416">416</span>
<span id="417">417</span>
<span id="418">418</span>
<span id="419">419</span>
<span id="420">420</span>
<span id="421">421</span>
<span id="422">422</span>
<span id="423">423</span>
<span id="424">424</span>
<span id="425">425</span>
<span id="426">426</span>
<span id="427">427</span>
<span id="428">428</span>
<span id="429">429</span>
<span id="430">430</span>
<span id="431">431</span>
<span id="432">432</span>
<span id="433">433</span>
<span id="434">434</span>
<span id="435">435</span>
<span id="436">436</span>
<span id="437">437</span>
<span id="438">438</span>
<span id="439">439</span>
<span id="440">440</span>
<span id="441">441</span>
<span id="442">442</span>
<span id="443">443</span>
<span id="444">444</span>
<span id="445">445</span>
<span id="446">446</span>
<span id="447">447</span>
<span id="448">448</span>
<span id="449">449</span>
<span id="450">450</span>
<span id="451">451</span>
<span id="452">452</span>
<span id="453">453</span>
<span id="454">454</span>
<span id="455">455</span>
<span id="456">456</span>
<span id="457">457</span>
<span id="458">458</span>
<span id="459">459</span>
<span id="460">460</span>
<span id="461">461</span>
<span id="462">462</span>
<span id="463">463</span>
<span id="464">464</span>
<span id="465">465</span>
<span id="466">466</span>
<span id="467">467</span>
<span id="468">468</span>
<span id="469">469</span>
<span id="470">470</span>
<span id="471">471</span>
<span id="472">472</span>
<span id="473">473</span>
<span id="474">474</span>
<span id="475">475</span>
<span id="476">476</span>
<span id="477">477</span>
<span id="478">478</span>
<span id="479">479</span>
<span id="480">480</span>
<span id="481">481</span>
<span id="482">482</span>
<span id="483">483</span>
<span id="484">484</span>
<span id="485">485</span>
<span id="486">486</span>
<span id="487">487</span>
<span id="488">488</span>
<span id="489">489</span>
<span id="490">490</span>
<span id="491">491</span>
<span id="492">492</span>
<span id="493">493</span>
<span id="494">494</span>
<span id="495">495</span>
<span id="496">496</span>
<span id="497">497</span>
<span id="498">498</span>
<span id="499">499</span>
<span id="500">500</span>
<span id="501">501</span>
<span id="502">502</span>
<span id="503">503</span>
<span id="504">504</span>
<span id="505">505</span>
<span id="506">506</span>
<span id="507">507</span>
<span id="508">508</span>
<span id="509">509</span>
<span id="510">510</span>
<span id="511">511</span>
<span id="512">512</span>
<span id="513">513</span>
<span id="514">514</span>
<span id="515">515</span>
<span id="516">516</span>
<span id="517">517</span>
<span id="518">518</span>
<span id="519">519</span>
<span id="520">520</span>
<span id="521">521</span>
<span id="522">522</span>
<span id="523">523</span>
<span id="524">524</span>
<span id="525">525</span>
<span id="526">526</span>
<span id="527">527</span>
<span id="528">528</span>
<span id="529">529</span>
<span id="530">530</span>
<span id="531">531</span>
<span id="532">532</span>
<span id="533">533</span>
<span id="534">534</span>
<span id="535">535</span>
<span id="536">536</span>
<span id="537">537</span>
<span id="538">538</span>
<span id="539">539</span>
<span id="540">540</span>
<span id="541">541</span>
<span id="542">542</span>
<span id="543">543</span>
<span id="544">544</span>
<span id="545">545</span>
<span id="546">546</span>
<span id="547">547</span>
<span id="548">548</span>
<span id="549">549</span>
<span id="550">550</span>
<span id="551">551</span>
<span id="552">552</span>
<span id="553">553</span>
<span id="554">554</span>
<span id="555">555</span>
<span id="556">556</span>
<span id="557">557</span>
<span id="558">558</span>
<span id="559">559</span>
<span id="560">560</span>
<span id="561">561</span>
<span id="562">562</span>
<span id="563">563</span>
<span id="564">564</span>
<span id="565">565</span>
<span id="566">566</span>
<span id="567">567</span>
<span id="568">568</span>
<span id="569">569</span>
<span id="570">570</span>
<span id="571">571</span>
<span id="572">572</span>
<span id="573">573</span>
<span id="574">574</span>
<span id="575">575</span>
<span id="576">576</span>
<span id="577">577</span>
<span id="578">578</span>
<span id="579">579</span>
<span id="580">580</span>
<span id="581">581</span>
<span id="582">582</span>
<span id="583">583</span>
<span id="584">584</span>
<span id="585">585</span>
<span id="586">586</span>
<span id="587">587</span>
<span id="588">588</span>
<span id="589">589</span>
<span id="590">590</span>
<span id="591">591</span>
<span id="592">592</span>
<span id="593">593</span>
<span id="594">594</span>
<span id="595">595</span>
<span id="596">596</span>
<span id="597">597</span>
<span id="598">598</span>
<span id="599">599</span>
<span id="600">600</span>
<span id="601">601</span>
<span id="602">602</span>
<span id="603">603</span>
<span id="604">604</span>
<span id="605">605</span>
<span id="606">606</span>
<span id="607">607</span>
<span id="608">608</span>
<span id="609">609</span>
<span id="610">610</span>
<span id="611">611</span>
<span id="612">612</span>
<span id="613">613</span>
<span id="614">614</span>
<span id="615">615</span>
<span id="616">616</span>
<span id="617">617</span>
<span id="618">618</span>
<span id="619">619</span>
<span id="620">620</span>
<span id="621">621</span>
<span id="622">622</span>
<span id="623">623</span>
<span id="624">624</span>
<span id="625">625</span>
<span id="626">626</span>
<span id="627">627</span>
<span id="628">628</span>
<span id="629">629</span>
<span id="630">630</span>
<span id="631">631</span>
<span id="632">632</span>
<span id="633">633</span>
<span id="634">634</span>
<span id="635">635</span>
<span id="636">636</span>
<span id="637">637</span>
<span id="638">638</span>
<span id="639">639</span>
<span id="640">640</span>
<span id="641">641</span>
<span id="642">642</span>
<span id="643">643</span>
<span id="644">644</span>
<span id="645">645</span>
<span id="646">646</span>
<span id="647">647</span>
<span id="648">648</span>
<span id="649">649</span>
<span id="650">650</span>
<span id="651">651</span>
<span id="652">652</span>
<span id="653">653</span>
</pre><div class="example-wrap"><pre class="rust ">
<span class="kw">use</span> <span class="ident">vulkano</span>::<span class="ident">command_buffer</span>::{<span class="ident">AutoCommandBufferBuilder</span>, <span class="ident">DynamicState</span>};
<span class="kw">use</span> <span class="ident">std</span>::<span class="ident">collections</span>::{<span class="ident">HashMap</span>, <span class="ident">HashSet</span>};
<span class="kw">use</span> <span class="ident">vulkano</span>::<span class="ident">buffer</span>::{<span class="ident">BufferAccess</span>, <span class="ident">BufferUsage</span>, <span class="ident">ImmutableBuffer</span>, <span class="ident">CpuAccessibleBuffer</span>};
<span class="kw">use</span> <span class="ident">std</span>::<span class="ident">sync</span>::<span class="ident">Arc</span>;
<span class="kw">use</span> <span class="ident">vulkano</span>::<span class="ident">format</span>::{<span class="ident">ClearValue</span>, <span class="ident">Format</span>, <span class="ident">R8Unorm</span>};
<span class="kw">use</span> <span class="ident">vulkano</span>::<span class="ident">framebuffer</span>::{<span class="ident">FramebufferAbstract</span>, <span class="ident">Framebuffer</span>, <span class="ident">RenderPass</span>, <span class="ident">RenderPassAbstract</span>};
<span class="kw">use</span> <span class="ident">vulkano</span>::<span class="ident">device</span>::{<span class="ident">Device</span>, <span class="ident">Queue</span>};
<span class="kw">use</span> <span class="ident">vulkano</span>::<span class="ident">instance</span>::<span class="ident">PhysicalDevice</span>;
<span class="kw">use</span> <span class="ident">vulkano</span>::<span class="ident">image</span>::<span class="ident">immutable</span>::<span class="ident">ImmutableImage</span>;
<span class="kw">use</span> <span class="ident">vulkano</span>::<span class="ident">image</span>::{<span class="ident">Dimensions</span>, <span class="ident">ImageAccess</span>, <span class="ident">ImageDimensions</span>, <span class="ident">SwapchainImage</span>, <span class="ident">ImageUsage</span>, <span class="ident">AttachmentImage</span>, <span class="ident">ImageLayout</span>};
<span class="kw">use</span> <span class="ident">vulkano</span>::<span class="ident">sampler</span>::{<span class="ident">Sampler</span>, <span class="ident">SamplerAddressMode</span>, <span class="ident">MipmapMode</span>, <span class="ident">Filter</span>};
<span class="kw">use</span> <span class="ident">vulkano</span>::<span class="ident">descriptor</span>::<span class="ident">DescriptorSet</span>;
<span class="kw">use</span> <span class="ident">vulkano</span>::<span class="ident">descriptor</span>::<span class="ident">descriptor_set</span>::<span class="ident">PersistentDescriptorSet</span>;
<span class="kw">use</span> <span class="ident">std</span>::<span class="ident">path</span>::<span class="ident">PathBuf</span>;
<span class="kw">use</span> <span class="ident">image</span>::<span class="ident">GenericImageView</span>;
<span class="kw">use</span> <span class="ident">std</span>::<span class="ident">iter</span>::<span class="ident">FromIterator</span>;
<span class="kw">use</span> <span class="ident">vulkano</span>::<span class="ident">swapchain</span>::<span class="ident">Capabilities</span>;
<span class="kw">use</span> <span class="ident">winit</span>::<span class="ident">Window</span>;
