<!DOCTYPE html> < html lang = "en" > < head > < meta charset = "utf-8" > < meta name = "viewport" content = "width=device-width, initial-scale=1.0" > < meta name = "generator" content = "rustdoc" > < meta name = "description" content = "Source to the Rust file `src/sprite.rs`." > < meta name = "keywords" content = "rust, rustlang, rust-lang" > < title > sprite.rs.html -- source< / title > < link rel = "stylesheet" type = "text/css" href = "../../normalize.css" > < link rel = "stylesheet" type = "text/css" href = "../../rustdoc.css" id = "mainThemeStyle" > < link rel = "stylesheet" type = "text/css" href = "../../dark.css" > < link rel = "stylesheet" type = "text/css" href = "../../light.css" id = "themeStyle" > < script src = "../../storage.js" > < / script > < noscript > < link rel = "stylesheet" href = "../../noscript.css" > < / noscript > < link rel = "shortcut icon" href = "../../favicon.ico" > < style type = "text/css" > # crate-search { background-image : url ( "../../down-arrow.svg" ) ; } < / style > < / head > < body class = "rustdoc source" > <!-- [if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif] --> < nav class = "sidebar" > < div class = "sidebar-menu" > ☰ < / div > < a href = '../../sfml_rust/index.html' > < div class = 'logo-container' > < img src = '../../rust-logo.png' alt = 'logo' > < / div > < / a > < / nav > < div class = "theme-picker" > < button id = "theme-picker" aria-label = "Pick another theme!" > < img src = "../../brush.svg" width = "18" alt = "Pick another theme!" > < / button > < div id = "theme-choices" > < / div > < / div > < script src = "../../theme.js" > < / script > < nav class = "sub" > < form class = "search-form js-only" > < div class = "search-container" > < div > < select id = "crate-search" > < option value = "All crates" > All crates< / option > < / select > < input class = "search-input" name = "search" autocomplete = "off" spellcheck = "false" placeholder = "Click or press ‘ S’ to search, ‘ ?’ for more options…" type = "search" > < / div > < a id = "settings-menu" href = "../../settings.html" > < img src = "../../wheel.svg" width = "18" alt = "Change settings" > < / a > < / div > < / form > < / nav > < section id = "main" class = "content" > < pre class = "line-numbers" > < span id = "1" > 1< / span >
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< / pre > < div class = "example-wrap" > < pre class = "rust " >
< span class = "kw" > use< / span > < span class = "ident" > std< / span > ::< span class = "ident" > sync< / span > ::< span class = "ident" > Arc< / span > ;
< span class = "kw" > use< / span > < span class = "kw" > crate< / span > ::< span class = "ident" > util< / span > ::< span class = "ident" > vertex_3d< / span > ::< span class = "ident" > Vertex3D< / span > ;
< span class = "kw" > use< / span > < span class = "kw" > crate< / span > ::< span class = "ident" > canvas< / span > ::< span class = "kw-2" > *< / span > ;
< span class = "kw" > use< / span > < span class = "kw" > crate< / span > ::< span class = "ident" > canvas< / span > ::< span class = "ident" > managed< / span > ::< span class = "ident" > handles< / span > ::{< span class = "ident" > CanvasFontHandle< / span > , < span class = "ident" > CanvasImageHandle< / span > , < span class = "ident" > CanvasTextureHandle< / span > };
< span class = "kw" > use< / span > < span class = "kw" > crate< / span > ::< span class = "ident" > canvas< / span > ::< span class = "ident" > managed< / span > ::< span class = "ident" > shader< / span > ::< span class = "ident" > text_shader< / span > ::< span class = "ident" > GlyphInstance< / span > ;
< span class = "kw" > use< / span > < span class = "kw" > crate< / span > ::< span class = "ident" > canvas< / span > ::< span class = "ident" > canvas_state< / span > ::{< span class = "ident" > DrawableTest< / span > , < span class = "ident" > Drawable< / span > };
< span class = "doccomment" > ///< / span >
< span class = "attribute" > #[< span class = "ident" > derive< / span > (< span class = "ident" > Debug< / span > , < span class = "ident" > Clone< / span > )]< / span >
< span class = "kw" > pub< / span > < span class = "kw" > struct< / span > < span class = "ident" > Sprite< / span > {
< span class = "kw" > pub< / span > < span class = "ident" > vertices< / span > : [(< span class = "ident" > f32< / span > , < span class = "ident" > f32< / span > , < span class = "ident" > f32< / span > ); < span class = "number" > 6< / span > ],
< span class = "kw" > pub< / span > < span class = "ident" > ti_position< / span > : [(< span class = "ident" > f32< / span > , < span class = "ident" > f32< / span > ); < span class = "number" > 6< / span > ],
< span class = "ident" > position< / span > : (< span class = "ident" > f32< / span > , < span class = "ident" > f32< / span > ),
< span class = "ident" > size< / span > : (< span class = "ident" > f32< / span > , < span class = "ident" > f32< / span > ),
< span class = "ident" > color< / span > : (< span class = "ident" > f32< / span > , < span class = "ident" > f32< / span > , < span class = "ident" > f32< / span > , < span class = "ident" > f32< / span > ),
< span class = "ident" > textured< / span > : < span class = "ident" > bool< / span > ,
< span class = "ident" > texture_handle< / span > : < span class = "prelude-ty" > Option< / span > < span class = "op" > < < / span > < span class = "ident" > Arc< / span > < span class = "op" > < < / span > < span class = "ident" > CanvasTextureHandle< / span > < span class = "op" > > < / span > < span class = "op" > > < / span > ,
< span class = "ident" > value< / span > : < span class = "ident" > GlyphInstance< / span > ,