<span class="kw">use</span> <span class="ident">vulkano</span>::<span class="ident">pipeline</span>::<span class="ident">viewport</span>::<span class="ident">Viewport</span>;
<span class="kw">use</span> <span class="ident">vulkano</span>::<span class="ident">descriptor</span>::<span class="ident">descriptor</span>::<span class="ident">DescriptorDescTy</span>::<span class="ident">TexelBuffer</span>;
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">canvas</span>::<span class="ident">canvas_frame</span>::<span class="ident">CanvasFrame</span>;
<span class="kw">use</span> <span class="ident">std</span>::<span class="ident">hash</span>::<span class="ident">Hash</span>;
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">util</span>::<span class="ident">vertex_3d</span>::{<span class="ident">Vertex3D</span>, <span class="ident">TextVertex3D</span>};
<span class="kw">use</span> <span class="ident">vulkano</span>::<span class="ident">pipeline</span>::<span class="ident">depth_stencil</span>::{<span class="ident">StencilFaceFlags</span>, <span class="ident">DynamicStencilValue</span>};
<span class="kw">use</span> <span class="ident">vulkano</span>::<span class="ident">memory</span>::<span class="ident">pool</span>::<span class="ident">PotentialDedicatedAllocation</span>::<span class="ident">Generic</span>;
<span class="kw">use</span> <span class="ident">std</span>::<span class="ident">borrow</span>::<span class="ident">Borrow</span>;
<span class="kw">use</span> <span class="ident">std</span>::<span class="ident">fs</span>::<span class="ident">File</span>;
<span class="kw">use</span> <span class="ident">std</span>::<span class="ident">io</span>::<span class="ident">Read</span>;
<span class="kw">use</span> <span class="ident">rusttype</span>::{<span class="ident">Font</span>, <span class="ident">PositionedGlyph</span>, <span class="ident">Scale</span>, <span class="ident">Rect</span>, <span class="ident">point</span>, <span class="ident">GlyphId</span>};
<span class="kw">use</span> <span class="ident">vulkano</span>::<span class="ident">pipeline</span>::<span class="ident">vertex</span>::<span class="ident">VertexDefinition</span>;
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">canvas</span>::<span class="ident">managed</span>::<span class="ident">shader</span>::<span class="ident">dynamic_vertex</span>::<span class="ident">RuntimeVertexDef</span>;
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">canvas</span>::<span class="ident">managed</span>::<span class="ident">handles</span>::{<span class="ident">CanvasTextureHandle</span>, <span class="ident">CanvasImageHandle</span>, <span class="ident">CanvasFontHandle</span>, <span class="ident">CompiledGraphicsPipelineHandle</span>, <span class="ident">Handle</span>};
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">canvas</span>::<span class="ident">managed</span>::<span class="ident">gpu_buffers</span>::{<span class="ident">CanvasImage</span>, <span class="ident">CanvasTexture</span>, <span class="ident">CanvasFont</span>};
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">canvas</span>::<span class="ident">managed</span>::<span class="ident">shader</span>::<span class="ident">shader_common</span>::<span class="ident">CompiledGraphicsPipeline</span>;
<span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">canvas</span>::<span class="ident">managed</span>::<span class="ident">shader</span>::<span class="ident">generic_shader</span>::<span class="ident">GenericShader</span>;
5 years ago
<span class="comment">// I don&#39;t think this is going to work without getting into Box&#39;ing</span>
<span class="kw">pub</span> <span class="kw">trait</span> <span class="ident">DrawableTest</span><span class="op">&lt;</span><span class="ident">V</span>, <span class="ident">H</span>, <span class="ident">In</span><span class="op">&gt;</span> {
<span class="kw">fn</span> <span class="ident">get_vertices</span>(<span class="kw-2">&amp;</span><span class="self">self</span>) <span class="op">-</span><span class="op">&gt;</span> <span class="ident">Vec</span><span class="op">&lt;</span><span class="ident">V</span><span class="op">&gt;</span>;
<span class="kw">fn</span> <span class="ident">get_instances</span>(<span class="kw-2">&amp;</span><span class="self">self</span>) <span class="op">-</span><span class="op">&gt;</span> <span class="ident">Vec</span><span class="op">&lt;</span><span class="ident">In</span><span class="op">&gt;</span>;
<span class="kw">fn</span> <span class="ident">get_handle</span>(<span class="kw-2">&amp;</span><span class="self">self</span>) <span class="op">-</span><span class="op">&gt;</span> <span class="ident">H</span>;
}
<span class="doccomment">/// A drawable object can be passed into a CanvasFrame to be rendered</span>
<span class="doccomment">/// Very generic implementation. (N % 2 == 0) vertices, ditto for texture coords, and rgba color</span>
<span class="doccomment">/// Provides Image and Texture handles for drawing</span>
<span class="kw">pub</span> <span class="kw">trait</span> <span class="ident">Drawable</span> {
<span class="kw">fn</span> <span class="ident">get_vertices</span>(<span class="kw-2">&amp;</span><span class="self">self</span>) <span class="op">-</span><span class="op">&gt;</span> <span class="ident">Vec</span><span class="op">&lt;</span>(<span class="ident">f32</span>, <span class="ident">f32</span>, <span class="ident">f32</span>)<span class="op">&gt;</span>;
<span class="kw">fn</span> <span class="ident">get_color</span>(<span class="kw-2">&amp;</span><span class="self">self</span>) <span class="op">-</span><span class="op">&gt;</span> (<span class="ident">f32</span>, <span class="ident">f32</span>, <span class="ident">f32</span>, <span class="ident">f32</span>);
<span class="kw">fn</span> <span class="ident">get_ti_coords</span>(<span class="kw-2">&amp;</span><span class="self">self</span>) <span class="op">-</span><span class="op">&gt;</span> <span class="ident">Vec</span><span class="op">&lt;</span>(<span class="ident">f32</span>, <span class="ident">f32</span>)<span class="op">&gt;</span>;
<span class="kw">fn</span> <span class="ident">get_texture_handle</span>(<span class="kw-2">&amp;</span><span class="self">self</span>) <span class="op">-</span><span class="op">&gt;</span> <span class="prelude-ty">Option</span><span class="op">&lt;</span><span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">CanvasTextureHandle</span><span class="op">&gt;</span><span class="op">&gt;</span>;
<span class="kw">fn</span> <span class="ident">get_image_handle</span>(<span class="kw-2">&amp;</span><span class="self">self</span>) <span class="op">-</span><span class="op">&gt;</span> <span class="prelude-ty">Option</span><span class="op">&lt;</span><span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">CanvasImageHandle</span><span class="op">&gt;</span><span class="op">&gt;</span>;
<span class="comment">// fn get_text_handle(&amp;self) -&gt; Option&lt;Arc&lt;CanvasTextHandle&gt;&gt;;</span>
<span class="kw">fn</span> <span class="ident">collect</span>(<span class="kw-2">&amp;</span><span class="self">self</span>) <span class="op">-</span><span class="op">&gt;</span> <span class="ident">Vec</span><span class="op">&lt;</span><span class="ident">RuntimeVertexDef</span><span class="op">&gt;</span> {
<span class="kw">let</span> <span class="ident">color</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">get_color</span>();
<span class="comment">// self.get_vertices().iter().zip(self.get_ti_coords().iter()).map(|(a, b)|</span>
<span class="comment">// Vertex3D {</span>
<span class="comment">// v_position: [a.0, a.1, a.2],</span>
<span class="comment">// color: [color.0, color.1, color.2, color.3],</span>
<span class="comment">// ti_position: [b.0, b.1],</span>
<span class="comment">// }).collect()</span>
<span class="comment">// TODO</span>
<span class="macro">vec</span><span class="macro">!</span>[<span class="ident">RuntimeVertexDef</span>::<span class="ident">from_primitive</span>(<span class="number">0</span>)]
}
}
<span class="doccomment">/// Canvas state is used for storage of texture and image buffers in addition to vertex buffers</span>
<span class="doccomment">/// Canvas state also contains logic for writing the stored buffers to the command_buffer</span>
<span class="attribute">#[<span class="ident">derive</span>(<span class="ident">Clone</span>)]</span>
<span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">CanvasState</span> {
<span class="doccomment">/// Generated during new()</span>
<span class="ident">dynamic_state</span>: <span class="ident">DynamicState</span>,
<span class="doccomment">/// Generated during new()</span>
<span class="ident">sampler</span>: <span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">Sampler</span><span class="op">&gt;</span>,
<span class="comment">// hold the image, texture, and Fonts the same was as we do CompuState</span>
<span class="ident">image_buffers</span>: <span class="ident">Vec</span><span class="op">&lt;</span><span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">CanvasImage</span><span class="op">&gt;</span><span class="op">&gt;</span>,
<span class="ident">texture_buffers</span>: <span class="ident">Vec</span><span class="op">&lt;</span><span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">CanvasTexture</span><span class="op">&gt;</span><span class="op">&gt;</span>,
<span class="ident">font_buffers</span>: <span class="ident">Vec</span><span class="op">&lt;</span><span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">CanvasFont</span><span class="op">&gt;</span><span class="op">&gt;</span>,
<span class="comment">// Compiled Graphics pipelines have a handle which self describe their position in this vector</span>
<span class="ident">shader_buffers</span>: <span class="ident">Vec</span><span class="op">&lt;</span><span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">Box</span><span class="op">&lt;</span><span class="kw">dyn</span> <span class="ident">CompiledGraphicsPipeline</span><span class="op">&gt;</span><span class="op">&gt;</span><span class="op">&gt;</span>,
<span class="comment">// Hold onto the vertices we get from the Compu and Canvas Frames</span>
<span class="comment">// When the run comes around, push the vertices to the GPU</span>
<span class="ident">colored_vertex_buffer</span>: <span class="ident">Vec</span><span class="op">&lt;</span><span class="ident">Arc</span><span class="op">&lt;</span>(<span class="kw">dyn</span> <span class="ident">BufferAccess</span> <span class="op">+</span> <span class="ident">Send</span> <span class="op">+</span> <span class="ident">Sync</span>)<span class="op">&gt;</span><span class="op">&gt;</span>,
<span class="ident">textured_vertex_buffer</span>: <span class="ident">HashMap</span><span class="op">&lt;</span><span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">CanvasTextureHandle</span><span class="op">&gt;</span>, <span class="ident">Arc</span><span class="op">&lt;</span>(<span class="kw">dyn</span> <span class="ident">BufferAccess</span> <span class="op">+</span> <span class="ident">Send</span> <span class="op">+</span> <span class="ident">Sync</span>)<span class="op">&gt;</span><span class="op">&gt;</span>,
<span class="ident">image_vertex_buffer</span>: <span class="ident">HashMap</span><span class="op">&lt;</span><span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">CanvasImageHandle</span><span class="op">&gt;</span>, <span class="ident">Arc</span><span class="op">&lt;</span>(<span class="kw">dyn</span> <span class="ident">BufferAccess</span> <span class="op">+</span> <span class="ident">Send</span> <span class="op">+</span> <span class="ident">Sync</span>)<span class="op">&gt;</span><span class="op">&gt;</span>,
<span class="ident">text_instances</span>: <span class="ident">HashMap</span><span class="op">&lt;</span><span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">CanvasFontHandle</span><span class="op">&gt;</span>, <span class="ident">Arc</span><span class="op">&lt;</span>(<span class="kw">dyn</span> <span class="ident">BufferAccess</span> <span class="op">+</span> <span class="ident">Send</span> <span class="op">+</span> <span class="ident">Sync</span>)<span class="op">&gt;</span><span class="op">&gt;</span>,
<span class="comment">// Looks like we gotta hold onto the queue for managing textures</span>
<span class="ident">queue</span>: <span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">Queue</span><span class="op">&gt;</span>,
<span class="ident">device</span>: <span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">Device</span><span class="op">&gt;</span>,
<span class="ident">render_pass</span>: <span class="ident">Arc</span><span class="op">&lt;</span><span class="kw">dyn</span> <span class="ident">RenderPassAbstract</span> <span class="op">+</span> <span class="ident">Send</span> <span class="op">+</span> <span class="ident">Sync</span><span class="op">&gt;</span>,
}
<span class="kw">impl</span> <span class="ident">CanvasState</span> {
<span class="doccomment">/// This method is called once during initialization, then again whenever the window is resized</span>
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">window_size_dependent_setup</span>(<span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">images</span>: <span class="kw-2">&amp;</span>[<span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">SwapchainImage</span><span class="op">&lt;</span><span class="ident">Window</span><span class="op">&gt;</span><span class="op">&gt;</span>])
<span class="op">-</span><span class="op">&gt;</span> <span class="ident">Vec</span><span class="op">&lt;</span><span class="ident">Arc</span><span class="op">&lt;</span><span class="kw">dyn</span> <span class="ident">FramebufferAbstract</span> <span class="op">+</span> <span class="ident">Send</span> <span class="op">+</span> <span class="ident">Sync</span><span class="op">&gt;</span><span class="op">&gt;</span> {
<span class="kw">let</span> <span class="ident">dimensions</span> <span class="op">=</span> <span class="ident">images</span>[<span class="number">0</span>].<span class="ident">dimensions</span>();
<span class="self">self</span>.<span class="ident">dynamic_state</span>.<span class="ident">viewports</span> <span class="op">=</span>
<span class="prelude-val">Some</span>(<span class="macro">vec</span><span class="macro">!</span>[<span class="ident">Viewport</span> {
<span class="ident">origin</span>: [<span class="number">0.0</span>, <span class="number">0.0</span>],
<span class="ident">dimensions</span>: [<span class="ident">dimensions</span>.<span class="ident">width</span>() <span class="kw">as</span> <span class="ident">f32</span>, <span class="ident">dimensions</span>.<span class="ident">height</span>() <span class="kw">as</span> <span class="ident">f32</span>],
<span class="ident">depth_range</span>: <span class="number">0.0</span>..<span class="number">1.0</span>,
}]);
<span class="kw">let</span> <span class="ident">dimensions</span> <span class="op">=</span> [<span class="ident">dimensions</span>.<span class="ident">width</span>(), <span class="ident">dimensions</span>.<span class="ident">height</span>()];
<span class="kw">let</span> <span class="ident">depth_buffer</span> <span class="op">=</span> <span class="ident">AttachmentImage</span>::<span class="ident">transient</span>(<span class="self">self</span>.<span class="ident">device</span>.<span class="ident">clone</span>(), <span class="ident">dimensions</span>, <span class="ident">Format</span>::<span class="ident">D32Sfloat_S8Uint</span>).<span class="ident">unwrap</span>();
<span class="ident">images</span>.<span class="ident">iter</span>().<span class="ident">map</span>(<span class="op">|</span><span class="ident">image</span><span class="op">|</span> {
<span class="ident">Arc</span>::<span class="ident">new</span>(
<span class="ident">Framebuffer</span>::<span class="ident">start</span>(<span class="self">self</span>.<span class="ident">render_pass</span>.<span class="ident">clone</span>())
.<span class="ident">add</span>(<span class="ident">image</span>.<span class="ident">clone</span>()).<span class="ident">unwrap</span>()
.<span class="ident">add</span>(<span class="ident">depth_buffer</span>.<span class="ident">clone</span>()).<span class="ident">unwrap</span>()
.<span class="ident">build</span>().<span class="ident">unwrap</span>()
) <span class="kw">as</span> <span class="ident">Arc</span><span class="op">&lt;</span><span class="kw">dyn</span> <span class="ident">FramebufferAbstract</span> <span class="op">+</span> <span class="ident">Send</span> <span class="op">+</span> <span class="ident">Sync</span><span class="op">&gt;</span>
}).<span class="ident">collect</span>::<span class="op">&lt;</span><span class="ident">Vec</span><span class="op">&lt;</span><span class="kw">_</span><span class="op">&gt;</span><span class="op">&gt;</span>()
}
<span class="doccomment">/// Creates a Canvas State. Which at this point is pretty empty</span>
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">new</span>(<span class="ident">queue</span>: <span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">Queue</span><span class="op">&gt;</span>,
<span class="ident">device</span>: <span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">Device</span><span class="op">&gt;</span>,
<span class="ident">physical</span>: <span class="ident">PhysicalDevice</span>,
<span class="ident">capabilities</span>: <span class="ident">Capabilities</span>) <span class="op">-</span><span class="op">&gt;</span> <span class="ident">CanvasState</span> {
<span class="kw">let</span> <span class="ident">format</span> <span class="op">=</span> <span class="ident">capabilities</span>.<span class="ident">supported_formats</span>[<span class="number">0</span>].<span class="number">0</span>;
<span class="kw">let</span> <span class="ident">render_pass</span> <span class="op">=</span> <span class="ident">Arc</span>::<span class="ident">new</span>(<span class="ident">vulkano</span>::<span class="macro">single_pass_renderpass</span><span class="macro">!</span>(
<span class="ident">device</span>.<span class="ident">clone</span>(),
<span class="comment">// Attachments are outgoing like f_color</span>
<span class="ident">attachments</span>: {
<span class="comment">// `color` is a custom name we give to the first and only attachment.</span>
<span class="ident">color</span>: {
<span class="comment">// `load: Clear` means that we ask the GPU to clear the content of this</span>
<span class="comment">// attachment at the start of the drawing.</span>
<span class="ident">load</span>: <span class="ident">Clear</span>,
<span class="comment">// `store: Store` means that we ask the GPU to store the output of the draw</span>
<span class="comment">// in the actual image. We could also ask it to discard the result.</span>
<span class="ident">store</span>: <span class="ident">Store</span>,
<span class="comment">// `format: &lt;ty&gt;` indicates the type of the format of the image. This has to</span>
<span class="comment">// be one of the types of the `vulkano::format` module (or alternatively one</span>