}
< span class = "doccomment" > /// Container class which implements drawable.< / span >
< span class = "kw" > impl< / span > < span class = "ident" > Sprite< / span > {
< span class = "kw" > pub< / span > < span class = "kw" > fn< / span > < span class = "ident" > new< / span > (< span class = "ident" > position< / span > : (< span class = "ident" > f32< / span > , < span class = "ident" > f32< / span > ), < span class = "ident" > size< / span > : (< span class = "ident" > f32< / span > , < span class = "ident" > f32< / span > )) < span class = "op" > -< / span > < span class = "op" > > < / span > < span class = "ident" > Sprite< / span > {
< span class = "ident" > Sprite< / span > ::< span class = "ident" > new_with_color< / span > (< span class = "ident" > position< / span > , < span class = "ident" > size< / span > , < span class = "number" > 0< / span > , (< span class = "number" > 0.< / span > , < span class = "number" > 0.< / span > , < span class = "number" > 0.< / span > , < span class = "number" > 0.< / span > ))
}
< span class = "kw" > pub< / span > < span class = "kw" > fn< / span > < span class = "ident" > new_with_color< / span > (< span class = "ident" > position< / span > : (< span class = "ident" > f32< / span > , < span class = "ident" > f32< / span > ),
< span class = "ident" > size< / span > : (< span class = "ident" > f32< / span > , < span class = "ident" > f32< / span > ),
< span class = "ident" > depth< / span > : < span class = "ident" > u32< / span > ,
< span class = "ident" > color< / span > : (< span class = "ident" > f32< / span > , < span class = "ident" > f32< / span > , < span class = "ident" > f32< / span > , < span class = "ident" > f32< / span > )) < span class = "op" > -< / span > < span class = "op" > > < / span > < span class = "ident" > Sprite< / span > {
< span class = "kw" > let< / span > < span class = "ident" > normalized_depth< / span > < span class = "op" > =< / span > (< span class = "ident" > depth< / span > < span class = "kw" > as< / span > < span class = "ident" > f32< / span > < span class = "op" > /< / span > < span class = "number" > 255.0< / span > );
< span class = "ident" > Sprite< / span > {
< span class = "ident" > vertices< / span > : [
(< span class = "ident" > position< / span > .< span class = "number" > 0< / span > , < span class = "ident" > position< / span > .< span class = "number" > 1< / span > , < span class = "ident" > normalized_depth< / span > ), < span class = "comment" > // top left< / span >
(< span class = "ident" > position< / span > .< span class = "number" > 0< / span > , < span class = "ident" > position< / span > .< span class = "number" > 1< / span > < span class = "op" > +< / span > < span class = "ident" > size< / span > .< span class = "number" > 1< / span > , < span class = "ident" > normalized_depth< / span > ), < span class = "comment" > // bottom left< / span >
(< span class = "ident" > position< / span > .< span class = "number" > 0< / span > < span class = "op" > +< / span > < span class = "ident" > size< / span > .< span class = "number" > 0< / span > , < span class = "ident" > position< / span > .< span class = "number" > 1< / span > < span class = "op" > +< / span > < span class = "ident" > size< / span > .< span class = "number" > 1< / span > , < span class = "ident" > normalized_depth< / span > ), < span class = "comment" > // bottom right< / span >
(< span class = "ident" > position< / span > .< span class = "number" > 0< / span > , < span class = "ident" > position< / span > .< span class = "number" > 1< / span > , < span class = "ident" > normalized_depth< / span > ), < span class = "comment" > // top left< / span >
(< span class = "ident" > position< / span > .< span class = "number" > 0< / span > < span class = "op" > +< / span > < span class = "ident" > size< / span > .< span class = "number" > 0< / span > , < span class = "ident" > position< / span > .< span class = "number" > 1< / span > < span class = "op" > +< / span > < span class = "ident" > size< / span > .< span class = "number" > 1< / span > , < span class = "ident" > normalized_depth< / span > ), < span class = "comment" > // bottom right< / span >
(< span class = "ident" > position< / span > .< span class = "number" > 0< / span > < span class = "op" > +< / span > < span class = "ident" > size< / span > .< span class = "number" > 0< / span > , < span class = "ident" > position< / span > .< span class = "number" > 1< / span > , < span class = "ident" > normalized_depth< / span > ), < span class = "comment" > // top right< / span >
],
< span class = "ident" > position< / span > : < span class = "ident" > position< / span > ,
< span class = "ident" > ti_position< / span > : [
(< span class = "op" > -< / span > < span class = "number" > 0.0< / span > , < span class = "op" > -< / span > < span class = "number" > 0.0< / span > ), < span class = "comment" > // top left< / span >
(< span class = "op" > -< / span > < span class = "number" > 0.0< / span > , < span class = "number" > 1.0< / span > ), < span class = "comment" > // bottom left< / span >
(< span class = "number" > 1.0< / span > , < span class = "number" > 1.0< / span > ), < span class = "comment" > // bottom right< / span >
(< span class = "op" > -< / span > < span class = "number" > 0.0< / span > , < span class = "op" > -< / span > < span class = "number" > 0.0< / span > ), < span class = "comment" > // top left< / span >
(< span class = "number" > 1.0< / span > , < span class = "number" > 1.0< / span > ), < span class = "comment" > // bottom right< / span >
(< span class = "number" > 1.0< / span > , < span class = "op" > -< / span > < span class = "number" > 0.0< / span > ), < span class = "comment" > // top right< / span >