<span class="comment">// of your structs that implements the `FormatDesc` trait). Here we use the</span>
<span class="comment">// same format as the swapchain.</span>
<span class="ident">format</span>: <span class="ident">format</span>,
<span class="ident">samples</span>: <span class="number">1</span>,
},
<span class="ident">depth</span>: {
<span class="ident">load</span>: <span class="ident">Clear</span>,
<span class="ident">store</span>: <span class="ident">DontCare</span>,
<span class="ident">format</span>: <span class="ident">Format</span>::<span class="ident">D32Sfloat_S8Uint</span>,
<span class="ident">samples</span>: <span class="number">1</span>,
}
},
<span class="ident">pass</span>: {
<span class="comment">// We use the attachment named `color` as the one and only color attachment.</span>
<span class="ident">color</span>: [<span class="ident">color</span>],
<span class="comment">// No depth-stencil attachment is indicated with empty brackets.</span>
<span class="ident">depth_stencil</span>: {<span class="ident">depth</span>}
}
).<span class="ident">unwrap</span>());
<span class="ident">CanvasState</span> {
<span class="comment">// TODO: Might need to move this</span>
<span class="ident">dynamic_state</span>: <span class="ident">DynamicState</span> {
<span class="ident">line_width</span>: <span class="prelude-val">None</span>,
<span class="ident">viewports</span>: <span class="prelude-val">None</span>,
<span class="ident">scissors</span>: <span class="prelude-val">None</span>,
<span class="ident">compare_mask</span>: <span class="prelude-val">Some</span>(<span class="ident">DynamicStencilValue</span> {
<span class="ident">face</span>: <span class="ident">StencilFaceFlags</span>::<span class="ident">StencilFrontAndBack</span>,
<span class="ident">value</span>: <span class="number">0xFF</span>,
}),
<span class="ident">write_mask</span>: <span class="prelude-val">Some</span>(<span class="ident">DynamicStencilValue</span> {
<span class="ident">face</span>: <span class="ident">StencilFaceFlags</span>::<span class="ident">StencilFrontAndBack</span>,
<span class="ident">value</span>: <span class="number">0xFF</span>,
}),
<span class="ident">reference</span>: <span class="prelude-val">Some</span>(<span class="ident">DynamicStencilValue</span> {
<span class="ident">face</span>: <span class="ident">StencilFaceFlags</span>::<span class="ident">StencilFrontAndBack</span>,
<span class="ident">value</span>: <span class="number">0xFF</span>,
}),
},
<span class="ident">sampler</span>: <span class="ident">Sampler</span>::<span class="ident">new</span>(<span class="ident">device</span>.<span class="ident">clone</span>(),
<span class="ident">Filter</span>::<span class="ident">Linear</span>, <span class="ident">Filter</span>::<span class="ident">Linear</span>,
<span class="ident">MipmapMode</span>::<span class="ident">Nearest</span>,
<span class="ident">SamplerAddressMode</span>::<span class="ident">Repeat</span>, <span class="ident">SamplerAddressMode</span>::<span class="ident">Repeat</span>,
<span class="ident">SamplerAddressMode</span>::<span class="ident">Repeat</span>, <span class="number">0.0</span>, <span class="number">1.0</span>, <span class="number">0.0</span>, <span class="number">0.0</span>).<span class="ident">unwrap</span>(),
<span class="ident">image_buffers</span>: <span class="macro">vec</span><span class="macro">!</span>[],
<span class="ident">texture_buffers</span>: <span class="macro">vec</span><span class="macro">!</span>[],
<span class="ident">shader_buffers</span>: <span class="macro">vec</span><span class="macro">!</span>[],
<span class="ident">font_buffers</span>: <span class="macro">vec</span><span class="macro">!</span>[],
<span class="ident">colored_vertex_buffer</span>: <span class="macro">vec</span><span class="macro">!</span>[],
<span class="ident">textured_vertex_buffer</span>: <span class="ident">Default</span>::<span class="ident">default</span>(),
<span class="ident">image_vertex_buffer</span>: <span class="ident">Default</span>::<span class="ident">default</span>(),
<span class="ident">text_instances</span>: <span class="ident">HashMap</span>::<span class="ident">default</span>(),
<span class="ident">queue</span>: <span class="ident">queue</span>.<span class="ident">clone</span>(),
<span class="ident">device</span>: <span class="ident">device</span>.<span class="ident">clone</span>(),
<span class="ident">render_pass</span>: <span class="ident">render_pass</span>.<span class="ident">clone</span>(),
}
}
<span class="doccomment">/// Using the dimensions and suggested usage, load a CanvasImage and return it&#39;s handle</span>
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">create_image</span>(<span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">dimensions</span>: (<span class="ident">u32</span>, <span class="ident">u32</span>), <span class="ident">usage</span>: <span class="ident">ImageUsage</span>) <span class="op">-</span><span class="op">&gt;</span> <span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">CanvasImageHandle</span><span class="op">&gt;</span> {
<span class="kw">let</span> <span class="ident">handle</span> <span class="op">=</span> <span class="ident">Arc</span>::<span class="ident">new</span>(<span class="ident">CanvasImageHandle</span> { <span class="ident">handle</span>: <span class="self">self</span>.<span class="ident">image_buffers</span>.<span class="ident">len</span>() <span class="kw">as</span> <span class="ident">u32</span> });
<span class="kw">let</span> <span class="ident">image</span> <span class="op">=</span> <span class="ident">CanvasImage</span> {
<span class="ident">handle</span>: <span class="ident">handle</span>.<span class="ident">clone</span>(),
<span class="ident">buffer</span>: <span class="ident">AttachmentImage</span>::<span class="ident">with_usage</span>(
<span class="self">self</span>.<span class="ident">device</span>.<span class="ident">clone</span>(),
[<span class="ident">dimensions</span>.<span class="number">0</span>, <span class="ident">dimensions</span>.<span class="number">1</span>],
<span class="ident">Format</span>::<span class="ident">R8G8B8A8Uint</span>,
<span class="ident">usage</span>).<span class="ident">unwrap</span>(),
<span class="ident">size</span>: <span class="ident">dimensions</span>,
};
<span class="self">self</span>.<span class="ident">image_buffers</span>.<span class="ident">push</span>(<span class="ident">Arc</span>::<span class="ident">new</span>(<span class="ident">image</span>));
<span class="ident">handle</span>
}
<span class="doccomment">/// Return the image buffer from an input image handle</span>
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">get_image</span>(<span class="kw-2">&amp;</span><span class="self">self</span>, <span class="ident">image_handle</span>: <span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">CanvasImageHandle</span><span class="op">&gt;</span>) <span class="op">-</span><span class="op">&gt;</span> <span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">AttachmentImage</span><span class="op">&gt;</span> {
<span class="self">self</span>.<span class="ident">image_buffers</span>.<span class="ident">get</span>((<span class="kw-2">*</span><span class="ident">image_handle</span>).<span class="ident">clone</span>().<span class="ident">get_handle</span>() <span class="kw">as</span> <span class="ident">usize</span>).<span class="ident">unwrap</span>()
5 years ago
.<span class="ident">clone</span>().<span class="ident">buffer</span>.<span class="ident">clone</span>()
}
<span class="doccomment">/// Load a texture buffer from an input filename</span>
<span class="kw">fn</span> <span class="ident">get_texture_from_file</span>(<span class="kw-2">&amp;</span><span class="self">self</span>, <span class="ident">image_filename</span>: <span class="ident">String</span>) <span class="op">-</span><span class="op">&gt;</span> <span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">ImmutableImage</span><span class="op">&lt;</span><span class="ident">Format</span><span class="op">&gt;</span><span class="op">&gt;</span> {
<span class="kw">let</span> <span class="ident">project_root</span> <span class="op">=</span>
<span class="ident">std</span>::<span class="ident">env</span>::<span class="ident">current_dir</span>()
.<span class="ident">expect</span>(<span class="string">&quot;failed to get root directory&quot;</span>);
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">compute_path</span> <span class="op">=</span> <span class="ident">project_root</span>.<span class="ident">clone</span>();
<span class="ident">compute_path</span>.<span class="ident">push</span>(<span class="ident">PathBuf</span>::<span class="ident">from</span>(<span class="string">&quot;resources/images/&quot;</span>));
<span class="ident">compute_path</span>.<span class="ident">push</span>(<span class="ident">PathBuf</span>::<span class="ident">from</span>(<span class="ident">image_filename</span>));
<span class="kw">let</span> <span class="ident">img</span> <span class="op">=</span> <span class="ident">image</span>::<span class="ident">open</span>(<span class="ident">compute_path</span>).<span class="ident">expect</span>(<span class="string">&quot;Couldn&#39;t find image&quot;</span>);
<span class="kw">let</span> <span class="ident">xy</span> <span class="op">=</span> <span class="ident">img</span>.<span class="ident">dimensions</span>();
<span class="kw">let</span> <span class="ident">data_length</span> <span class="op">=</span> <span class="ident">xy</span>.<span class="number">0</span> <span class="op">*</span> <span class="ident">xy</span>.<span class="number">1</span> <span class="op">*</span> <span class="number">4</span>;