],
< span class = "ident" > size< / span > : < span class = "ident" > size< / span > ,
< span class = "ident" > color< / span > : < span class = "ident" > color< / span > ,
< span class = "ident" > textured< / span > : < span class = "bool-val" > false< / span > ,
< span class = "ident" > texture_handle< / span > : < span class = "prelude-val" > None< / span > ,
< span class = "ident" > value< / span > : < span class = "ident" > GlyphInstance< / span > {
< span class = "ident" > screen_position< / span > : (< span class = "number" > 0.0< / span > , < span class = "number" > 0.0< / span > ),
< span class = "ident" > atlas_position< / span > : (< span class = "number" > 0.0< / span > , < span class = "number" > 0.0< / span > ),
< span class = "ident" > atlas_size< / span > : (< span class = "number" > 0.0< / span > , < span class = "number" > 0.0< / span > ),
< span class = "ident" > scale< / span > : < span class = "number" > 0.0< / span > ,
},
}
}
< span class = "doccomment" > ///< / span >
< span class = "kw" > pub< / span > < span class = "kw" > fn< / span > < span class = "ident" > new_with_texture< / span > (< span class = "ident" > position< / span > : (< span class = "ident" > f32< / span > , < span class = "ident" > f32< / span > ),
< span class = "ident" > size< / span > : (< span class = "ident" > f32< / span > , < span class = "ident" > f32< / span > ),
< span class = "ident" > depth< / span > : < span class = "ident" > u32< / span > ,
< span class = "ident" > texture_handle< / span > : < span class = "ident" > Arc< / span > < span class = "op" > < < / span > < span class = "ident" > CanvasTextureHandle< / span > < span class = "op" > > < / span > ) < span class = "op" > -< / span > < span class = "op" > > < / span > < span class = "ident" > Sprite< / span > {
< span class = "kw" > let< / span > < span class = "ident" > normalized_depth< / span > < span class = "op" > =< / span > (< span class = "ident" > depth< / span > < span class = "kw" > as< / span > < span class = "ident" > f32< / span > < span class = "op" > /< / span > < span class = "number" > 255.0< / span > );
< span class = "ident" > Sprite< / span > {
< span class = "ident" > vertices< / span > : [
(< span class = "ident" > position< / span > .< span class = "number" > 0< / span > , < span class = "ident" > position< / span > .< span class = "number" > 1< / span > , < span class = "ident" > normalized_depth< / span > ), < span class = "comment" > // top left< / span >
(< span class = "ident" > position< / span > .< span class = "number" > 0< / span > , < span class = "ident" > position< / span > .< span class = "number" > 1< / span > < span class = "op" > +< / span > < span class = "ident" > size< / span > .< span class = "number" > 1< / span > , < span class = "ident" > normalized_depth< / span > ), < span class = "comment" > // bottom left< / span >
(< span class = "ident" > position< / span > .< span class = "number" > 0< / span > < span class = "op" > +< / span > < span class = "ident" > size< / span > .< span class = "number" > 0< / span > , < span class = "ident" > position< / span > .< span class = "number" > 1< / span > < span class = "op" > +< / span > < span class = "ident" > size< / span > .< span class = "number" > 1< / span > , < span class = "ident" > normalized_depth< / span > ), < span class = "comment" > // bottom right< / span >
(< span class = "ident" > position< / span > .< span class = "number" > 0< / span > , < span class = "ident" > position< / span > .< span class = "number" > 1< / span > , < span class = "ident" > normalized_depth< / span > ), < span class = "comment" > // top left< / span >
(< span class = "ident" > position< / span > .< span class = "number" > 0< / span > < span class = "op" > +< / span > < span class = "ident" > size< / span > .< span class = "number" > 0< / span > , < span class = "ident" > position< / span > .< span class = "number" > 1< / span > < span class = "op" > +< / span > < span class = "ident" > size< / span > .< span class = "number" > 1< / span > , < span class = "ident" > normalized_depth< / span > ), < span class = "comment" > // bottom right< / span >
(< span class = "ident" > position< / span > .< span class = "number" > 0< / span > < span class = "op" > +< / span > < span class = "ident" > size< / span > .< span class = "number" > 0< / span > , < span class = "ident" > position< / span > .< span class = "number" > 1< / span > , < span class = "ident" > normalized_depth< / span > ), < span class = "comment" > // top right< / span >
],
< span class = "ident" > position< / span > : < span class = "ident" > position< / span > ,
< span class = "ident" > ti_position< / span > : [
(< span class = "op" > -< / span > < span class = "number" > 0.0< / span > , < span class = "op" > -< / span > < span class = "number" > 0.0< / span > ), < span class = "comment" > // top left< / span >
(< span class = "op" > -< / span > < span class = "number" > 0.0< / span > , < span class = "number" > 1.0< / span > ), < span class = "comment" > // bottom left< / span >
(< span class = "number" > 1.0< / span > , < span class = "number" > 1.0< / span > ), < span class = "comment" > // bottom right< / span >
(< span class = "op" > -< / span > < span class = "number" > 0.0< / span > , < span class = "op" > -< / span > < span class = "number" > 0.0< / span > ), < span class = "comment" > // top left< / span >
(< span class = "number" > 1.0< / span > , < span class = "number" > 1.0< / span > ), < span class = "comment" > // bottom right< / span >