<span class="kw">let</span> <span class="ident">pixel_count</span> <span class="op">=</span> <span class="ident">img</span>.<span class="ident">raw_pixels</span>().<span class="ident">len</span>();
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">image_buffer</span> <span class="op">=</span> <span class="ident">Vec</span>::<span class="ident">new</span>();
<span class="kw">if</span> <span class="ident">pixel_count</span> <span class="op">!</span><span class="op">=</span> <span class="ident">data_length</span> <span class="kw">as</span> <span class="ident">usize</span> {
<span class="macro">println</span><span class="macro">!</span>(<span class="string">&quot;Creating apha channel...&quot;</span>);
<span class="kw">for</span> <span class="ident">i</span> <span class="kw">in</span> <span class="ident">img</span>.<span class="ident">raw_pixels</span>().<span class="ident">iter</span>() {
<span class="kw">if</span> (<span class="ident">image_buffer</span>.<span class="ident">len</span>() <span class="op">+</span> <span class="number">1</span>) <span class="op">%</span> <span class="number">4</span> <span class="op">=</span><span class="op">=</span> <span class="number">0</span> {
<span class="ident">image_buffer</span>.<span class="ident">push</span>(<span class="number">255</span>);
}
<span class="ident">image_buffer</span>.<span class="ident">push</span>(<span class="kw-2">*</span><span class="ident">i</span>);
}
<span class="ident">image_buffer</span>.<span class="ident">push</span>(<span class="number">255</span>);
} <span class="kw">else</span> {
<span class="ident">image_buffer</span> <span class="op">=</span> <span class="ident">img</span>.<span class="ident">raw_pixels</span>();
}
<span class="kw">let</span> (<span class="ident">texture</span>, <span class="ident">tex_future</span>) <span class="op">=</span> <span class="ident">ImmutableImage</span>::<span class="ident">from_iter</span>(
<span class="ident">image_buffer</span>.<span class="ident">iter</span>().<span class="ident">cloned</span>(),
<span class="ident">Dimensions</span>::<span class="ident">Dim2d</span> { <span class="ident">width</span>: <span class="ident">xy</span>.<span class="number">0</span>, <span class="ident">height</span>: <span class="ident">xy</span>.<span class="number">1</span> },
<span class="ident">Format</span>::<span class="ident">R8G8B8A8Srgb</span>,
<span class="self">self</span>.<span class="ident">queue</span>.<span class="ident">clone</span>(),
).<span class="ident">unwrap</span>();
<span class="ident">texture</span>
}
<span class="doccomment">/// Load a texture using it&#39;s filename from a file. Returns the handle of the loaded texture</span>
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">load_texture</span>(<span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">filename</span>: <span class="ident">String</span>) <span class="op">-</span><span class="op">&gt;</span> <span class="prelude-ty">Option</span><span class="op">&lt;</span><span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">CanvasTextureHandle</span><span class="op">&gt;</span><span class="op">&gt;</span> {
<span class="kw">let</span> <span class="ident">texture_buffer</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">get_texture_from_file</span>(<span class="ident">filename</span>.<span class="ident">clone</span>());
<span class="kw">let</span> <span class="ident">handle</span> <span class="op">=</span> <span class="ident">Arc</span>::<span class="ident">new</span>(<span class="ident">CanvasTextureHandle</span> {
<span class="ident">handle</span>: <span class="self">self</span>.<span class="ident">texture_buffers</span>.<span class="ident">len</span>() <span class="kw">as</span> <span class="ident">u32</span>
});
<span class="kw">let</span> <span class="ident">texture</span> <span class="op">=</span> <span class="ident">Arc</span>::<span class="ident">new</span>(<span class="ident">CanvasTexture</span> {
<span class="ident">handle</span>: <span class="ident">handle</span>.<span class="ident">clone</span>(),
<span class="ident">buffer</span>: <span class="self">self</span>.<span class="ident">get_texture_from_file</span>(<span class="ident">filename</span>.<span class="ident">clone</span>()),
<span class="ident">name</span>: <span class="ident">filename</span>.<span class="ident">clone</span>(),
<span class="ident">size</span>: (<span class="number">0</span>, <span class="number">0</span>),
});
<span class="self">self</span>.<span class="ident">texture_buffers</span>.<span class="ident">push</span>(<span class="ident">texture</span>);
<span class="prelude-val">Some</span>(<span class="ident">handle</span>)
}
<span class="doccomment">/// Load and Compile a shader with the filename at resources/shaders</span>
<span class="doccomment">/// Takes physical and capabilities as we don&#39;t store that in Canvas</span>
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">load_shader</span><span class="op">&lt;</span><span class="ident">T</span>: <span class="lifetime">&#39;static</span><span class="op">&gt;</span>(<span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="self">self</span>,
<span class="ident">filename</span>: <span class="ident">String</span>,
<span class="ident">physical</span>: <span class="ident">PhysicalDevice</span>,
<span class="ident">capabilities</span>: <span class="ident">Capabilities</span>) <span class="op">-</span><span class="op">&gt;</span> <span class="prelude-ty">Option</span><span class="op">&lt;</span><span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">CompiledGraphicsPipelineHandle</span><span class="op">&gt;</span><span class="op">&gt;</span>
<span class="kw">where</span> <span class="ident">T</span>: <span class="ident">CompiledGraphicsPipeline</span> {
<span class="kw">let</span> <span class="ident">handle</span> <span class="op">=</span> <span class="ident">Arc</span>::<span class="ident">new</span>(<span class="ident">CompiledGraphicsPipelineHandle</span> {
<span class="ident">handle</span>: <span class="self">self</span>.<span class="ident">shader_buffers</span>.<span class="ident">len</span>() <span class="kw">as</span> <span class="ident">u32</span>
});
<span class="kw">let</span> <span class="ident">shader</span>: <span class="ident">Box</span><span class="op">&lt;</span><span class="kw">dyn</span> <span class="ident">CompiledGraphicsPipeline</span><span class="op">&gt;</span> <span class="op">=</span> <span class="ident">Box</span>::<span class="ident">new</span>(<span class="ident">T</span>::<span class="ident">new</span>(
<span class="ident">filename</span>.<span class="ident">clone</span>(),
<span class="self">self</span>.<span class="ident">device</span>.<span class="ident">clone</span>(),
<span class="ident">handle</span>.<span class="ident">clone</span>(),
<span class="self">self</span>.<span class="ident">render_pass</span>.<span class="ident">clone</span>(),
));
<span class="self">self</span>.<span class="ident">shader_buffers</span>.<span class="ident">push</span>(<span class="ident">Arc</span>::<span class="ident">new</span>(<span class="ident">shader</span>));
<span class="prelude-val">Some</span>(<span class="ident">handle</span>)
}
<span class="doccomment">/// Using the dimensions and suggested usage, load a CanvasImage and return it&#39;s handle</span>
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">load_font</span>(<span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">name</span>: <span class="ident">String</span>) <span class="op">-</span><span class="op">&gt;</span> <span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">CanvasFontHandle</span><span class="op">&gt;</span> {
<span class="kw">let</span> <span class="ident">handle</span> <span class="op">=</span> <span class="ident">Arc</span>::<span class="ident">new</span>(<span class="ident">CanvasFontHandle</span> { <span class="ident">handle</span>: <span class="self">self</span>.<span class="ident">font_buffers</span>.<span class="ident">len</span>() <span class="kw">as</span> <span class="ident">u32</span> });
<span class="self">self</span>.<span class="ident">font_buffers</span>.<span class="ident">push</span>(<span class="ident">Arc</span>::<span class="ident">new</span>({
<span class="kw">let</span> <span class="ident">font</span> <span class="op">=</span> <span class="ident">Font</span>::<span class="ident">from_bytes</span>({
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">f</span> <span class="op">=</span> <span class="ident">File</span>::<span class="ident">open</span>(<span class="string">&quot;resources/fonts/sansation.ttf&quot;</span>).<span class="ident">expect</span>(<span class="string">&quot;Font file not found&quot;</span>);
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">font_data</span> <span class="op">=</span> <span class="ident">Vec</span>::<span class="ident">new</span>();
<span class="ident">f</span>.<span class="ident">read_to_end</span>(<span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="ident">font_data</span>).<span class="ident">expect</span>(<span class="string">&quot;Dont know&quot;</span>);
<span class="ident">font_data</span>
}).<span class="ident">unwrap</span>();
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">current_x</span> <span class="op">=</span> <span class="number">0</span>;
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">current_y</span> <span class="op">=</span> <span class="number">0</span>;
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">accumulator</span> <span class="op">=</span> <span class="ident">Vec</span>::<span class="ident">new</span>();
<span class="kw">for</span> <span class="ident">i</span> <span class="kw">in</span> (<span class="number">0</span>..<span class="number">255</span>) {
<span class="kw">let</span> <span class="ident">glyph</span> <span class="op">=</span> <span class="ident">font</span>.<span class="ident">glyph</span>(<span class="ident">GlyphId</span> { <span class="number">0</span>: <span class="number">40</span> });
<span class="kw">let</span> <span class="ident">glyph_data</span> <span class="op">=</span> <span class="ident">glyph</span>.<span class="ident">get_data</span>().<span class="ident">unwrap</span>();
<span class="kw">for</span> <span class="ident">vertex</span> <span class="kw">in</span> <span class="ident">glyph_data</span>.<span class="ident">clone</span>().<span class="ident">shape</span>.<span class="ident">clone</span>().<span class="ident">unwrap</span>() {
<span class="ident">accumulator</span>.<span class="ident">push</span>(<span class="ident">TextVertex3D</span> {
<span class="ident">position</span>: [<span class="ident">vertex</span>.<span class="ident">x</span> <span class="kw">as</span> <span class="ident">f32</span>, <span class="ident">vertex</span>.<span class="ident">y</span> <span class="kw">as</span> <span class="ident">f32</span>, <span class="number">0.0</span>],
});
}
}
<span class="ident">CanvasFont</span> {
<span class="ident">handle</span>: <span class="ident">handle</span>.<span class="ident">clone</span>(),
<span class="ident">font</span>: <span class="ident">font</span>.<span class="ident">clone</span>(),
<span class="ident">name</span>: <span class="ident">name</span>,
<span class="ident">buffer</span>: <span class="ident">ImmutableBuffer</span>::<span class="ident">from_iter</span>(
<span class="ident">accumulator</span>.<span class="ident">iter</span>().<span class="ident">cloned</span>(),
<span class="ident">BufferUsage</span>::<span class="ident">vertex_buffer</span>(), <span class="self">self</span>.<span class="ident">queue</span>.<span class="ident">clone</span>()).<span class="ident">unwrap</span>().<span class="number">0</span>,
}
}));
<span class="ident">handle</span>
}
<span class="doccomment">/// Using the texture name, iterates through the stored textures and matches by the name</span>
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">get_texture_handle</span>(<span class="kw-2">&amp;</span><span class="self">self</span>, <span class="ident">texture_name</span>: <span class="ident">String</span>)
<span class="op">-</span><span class="op">&gt;</span> <span class="prelude-ty">Option</span><span class="op">&lt;</span><span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">CanvasTextureHandle</span><span class="op">&gt;</span><span class="op">&gt;</span> {
<span class="kw">for</span> <span class="ident">i</span> <span class="kw">in</span> <span class="self">self</span>.<span class="ident">texture_buffers</span>.<span class="ident">clone</span>() {
<span class="kw">if</span> <span class="ident">i</span>.<span class="ident">name</span> <span class="op">=</span><span class="op">=</span> <span class="ident">texture_name</span> {
<span class="kw">return</span> <span class="prelude-val">Some</span>(<span class="ident">i</span>.<span class="ident">handle</span>.<span class="ident">clone</span>());
}
}
<span class="prelude-val">None</span>
}
<span class="doccomment">/// Using the shader name, iterates through the stored shaders and matches by the name</span>
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">get_shader_handle</span>(<span class="kw-2">&amp;</span><span class="self">self</span>, <span class="ident">shader_name</span>: <span class="ident">String</span>)
<span class="op">-</span><span class="op">&gt;</span> <span class="prelude-ty">Option</span><span class="op">&lt;</span><span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">CompiledGraphicsPipelineHandle</span><span class="op">&gt;</span><span class="op">&gt;</span> {
<span class="kw">for</span> <span class="ident">shader</span> <span class="kw">in</span> <span class="self">self</span>.<span class="ident">shader_buffers</span>.<span class="ident">clone</span>() {
<span class="kw">if</span> <span class="ident">shader</span>.<span class="ident">get_name</span>() <span class="op">=</span><span class="op">=</span> <span class="ident">shader_name</span> {
<span class="kw">return</span> <span class="prelude-val">Some</span>(<span class="ident">shader</span>.<span class="ident">get_handle</span>().<span class="ident">clone</span>());
}
}
<span class="prelude-val">None</span>
}
<span class="doccomment">/// Using the font name, iterates through the stored fonts and matches by the name</span>
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">get_font_handle</span>(<span class="kw-2">&amp;</span><span class="self">self</span>, <span class="ident">font_name</span>: <span class="ident">String</span>) <span class="op">-</span><span class="op">&gt;</span> <span class="prelude-ty">Option</span><span class="op">&lt;</span><span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">CanvasFontHandle</span><span class="op">&gt;</span><span class="op">&gt;</span> {
<span class="kw">for</span> <span class="ident">font</span> <span class="kw">in</span> <span class="self">self</span>.<span class="ident">font_buffers</span>.<span class="ident">clone</span>() {
<span class="kw">if</span> <span class="ident">font</span>.<span class="ident">name</span> <span class="op">=</span><span class="op">=</span> <span class="ident">font_name</span> {
<span class="kw">return</span> <span class="prelude-val">Some</span>(<span class="ident">font</span>.<span class="ident">handle</span>.<span class="ident">clone</span>());
}
}
<span class="prelude-val">None</span>
}
<span class="doccomment">/// Using the texture handle, grab the stored texture and return the buffer</span>
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">get_texture</span>(<span class="kw-2">&amp;</span><span class="self">self</span>, <span class="ident">texture_handle</span>: <span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">CanvasTextureHandle</span><span class="op">&gt;</span>)
<span class="op">-</span><span class="op">&gt;</span> <span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">ImmutableImage</span><span class="op">&lt;</span><span class="ident">Format</span><span class="op">&gt;</span><span class="op">&gt;</span> {
<span class="kw">let</span> <span class="ident">handle</span> <span class="op">=</span> <span class="ident">texture_handle</span>.<span class="ident">get_handle</span>() <span class="kw">as</span> <span class="ident">usize</span>;
5 years ago
<span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">i</span>) <span class="op">=</span> <span class="self">self</span>.<span class="ident">texture_buffers</span>.<span class="ident">get</span>(<span class="ident">handle</span>) {
<span class="kw">return</span> <span class="ident">i</span>.<span class="ident">clone</span>().<span class="ident">buffer</span>.<span class="ident">clone</span>();
} <span class="kw">else</span> {
<span class="macro">panic</span><span class="macro">!</span>(<span class="string">&quot;{} : Texture not loaded&quot;</span>, <span class="ident">handle</span>);
}
}
<span class="doccomment">/// Scrape all the values from the CanvasFrame and then allocate the vertex buffers</span>
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">draw</span>(<span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">canvas_frame</span>: <span class="ident">CanvasFrame</span>) {
<span class="comment">// Consume the canvas frame</span>
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">textured_drawables</span> <span class="op">=</span> <span class="ident">canvas_frame</span>.<span class="ident">textured_drawables</span>;
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">colored_drawables</span> <span class="op">=</span> <span class="ident">canvas_frame</span>.<span class="ident">colored_drawables</span>;
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">image_drawables</span> <span class="op">=</span> <span class="ident">canvas_frame</span>.<span class="ident">image_drawables</span>;
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">text_drawables</span> <span class="op">=</span> <span class="ident">canvas_frame</span>.<span class="ident">text_drawables</span>;
<span class="comment">// Walk through the consumed items and allocate them to GPU buffers</span>
<span class="self">self</span>.<span class="ident">colored_vertex_buffer</span>.<span class="ident">clear</span>();
{
<span class="kw">let</span> <span class="ident">g</span> <span class="op">=</span> <span class="ident">hprof</span>::<span class="ident">enter</span>(<span class="string">&quot;Colored Vertex Buffer&quot;</span>);
<span class="self">self</span>.<span class="ident">colored_vertex_buffer</span>.<span class="ident">push</span>(
<span class="ident">ImmutableBuffer</span>::<span class="ident">from_iter</span>(
<span class="ident">colored_drawables</span>.<span class="ident">iter</span>().<span class="ident">cloned</span>(),
<span class="ident">BufferUsage</span>::<span class="ident">vertex_buffer</span>(),
<span class="self">self</span>.<span class="ident">queue</span>.<span class="ident">clone</span>(),
).<span class="ident">unwrap</span>().<span class="number">0</span>
);
}