(< span class = "number" > 1.0< / span > , < span class = "op" > -< / span > < span class = "number" > 0.0< / span > ), < span class = "comment" > // top right< / span >
],
< span class = "ident" > size< / span > : < span class = "ident" > size< / span > ,
< span class = "ident" > color< / span > : (< span class = "number" > 1.0< / span > , < span class = "number" > 0.0< / span > , < span class = "number" > 0.0< / span > , < span class = "number" > 1.0< / span > ),
< span class = "ident" > textured< / span > : < span class = "bool-val" > true< / span > ,
< span class = "ident" > texture_handle< / span > : < span class = "prelude-val" > Some< / span > (< span class = "ident" > texture_handle< / span > .< span class = "ident" > clone< / span > ()),
< span class = "ident" > value< / span > : < span class = "ident" > Default< / span > ::< span class = "ident" > default< / span > (),
}
}
}
< span class = "kw" > impl< / span > < span class = "op" > < < / span > < span class = "ident" > H< / span > , < span class = "ident" > In< / span > < span class = "op" > > < / span > < span class = "ident" > DrawableTest< / span > < span class = "op" > < < / span > < span class = "ident" > Vertex3D< / span > , < span class = "ident" > H< / span > , < span class = "ident" > In< / span > < span class = "op" > > < / span > < span class = "kw" > for< / span > < span class = "ident" > Sprite< / span > {
< span class = "kw" > fn< / span > < span class = "ident" > get_vertices< / span > (< span class = "kw-2" > & < / span > < span class = "self" > self< / span > ) < span class = "op" > -< / span > < span class = "op" > > < / span > < span class = "ident" > Vec< / span > < span class = "op" > < < / span > < span class = "ident" > Vertex3D< / span > < span class = "op" > > < / span > {
< span class = "macro" > unimplemented< / span > < span class = "macro" > !< / span > ()
}
< span class = "kw" > fn< / span > < span class = "ident" > get_instances< / span > (< span class = "kw-2" > & < / span > < span class = "self" > self< / span > ) < span class = "op" > -< / span > < span class = "op" > > < / span > < span class = "ident" > Vec< / span > < span class = "op" > < < / span > < span class = "ident" > In< / span > < span class = "op" > > < / span > {
< span class = "macro" > unimplemented< / span > < span class = "macro" > !< / span > ()
}
< span class = "kw" > fn< / span > < span class = "ident" > get_handle< / span > (< span class = "kw-2" > & < / span > < span class = "self" > self< / span > ) < span class = "op" > -< / span > < span class = "op" > > < / span > < span class = "ident" > H< / span > {
< span class = "macro" > unimplemented< / span > < span class = "macro" > !< / span > ()
}
}
< span class = "kw" > impl< / span > < span class = "ident" > Drawable< / span > < span class = "kw" > for< / span > < span class = "ident" > Sprite< / span > {
< span class = "kw" > fn< / span > < span class = "ident" > get_vertices< / span > (< span class = "kw-2" > & < / span > < span class = "self" > self< / span > ) < span class = "op" > -< / span > < span class = "op" > > < / span > < span class = "ident" > Vec< / span > < span class = "op" > < < / span > (< span class = "ident" > f32< / span > , < span class = "ident" > f32< / span > , < span class = "ident" > f32< / span > )< span class = "op" > > < / span > {
< span class = "self" > self< / span > .< span class = "ident" > vertices< / span > .< span class = "ident" > to_vec< / span > ()
}
< span class = "kw" > fn< / span > < span class = "ident" > get_color< / span > (< span class = "kw-2" > & < / span > < span class = "self" > self< / span > ) < span class = "op" > -< / span > < span class = "op" > > < / span > (< span class = "ident" > f32< / span > , < span class = "ident" > f32< / span > , < span class = "ident" > f32< / span > , < span class = "ident" > f32< / span > ) {
< span class = "self" > self< / span > .< span class = "ident" > color< / span > .< span class = "ident" > clone< / span > ()
}
< span class = "kw" > fn< / span > < span class = "ident" > get_ti_coords< / span > (< span class = "kw-2" > & < / span > < span class = "self" > self< / span > ) < span class = "op" > -< / span > < span class = "op" > > < / span > < span class = "ident" > Vec< / span > < span class = "op" > < < / span > (< span class = "ident" > f32< / span > , < span class = "ident" > f32< / span > )< span class = "op" > > < / span > {
< span class = "self" > self< / span > .< span class = "ident" > ti_position< / span > .< span class = "ident" > to_vec< / span > ()
}
< span class = "kw" > fn< / span > < span class = "ident" > get_texture_handle< / span > (< span class = "kw-2" > & < / span > < span class = "self" > self< / span > ) < span class = "op" > -< / span > < span class = "op" > > < / span > < span class = "prelude-ty" > Option< / span > < span class = "op" > < < / span > < span class = "ident" > Arc< / span > < span class = "op" > < < / span > < span class = "ident" > CanvasTextureHandle< / span > < span class = "op" > > < / span > < span class = "op" > > < / span > {
< span class = "kw" > match< / span > < span class = "self" > self< / span > .< span class = "ident" > textured< / span > {
< span class = "bool-val" > true< / span > < span class = "op" > =< / span > < span class = "op" > > < / span > {
< span class = "self" > self< / span > .< span class = "ident" > texture_handle< / span > .< span class = "ident" > clone< / span > ()
}
< span class = "bool-val" > false< / span > < span class = "op" > =< / span > < span class = "op" > > < / span > < span class = "prelude-val" > None< / span > ,
}
}