<span class="self">self</span>.<span class="ident">textured_vertex_buffer</span>.<span class="ident">clear</span>();
{
<span class="kw">let</span> <span class="ident">g</span> <span class="op">=</span> <span class="ident">hprof</span>::<span class="ident">enter</span>(<span class="string">&quot;Textured Vertex Buffer&quot;</span>);
<span class="kw">for</span> (<span class="ident">k</span>, <span class="ident">v</span>) <span class="kw">in</span> <span class="ident">textured_drawables</span>.<span class="ident">drain</span>() {
<span class="kw">let</span> <span class="ident">vertex_buffer</span> <span class="op">=</span> <span class="ident">v</span>.<span class="ident">clone</span>().<span class="ident">get</span>(<span class="number">0</span>).<span class="ident">unwrap</span>().<span class="ident">clone</span>();
<span class="comment">// TODO</span>
<span class="comment">// v.clone().iter()</span>
<span class="comment">// .fold(Vec::new(), |mut a: Vec&lt;RuntimeVertexDef&gt;, b| {</span>
<span class="comment">// a.extend(b);</span>
<span class="comment">// a</span>
<span class="comment">// });</span>
<span class="self">self</span>.<span class="ident">textured_vertex_buffer</span>.<span class="ident">insert</span>(
<span class="ident">k</span>.<span class="ident">clone</span>(),
<span class="ident">ImmutableBuffer</span>::<span class="ident">from_iter</span>(
<span class="ident">vertex_buffer</span>.<span class="ident">iter</span>().<span class="ident">cloned</span>(),
<span class="ident">BufferUsage</span>::<span class="ident">vertex_buffer</span>(),
<span class="self">self</span>.<span class="ident">queue</span>.<span class="ident">clone</span>(),
).<span class="ident">unwrap</span>().<span class="number">0</span>,
);
}
}
<span class="self">self</span>.<span class="ident">image_vertex_buffer</span>.<span class="ident">clear</span>();
{
<span class="kw">let</span> <span class="ident">g</span> <span class="op">=</span> <span class="ident">hprof</span>::<span class="ident">enter</span>(<span class="string">&quot;Image Vertex Buffer&quot;</span>);
<span class="kw">for</span> (<span class="ident">k</span>, <span class="ident">v</span>) <span class="kw">in</span> <span class="ident">image_drawables</span>.<span class="ident">drain</span>() {
<span class="kw">let</span> <span class="ident">vertex_buffer</span> <span class="op">=</span> <span class="ident">v</span>.<span class="ident">clone</span>().<span class="ident">get</span>(<span class="number">0</span>).<span class="ident">unwrap</span>().<span class="ident">clone</span>();
<span class="comment">// TODO</span>
<span class="comment">// v.clone().iter()</span>
<span class="comment">// .fold(Vec::new(), |mut a: Vec&lt;&amp;RuntimeVertexDef&gt;, b| {</span>
<span class="comment">// a.extend(b);</span>
<span class="comment">// a</span>
<span class="comment">// });</span>
<span class="self">self</span>.<span class="ident">image_vertex_buffer</span>.<span class="ident">insert</span>(
<span class="ident">k</span>.<span class="ident">clone</span>(),
<span class="ident">ImmutableBuffer</span>::<span class="ident">from_iter</span>(
<span class="ident">vertex_buffer</span>.<span class="ident">iter</span>().<span class="ident">cloned</span>(),
<span class="ident">BufferUsage</span>::<span class="ident">vertex_buffer</span>(),
<span class="self">self</span>.<span class="ident">queue</span>.<span class="ident">clone</span>(),
).<span class="ident">unwrap</span>().<span class="number">0</span>,
);
}
}
<span class="self">self</span>.<span class="ident">text_instances</span>.<span class="ident">clear</span>();
{
<span class="kw">let</span> <span class="ident">g</span> <span class="op">=</span> <span class="ident">hprof</span>::<span class="ident">enter</span>(<span class="string">&quot;Text Instance Vertex Buffer&quot;</span>);
<span class="kw">for</span> (<span class="ident">k</span>, <span class="ident">v</span>) <span class="kw">in</span> <span class="ident">text_drawables</span>.<span class="ident">drain</span>() {
<span class="self">self</span>.<span class="ident">text_instances</span>.<span class="ident">insert</span>(
<span class="ident">k</span>.<span class="ident">clone</span>(),
<span class="ident">ImmutableBuffer</span>::<span class="ident">from_iter</span>(
<span class="ident">v</span>.<span class="ident">iter</span>().<span class="ident">cloned</span>(),
<span class="ident">BufferUsage</span>::<span class="ident">all</span>(),
<span class="self">self</span>.<span class="ident">queue</span>.<span class="ident">clone</span>(),
).<span class="ident">unwrap</span>().<span class="number">0</span>,
);
}
}
}
<span class="doccomment">/// Builds the descriptor set for solid colors using the input kernel (needs to support solid colors)</span>
<span class="kw">fn</span> <span class="ident">get_solid_color_descriptor_set</span>(<span class="kw-2">&amp;</span><span class="self">self</span>, <span class="ident">kernel</span>: <span class="ident">Arc</span><span class="op">&lt;</span><span class="ident">GenericShader</span><span class="op">&gt;</span>) <span class="op">-</span><span class="op">&gt;</span> <span class="ident">Box</span><span class="op">&lt;</span><span class="kw">dyn</span> <span class="ident">DescriptorSet</span> <span class="op">+</span> <span class="ident">Send</span> <span class="op">+</span> <span class="ident">Sync</span><span class="op">&gt;</span> {
<span class="kw">let</span> <span class="ident">o</span>: <span class="ident">Box</span><span class="op">&lt;</span><span class="kw">dyn</span> <span class="ident">DescriptorSet</span> <span class="op">+</span> <span class="ident">Send</span> <span class="op">+</span> <span class="ident">Sync</span><span class="op">&gt;</span> <span class="op">=</span> <span class="ident">Box</span>::<span class="ident">new</span>(
<span class="ident">PersistentDescriptorSet</span>::<span class="ident">start</span>(
<span class="ident">kernel</span>.<span class="ident">clone</span>().<span class="ident">get_pipeline</span>().<span class="ident">clone</span>(), <span class="number">0</span>,
).<span class="ident">build</span>().<span class="ident">unwrap</span>());
<span class="ident">o</span>
}
<span class="doccomment">/// Pushes the draw commands to the command buffer. Requires the framebuffers and</span>
<span class="doccomment">/// image number to be passed in as they are taken care of by the vkprocessor</span>
<span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">draw_commands</span>(<span class="kw-2">&amp;</span><span class="kw-2">mut</span> <span class="self">self</span>,
<span class="kw-2">mut</span> <span class="ident">command_buffer</span>: <span class="ident">AutoCommandBufferBuilder</span>,
<span class="ident">framebuffers</span>: <span class="ident">Vec</span><span class="op">&lt;</span><span class="ident">Arc</span><span class="op">&lt;</span><span class="kw">dyn</span> <span class="ident">FramebufferAbstract</span> <span class="op">+</span> <span class="ident">Send</span> <span class="op">+</span> <span class="ident">Sync</span><span class="op">&gt;</span><span class="op">&gt;</span>,
<span class="ident">image_num</span>: <span class="ident">usize</span>) <span class="op">-</span><span class="op">&gt;</span> <span class="ident">AutoCommandBufferBuilder</span> {
<span class="comment">// Specify the color to clear the framebuffer with i.e. blue</span>
<span class="kw">let</span> <span class="ident">clear_values</span> <span class="op">=</span> <span class="macro">vec</span><span class="macro">!</span>(
<span class="ident">ClearValue</span>::<span class="ident">Float</span>([<span class="number">0.0</span>, <span class="number">0.0</span>, <span class="number">1.0</span>, <span class="number">1.0</span>]),
<span class="ident">ClearValue</span>::<span class="ident">DepthStencil</span>((<span class="number">1.0</span>, <span class="number">0x00</span>)),
);
<span class="self">self</span>.<span class="ident">dynamic_state</span> <span class="op">=</span> <span class="ident">DynamicState</span> {
<span class="ident">line_width</span>: <span class="prelude-val">None</span>,
<span class="ident">viewports</span>: <span class="self">self</span>.<span class="ident">dynamic_state</span>.<span class="ident">viewports</span>.<span class="ident">clone</span>(),
<span class="ident">scissors</span>: <span class="prelude-val">None</span>,
<span class="ident">compare_mask</span>: <span class="prelude-val">None</span>,
<span class="ident">write_mask</span>: <span class="prelude-val">None</span>,
<span class="ident">reference</span>: <span class="prelude-val">None</span>,
};
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">command_buffer</span> <span class="op">=</span> <span class="ident">command_buffer</span>.<span class="ident">begin_render_pass</span>(
<span class="ident">framebuffers</span>[<span class="ident">image_num</span>].<span class="ident">clone</span>(), <span class="bool-val">false</span>, <span class="ident">clear_values</span>.<span class="ident">clone</span>(),
).<span class="ident">unwrap</span>();
<span class="comment">// Solid colors</span>
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">shader</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">shader_buffers</span>.<span class="ident">get</span>(
<span class="self">self</span>.<span class="ident">get_shader_handle</span>(<span class="ident">String</span>::<span class="ident">from</span>(<span class="string">&quot;color-passthrough&quot;</span>))
.<span class="ident">unwrap</span>().<span class="ident">clone</span>().<span class="ident">get_handle</span>() <span class="kw">as</span> <span class="ident">usize</span>