< span class = "kw" > fn< / span > < span class = "ident" > get_image_handle< / span > (< span class = "kw-2" > & < / span > < span class = "self" > self< / span > ) < span class = "op" > -< / span > < span class = "op" > > < / span > < span class = "prelude-ty" > Option< / span > < span class = "op" > < < / span > < span class = "ident" > Arc< / span > < span class = "op" > < < / span > < span class = "ident" > CanvasImageHandle< / span > < span class = "op" > > < / span > < span class = "op" > > < / span > {
< span class = "prelude-val" > None< / span >
}
}
< span class = "attribute" > #[< span class = "ident" > derive< / span > (< span class = "ident" > Debug< / span > , < span class = "ident" > Clone< / span > )]< / span >
< span class = "kw" > pub< / span > < span class = "kw" > struct< / span > < span class = "ident" > Poly< / span > {
< span class = "kw" > pub< / span > < span class = "ident" > vertices< / span > : < span class = "ident" > Vec< / span > < span class = "op" > < < / span > (< span class = "ident" > f32< / span > , < span class = "ident" > f32< / span > , < span class = "ident" > f32< / span > )< span class = "op" > > < / span > ,
< span class = "kw" > pub< / span > < span class = "ident" > ti_position< / span > : < span class = "ident" > Vec< / span > < span class = "op" > < < / span > (< span class = "ident" > f32< / span > , < span class = "ident" > f32< / span > )< span class = "op" > > < / span > ,
< span class = "ident" > position< / span > : (< span class = "ident" > f32< / span > , < span class = "ident" > f32< / span > ),
< span class = "ident" > size< / span > : (< span class = "ident" > f32< / span > , < span class = "ident" > f32< / span > ),
< span class = "ident" > color< / span > : (< span class = "ident" > f32< / span > , < span class = "ident" > f32< / span > , < span class = "ident" > f32< / span > , < span class = "ident" > f32< / span > ),
< span class = "ident" > textured< / span > : < span class = "ident" > bool< / span > ,
< span class = "ident" > texture_handle< / span > : < span class = "prelude-ty" > Option< / span > < span class = "op" > < < / span > < span class = "ident" > Arc< / span > < span class = "op" > < < / span > < span class = "ident" > CanvasTextureHandle< / span > < span class = "op" > > < / span > < span class = "op" > > < / span > ,
< span class = "comment" > // ==================================< / span >
}
< span class = "doccomment" > /// Container class which implements drawable.< / span >
< span class = "kw" > impl< / span > < span class = "ident" > Poly< / span > {
< span class = "kw" > pub< / span > < span class = "kw" > fn< / span > < span class = "ident" > new< / span > (< span class = "ident" > position< / span > : (< span class = "ident" > f32< / span > , < span class = "ident" > f32< / span > ), < span class = "ident" > size< / span > : (< span class = "ident" > f32< / span > , < span class = "ident" > f32< / span > )) < span class = "op" > -< / span > < span class = "op" > > < / span > < span class = "ident" > Poly< / span > {
< span class = "ident" > Poly< / span > ::< span class = "ident" > new_with_color< / span > (< span class = "ident" > position< / span > , < span class = "ident" > size< / span > , < span class = "number" > 0< / span > , (< span class = "number" > 0.< / span > , < span class = "number" > 0.< / span > , < span class = "number" > 0.< / span > , < span class = "number" > 0.< / span > ))
}
< span class = "kw" > pub< / span > < span class = "kw" > fn< / span > < span class = "ident" > new_with_color< / span > (< span class = "ident" > position< / span > : (< span class = "ident" > f32< / span > , < span class = "ident" > f32< / span > ),
< span class = "ident" > size< / span > : (< span class = "ident" > f32< / span > , < span class = "ident" > f32< / span > ),
< span class = "ident" > depth< / span > : < span class = "ident" > u32< / span > ,
< span class = "ident" > color< / span > : (< span class = "ident" > f32< / span > , < span class = "ident" > f32< / span > , < span class = "ident" > f32< / span > , < span class = "ident" > f32< / span > )) < span class = "op" > -< / span > < span class = "op" > > < / span > < span class = "ident" > Poly< / span > {
< span class = "kw" > let< / span > < span class = "ident" > normalized_depth< / span > < span class = "op" > =< / span > (< span class = "ident" > depth< / span > < span class = "kw" > as< / span > < span class = "ident" > f32< / span > < span class = "op" > /< / span > < span class = "number" > 255.0< / span > );
< span class = "ident" > Poly< / span > {
< span class = "ident" > vertices< / span > : < span class = "macro" > vec< / span > < span class = "macro" > !< / span > [
(< span class = "op" > -< / span > < span class = "number" > 0.5< / span > , < span class = "op" > -< / span > < span class = "number" > 0.5< / span > , < span class = "ident" > normalized_depth< / span > ),
(< span class = "op" > -< / span > < span class = "number" > 1.0< / span > , < span class = "number" > 1.0< / span > , < span class = "ident" > normalized_depth< / span > ),
(< span class = "op" > -< / span > < span class = "number" > 0.25< / span > , < span class = "number" > 0.0< / span > , < span class = "ident" > normalized_depth< / span > ),
(< span class = "op" > -< / span > < span class = "number" > 0.25< / span > , < span class = "number" > 0.0< / span > , < span class = "ident" > normalized_depth< / span > ),
(< span class = "op" > -< / span > < span class = "number" > 1.0< / span > , < span class = "number" > 1.0< / span > , < span class = "ident" > normalized_depth< / span > ),
(< span class = "number" > 0.0< / span > , < span class = "number" > 0.5< / span > , < span class = "ident" > normalized_depth< / span > ),
(< span class = "number" > 0.25< / span > , < span class = "number" > 0.0< / span > , < span class = "ident" > normalized_depth< / span > ),
(< span class = "op" > -< / span > < span class = "number" > 1.0< / span > , < span class = "number" > 1.0< / span > , < span class = "ident" > normalized_depth< / span > ),
(< span class = "number" > 0.0< / span > , < span class = "number" > 0.5< / span > , < span class = "ident" > normalized_depth< / span > ),
(< span class = "number" > 0.5< / span > , < span class = "op" > -< / span > < span class = "number" > 0.5< / span > , < span class = "ident" > normalized_depth< / span > ),
(< span class = "op" > -< / span > < span class = "number" > 1.0< / span > , < span class = "number" > 1.0< / span > , < span class = "ident" > normalized_depth< / span > ),
(< span class = "number" > 0.25< / span > , < span class = "number" > 0.0< / span > , < span class = "ident" > normalized_depth< / span > ),
(< span class = "number" > 0.25< / span > , < span class = "op" > -< / span > < span class = "number" > 0.5< / span > , < span class = "ident" > normalized_depth< / span > ),
(< span class = "op" > -< / span > < span class = "number" > 1.0< / span > , < span class = "number" > 1.0< / span > , < span class = "ident" > normalized_depth< / span > ),
(< span class = "number" > 0.5< / span > , < span class = "op" > -< / span > < span class = "number" > 0.5< / span > , < span class = "ident" > normalized_depth< / span > ),
(< span class = "number" > 0.25< / span > , < span class = "op" > -< / span > < span class = "number" > 0.5< / span > , < span class = "ident" > normalized_depth< / span > ),
(< span class = "op" > -< / span > < span class = "number" > 1.0< / span > , < span class = "number" > 1.0< / span > , < span class = "ident" > normalized_depth< / span > ),
(< span class = "number" > 0.0< / span > , < span class = "op" > -< / span > < span class = "number" > 0.1< / span > , < span class = "ident" > normalized_depth< / span > ),
(< span class = "op" > -< / span > < span class = "number" > 0.25< / span > , < span class = "op" > -< / span > < span class = "number" > 0.5< / span > , < span class = "ident" > normalized_depth< / span > ),
(< span class = "op" > -< / span > < span class = "number" > 1.0< / span > , < span class = "number" > 1.0< / span > , < span class = "ident" > normalized_depth< / span > ),
(< span class = "number" > 0.0< / span > , < span class = "op" > -< / span > < span class = "number" > 0.1< / span > , < span class = "ident" > normalized_depth< / span > ),
(< span class = "op" > -< / span > < span class = "number" > 0.5< / span > , < span class = "op" > -< / span > < span class = "number" > 0.5< / span > , < span class = "ident" > normalized_depth< / span > ),
(< span class = "op" > -< / span > < span class = "number" > 1.0< / span > , < span class = "number" > 1.0< / span > , < span class = "ident" > normalized_depth< / span > ),
(< span class = "op" > -< / span > < span class = "number" > 0.25< / span > , < span class = "op" > -< / span > < span class = "number" > 0.5< / span > , < span class = "ident" > normalized_depth< / span > ),
],
< span class = "ident" > position< / span > : < span class = "ident" > position< / span > ,
< span class = "ident" > ti_position< / span > : < span class = "macro" > vec< / span > < span class = "macro" > !< / span > [
(< span class = "number" > 0.0< / span > , < span class = "number" > 0.0< / span > ),
(< span class = "number" > 0.0< / span > , < span class = "number" > 0.0< / span > ),
(< span class = "number" > 0.0< / span > , < span class = "number" > 0.0< / span > ),
(< span class = "number" > 0.0< / span > , < span class = "number" > 0.0< / span > ),
(< span class = "number" > 0.0< / span > , < span class = "number" > 0.0< / span > ),
(< span class = "number" > 0.0< / span > , < span class = "number" > 0.0< / span > ),
(< span class = "number" > 0.0< / span > , < span class = "number" > 0.0< / span > ),
(< span class = "number" > 0.0< / span > , < span class = "number" > 0.0< / span > ),
(< span class = "number" > 0.0< / span > , < span class = "number" > 0.0< / span > ),
(< span class = "number" > 0.0< / span > , < span class = "number" > 0.0< / span > ),
(< span class = "number" > 0.0< / span > , < span class = "number" > 0.0< / span > ),
(< span class = "number" > 0.0< / span > , < span class = "number" > 0.0< / span > ),
(< span class = "number" > 0.0< / span > , < span class = "number" > 0.0< / span > ),
(< span class = "number" > 0.0< / span > , < span class = "number" > 0.0< / span > ),
(< span class = "number" > 0.0< / span > , < span class = "number" > 0.0< / span > ),
(< span class = "number" > 0.0< / span > , < span class = "number" > 0.0< / span > ),
(< span class = "number" > 0.0< / span > , < span class = "number" > 0.0< / span > ),
(< span class = "number" > 0.0< / span > , < span class = "number" > 0.0< / span > ),
(< span class = "number" > 0.0< / span > , < span class = "number" > 0.0< / span > ),
(< span class = "number" > 0.0< / span > , < span class = "number" > 0.0< / span > ),
(< span class = "number" > 0.0< / span > , < span class = "number" > 0.0< / span > ),
(< span class = "number" > 0.0< / span > , < span class = "number" > 0.0< / span > ),
(< span class = "number" > 0.0< / span > , < span class = "number" > 0.0< / span > ),
(< span class = "number" > 0.0< / span > , < span class = "number" > 0.0< / span > ),
],
< span class = "ident" > size< / span > : < span class = "ident" > size< / span > ,
< span class = "ident" > color< / span > : < span class = "ident" > color< / span > ,
< span class = "ident" > textured< / span > : < span class = "bool-val" > false< / span > ,