5 years ago
).<span class="ident">unwrap</span>();
<span class="comment">// This looks a little weird as colored_vertex_buffer is a vec of GPU allocated vecs.</span>
<span class="comment">// But we can pass in multiple vertex buffers</span>
<span class="kw">if</span> <span class="op">!</span><span class="self">self</span>.<span class="ident">colored_vertex_buffer</span>.<span class="ident">is_empty</span>() {
<span class="ident">command_buffer</span> <span class="op">=</span> <span class="ident">command_buffer</span>.<span class="ident">draw</span>(
<span class="ident">shader</span>.<span class="ident">get_pipeline</span>().<span class="ident">clone</span>(),
<span class="kw-2">&amp;</span><span class="self">self</span>.<span class="ident">dynamic_state</span>.<span class="ident">clone</span>(),
<span class="self">self</span>.<span class="ident">colored_vertex_buffer</span>.<span class="ident">clone</span>(),
(), (),
).<span class="ident">unwrap</span>();
}
<span class="comment">// Images</span>
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">shader</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">shader_buffers</span>.<span class="ident">get</span>(
<span class="self">self</span>.<span class="ident">get_shader_handle</span>(<span class="ident">String</span>::<span class="ident">from</span>(<span class="string">&quot;simple_image&quot;</span>))
.<span class="ident">unwrap</span>().<span class="ident">clone</span>().<span class="ident">get_handle</span>() <span class="kw">as</span> <span class="ident">usize</span>
5 years ago
).<span class="ident">unwrap</span>();
<span class="kw">if</span> <span class="op">!</span><span class="self">self</span>.<span class="ident">image_vertex_buffer</span>.<span class="ident">is_empty</span>() {
<span class="kw">for</span> (<span class="ident">image_handle</span>, <span class="ident">vertex_buffer</span>) <span class="kw">in</span> <span class="self">self</span>.<span class="ident">image_vertex_buffer</span>.<span class="ident">clone</span>() {
<span class="kw">let</span> <span class="ident">handle</span> <span class="op">=</span> <span class="ident">image_handle</span>.<span class="ident">clone</span>().<span class="ident">get_handle</span>() <span class="kw">as</span> <span class="ident">usize</span>;
5 years ago
<span class="kw">let</span> <span class="ident">descriptor_set</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">image_buffers</span>.<span class="ident">get</span>(<span class="ident">handle</span>).<span class="ident">clone</span>().<span class="ident">unwrap</span>().<span class="ident">clone</span>()
.<span class="ident">get_descriptor_set</span>(<span class="ident">shader</span>.<span class="ident">get_pipeline</span>().<span class="ident">clone</span>());
<span class="ident">command_buffer</span> <span class="op">=</span> <span class="ident">command_buffer</span>.<span class="ident">draw</span>(
<span class="ident">shader</span>.<span class="ident">get_pipeline</span>().<span class="ident">clone</span>(),
<span class="comment">// Multiple vertex buffers must have their definition in the pipeline!</span>
<span class="kw-2">&amp;</span><span class="self">self</span>.<span class="ident">dynamic_state</span>.<span class="ident">clone</span>(), <span class="macro">vec</span><span class="macro">!</span>[<span class="ident">vertex_buffer</span>],
<span class="macro">vec</span><span class="macro">!</span>[<span class="ident">descriptor_set</span>], (),
).<span class="ident">unwrap</span>();
}
}
<span class="comment">// Textures</span>
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">shader</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">shader_buffers</span>.<span class="ident">get</span>(
<span class="self">self</span>.<span class="ident">get_shader_handle</span>(<span class="ident">String</span>::<span class="ident">from</span>(<span class="string">&quot;simple_texture&quot;</span>))
.<span class="ident">unwrap</span>().<span class="ident">clone</span>().<span class="ident">get_handle</span>() <span class="kw">as</span> <span class="ident">usize</span>
5 years ago
).<span class="ident">unwrap</span>();
<span class="kw">if</span> <span class="op">!</span><span class="self">self</span>.<span class="ident">textured_vertex_buffer</span>.<span class="ident">is_empty</span>() {
<span class="kw">for</span> (<span class="ident">texture_handle</span>, <span class="ident">vertex_buffer</span>) <span class="kw">in</span> <span class="self">self</span>.<span class="ident">textured_vertex_buffer</span>.<span class="ident">clone</span>() {
<span class="kw">let</span> <span class="ident">handle</span> <span class="op">=</span> <span class="ident">texture_handle</span>.<span class="ident">clone</span>().<span class="ident">get_handle</span>() <span class="kw">as</span> <span class="ident">usize</span>;
5 years ago
<span class="kw">let</span> <span class="ident">descriptor_set</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">texture_buffers</span>.<span class="ident">get</span>(<span class="ident">handle</span>).<span class="ident">clone</span>().<span class="ident">unwrap</span>().<span class="ident">clone</span>()
.<span class="ident">get_descriptor_set</span>(<span class="ident">shader</span>.<span class="ident">get_pipeline</span>(), <span class="self">self</span>.<span class="ident">sampler</span>.<span class="ident">clone</span>());
<span class="ident">command_buffer</span> <span class="op">=</span> <span class="ident">command_buffer</span>.<span class="ident">draw</span>(
<span class="ident">shader</span>.<span class="ident">get_pipeline</span>().<span class="ident">clone</span>(),
<span class="comment">// Multiple vertex buffers must have their definition in the pipeline!</span>
<span class="kw-2">&amp;</span><span class="self">self</span>.<span class="ident">dynamic_state</span>.<span class="ident">clone</span>(), <span class="macro">vec</span><span class="macro">!</span>[<span class="ident">vertex_buffer</span>],
<span class="macro">vec</span><span class="macro">!</span>[<span class="ident">descriptor_set</span>], (),
).<span class="ident">unwrap</span>();
}
}
<span class="comment">// Text</span>
<span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">shader</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">shader_buffers</span>.<span class="ident">get</span>(
<span class="self">self</span>.<span class="ident">get_shader_handle</span>(<span class="ident">String</span>::<span class="ident">from</span>(<span class="string">&quot;simple_text&quot;</span>))
.<span class="ident">unwrap</span>().<span class="ident">clone</span>().<span class="ident">get_handle</span>() <span class="kw">as</span> <span class="ident">usize</span>
5 years ago
).<span class="ident">unwrap</span>();
<span class="comment">//</span>
<span class="comment">// if !self.text_instances.is_empty() {</span>
<span class="comment">// for (font_handle, instance_buffer) in self.text_instances.clone() {</span>
<span class="comment">// let handle = font_handle.clone().handle as usize;</span>
<span class="comment">// let font = self.font_buffers.get(handle).clone().unwrap().clone();</span>
<span class="comment">// let descriptor_set = CanvasFont::get_descriptor_set(shader.get_pipeline());</span>
<span class="comment">//</span>
<span class="comment">// command_buffer = command_buffer.draw(</span>
<span class="comment">// shader.get_pipeline().clone(),</span>
<span class="comment">// // Multiple vertex buffers must have their definition in the pipeline!</span>
<span class="comment">// &amp;self.dynamic_state.clone(),</span>
<span class="comment">// vec![font.get_vertex_buffer().clone(), instance_buffer.clone()],</span>
<span class="comment">// (), (),</span>
<span class="comment">// ).unwrap();</span>
<span class="comment">// }</span>
<span class="comment">// }</span>
<span class="ident">command_buffer</span>
.<span class="ident">end_render_pass</span>()
.<span class="ident">unwrap</span>()
}
}
</pre></div>
</section><section id="search" class="content hidden"></section><section class="footer"></section><aside id="help" class="hidden"><div><h1 class="hidden">Help</h1><div class="shortcuts"><h2>Keyboard Shortcuts</h2><dl><dt><kbd>?</kbd></dt><dd>Show this help dialog</dd><dt><kbd>S</kbd></dt><dd>Focus the search field</dd><dt><kbd></kbd></dt><dd>Move up in search results</dd><dt><kbd></kbd></dt><dd>Move down in search results</dd><dt><kbd></kbd></dt><dd>Switch tab</dd><dt><kbd>&#9166;</kbd></dt><dd>Go to active search result</dd><dt><kbd>+</kbd></dt><dd>Expand all sections</dd><dt><kbd>-</kbd></dt><dd>Collapse all sections</dd></dl></div><div class="infos"><h2>Search Tricks</h2><p>Prefix searches with a type followed by a colon (e.g., <code>fn:</code>) to restrict the search to a given type.</p><p>Accepted types are: <code>fn</code>, <code>mod</code>, <code>struct</code>, <code>enum</code>, <code>trait</code>, <code>type</code>, <code>macro</code>, and <code>const</code>.</p><p>Search functions by type signature (e.g., <code>vec -> usize</code> or <code>* -> vec</code>)</p><p>Search multiple things at once by splitting your query with comma (e.g., <code>str,u8</code> or <code>String,struct:Vec,test</code>)</p></div></div></aside><script>window.rootPath = "../../../";window.currentCrate = "sfml_rust";</script><script src="../../../aliases.js"></script><script src="../../../main.js"></script><script src="../../../source-script.js"></script><script src="../../../source-files.js"></script><script defer src="../../../search-index.js"></script></body></html>