< span class = "ident" > texture_handle< / span > : < span class = "prelude-val" > None< / span > ,
}
}
}
< span class = "kw" > impl< / span > < span class = "ident" > Drawable< / span > < span class = "kw" > for< / span > < span class = "ident" > Poly< / span > {
< span class = "kw" > fn< / span > < span class = "ident" > get_vertices< / span > (< span class = "kw-2" > & < / span > < span class = "self" > self< / span > ) < span class = "op" > -< / span > < span class = "op" > > < / span > < span class = "ident" > Vec< / span > < span class = "op" > < < / span > (< span class = "ident" > f32< / span > , < span class = "ident" > f32< / span > , < span class = "ident" > f32< / span > )< span class = "op" > > < / span > {
< span class = "self" > self< / span > .< span class = "ident" > vertices< / span > .< span class = "ident" > to_vec< / span > ()
}
< span class = "kw" > fn< / span > < span class = "ident" > get_color< / span > (< span class = "kw-2" > & < / span > < span class = "self" > self< / span > ) < span class = "op" > -< / span > < span class = "op" > > < / span > (< span class = "ident" > f32< / span > , < span class = "ident" > f32< / span > , < span class = "ident" > f32< / span > , < span class = "ident" > f32< / span > ) {
< span class = "self" > self< / span > .< span class = "ident" > color< / span > .< span class = "ident" > clone< / span > ()
}
< span class = "kw" > fn< / span > < span class = "ident" > get_ti_coords< / span > (< span class = "kw-2" > & < / span > < span class = "self" > self< / span > ) < span class = "op" > -< / span > < span class = "op" > > < / span > < span class = "ident" > Vec< / span > < span class = "op" > < < / span > (< span class = "ident" > f32< / span > , < span class = "ident" > f32< / span > )< span class = "op" > > < / span > {
< span class = "self" > self< / span > .< span class = "ident" > ti_position< / span > .< span class = "ident" > to_vec< / span > ()
}
< span class = "kw" > fn< / span > < span class = "ident" > get_texture_handle< / span > (< span class = "kw-2" > & < / span > < span class = "self" > self< / span > ) < span class = "op" > -< / span > < span class = "op" > > < / span > < span class = "prelude-ty" > Option< / span > < span class = "op" > < < / span > < span class = "ident" > Arc< / span > < span class = "op" > < < / span > < span class = "ident" > CanvasTextureHandle< / span > < span class = "op" > > < / span > < span class = "op" > > < / span > {
< span class = "kw" > match< / span > < span class = "self" > self< / span > .< span class = "ident" > textured< / span > {
< span class = "bool-val" > true< / span > < span class = "op" > =< / span > < span class = "op" > > < / span > {
< span class = "self" > self< / span > .< span class = "ident" > texture_handle< / span > .< span class = "ident" > clone< / span > ()
}
< span class = "bool-val" > false< / span > < span class = "op" > =< / span > < span class = "op" > > < / span > < span class = "prelude-val" > None< / span > ,
}
}
< span class = "kw" > fn< / span > < span class = "ident" > get_image_handle< / span > (< span class = "kw-2" > & < / span > < span class = "self" > self< / span > ) < span class = "op" > -< / span > < span class = "op" > > < / span > < span class = "prelude-ty" > Option< / span > < span class = "op" > < < / span > < span class = "ident" > Arc< / span > < span class = "op" > < < / span > < span class = "ident" > CanvasImageHandle< / span > < span class = "op" > > < / span > < span class = "op" > > < / span > {
< span class = "prelude-val" > None< / span >
}
}
< span class = "attribute" > #[< span class = "ident" > derive< / span > (< span class = "ident" > Debug< / span > , < span class = "ident" > Clone< / span > )]< / span >
< span class = "kw" > pub< / span > < span class = "kw" > struct< / span > < span class = "ident" > Text< / span > {
< span class = "ident" > position< / span > : (< span class = "ident" > f32< / span > , < span class = "ident" > f32< / span > , < span class = "ident" > f32< / span > ),
< span class = "ident" > scale< / span > : < span class = "ident" > f32< / span > ,
< span class = "ident" > color< / span > : (< span class = "ident" > f32< / span > , < span class = "ident" > f32< / span > , < span class = "ident" > f32< / span > , < span class = "ident" > f32< / span > ),
< span class = "ident" > text_handle< / span > : < span class = "ident" > Arc< / span > < span class = "op" > < < / span > < span class = "ident" > CanvasFontHandle< / span > < span class = "op" > > < / span > ,
}
< span class = "doccomment" > /// Container class which implements drawable.< / span >
< span class = "kw" > impl< / span > < span class = "ident" > Text< / span > {
< span class = "kw" > pub< / span > < span class = "kw" > fn< / span > < span class = "ident" > new< / span > (< span class = "ident" > position< / span > : (< span class = "ident" > f32< / span > , < span class = "ident" > f32< / span > ), < span class = "ident" > size< / span > : (< span class = "ident" > f32< / span > , < span class = "ident" > f32< / span > ), < span class = "ident" > font_handle< / span > : < span class = "ident" > Arc< / span > < span class = "op" > < < / span > < span class = "ident" > CanvasFontHandle< / span > < span class = "op" > > < / span > ) < span class = "op" > -< / span > < span class = "op" > > < / span > < span class = "ident" > Text< / span > {
< span class = "ident" > Text< / span > ::< span class = "ident" > new_with_color< / span > (< span class = "ident" > position< / span > , < span class = "ident" > size< / span > , < span class = "number" > 0< / span > , (< span class = "number" > 0.< / span > , < span class = "number" > 0.< / span > , < span class = "number" > 0.< / span > , < span class = "number" > 0.< / span > ), < span class = "ident" > font_handle< / span > )
}
< span class = "kw" > pub< / span > < span class = "kw" > fn< / span > < span class = "ident" > new_with_color< / span > (< span class = "ident" > position< / span > : (< span class = "ident" > f32< / span > , < span class = "ident" > f32< / span > ),
< span class = "ident" > size< / span > : (< span class = "ident" > f32< / span > , < span class = "ident" > f32< / span > ),
< span class = "ident" > depth< / span > : < span class = "ident" > u32< / span > ,
< span class = "ident" > color< / span > : (< span class = "ident" > f32< / span > , < span class = "ident" > f32< / span > , < span class = "ident" > f32< / span > , < span class = "ident" > f32< / span > ),
< span class = "ident" > handle< / span > : < span class = "ident" > Arc< / span > < span class = "op" > < < / span > < span class = "ident" > CanvasFontHandle< / span > < span class = "op" > > < / span > ) < span class = "op" > -< / span > < span class = "op" > > < / span > < span class = "ident" > Text< / span > {
< span class = "kw" > let< / span > < span class = "ident" > normalized_depth< / span > < span class = "op" > =< / span > (< span class = "ident" > depth< / span > < span class = "kw" > as< / span > < span class = "ident" > f32< / span > < span class = "op" > /< / span > < span class = "number" > 255.0< / span > );
< span class = "ident" > Text< / span > {
< span class = "ident" > position< / span > : (< span class = "ident" > position< / span > .< span class = "number" > 0< / span > , < span class = "ident" > position< / span > .< span class = "number" > 1< / span > , < span class = "ident" > normalized_depth< / span > ),
< span class = "ident" > scale< / span > : < span class = "number" > 0.0< / span > ,
< span class = "ident" > color< / span > ,
< span class = "ident" > text_handle< / span > : < span class = "ident" > handle< / span > ,
}
}
}
< span class = "kw" > pub< / span > < span class = "kw" > trait< / span > < span class = "ident" > TextHandle< / span > {
< span class = "kw" > fn< / span > < span class = "ident" > do_nothing< / span > () < span class = "op" > -< / span > < span class = "op" > > < / span > < span class = "ident" > u32< / span > ;
}
< span class = "kw" > pub< / span > < span class = "kw" > trait< / span > < span class = "ident" > TextInstance< / span > {
< span class = "kw" > fn< / span > < span class = "ident" > get_thing< / span > () < span class = "op" > -< / span > < span class = "op" > > < / span > < span class = "ident" > Vec< / span > < span class = "op" > < < / span > (< span class = "ident" > u32< / span > , < span class = "ident" > u32< / span > , < span class = "ident" > u32< / span > )< span class = "op" > > < / span > ;
}
< span class = "kw" > pub< / span > < span class = "kw" > trait< / span > < span class = "ident" > TextVertex< / span > {
< span class = "kw" > fn< / span > < span class = "ident" > get_vertices< / span > () < span class = "op" > -< / span > < span class = "op" > > < / span > < span class = "ident" > Vec< / span > < span class = "op" > < < / span > (< span class = "ident" > u32< / span > , < span class = "ident" > u32< / span > , < span class = "ident" > u32< / span > )< span class = "op" > > < / span > ;
}
< span class = "kw" > impl< / span > < span class = "op" > < < / span > < span class = "ident" > V< / span > : < span class = "ident" > TextVertex< / span > , < span class = "ident" > H< / span > , < span class = "ident" > In< / span > : < span class = "ident" > TextInstance< / span > < span class = "op" > > < / span > < span class = "ident" > DrawableTest< / span > < span class = "op" > < < / span > < span class = "ident" > V< / span > , < span class = "ident" > H< / span > , < span class = "ident" > In< / span > < span class = "op" > > < / span > < span class = "kw" > for< / span > < span class = "ident" > Text< / span > {
< span class = "kw" > fn< / span > < span class = "ident" > get_vertices< / span > (< span class = "kw-2" > & < / span > < span class = "self" > self< / span > ) < span class = "op" > -< / span > < span class = "op" > > < / span > < span class = "ident" > Vec< / span > < span class = "op" > < < / span > < span class = "ident" > V< / span > < span class = "op" > > < / span > {
< span class = "macro" > unimplemented< / span > < span class = "macro" > !< / span > ()
}
< span class = "kw" > fn< / span > < span class = "ident" > get_instances< / span > (< span class = "kw-2" > & < / span > < span class = "self" > self< / span > ) < span class = "op" > -< / span > < span class = "op" > > < / span > < span class = "ident" > Vec< / span > < span class = "op" > < < / span > < span class = "ident" > In< / span > < span class = "op" > > < / span > {
< span class = "macro" > unimplemented< / span > < span class = "macro" > !< / span > ()
}
< span class = "kw" > fn< / span > < span class = "ident" > get_handle< / span > (< span class = "kw-2" > & < / span > < span class = "self" > self< / span > ) < span class = "op" > -< / span > < span class = "op" > > < / span > < span class = "ident" > H< / span > {
< span class = "macro" > unimplemented< / span > < span class = "macro" > !< / span > ()
}
}< / pre > < / div >
< / section > < section id = "search" class = "content hidden" > < / section > < section class = "footer" > < / section > < aside id = "help" class = "hidden" > < div > < h1 class = "hidden" > Help< / h1 > < div class = "shortcuts" > < h2 > Keyboard Shortcuts< / h2 > < dl > < dt > < kbd > ?< / kbd > < / dt > < dd > Show this help dialog< / dd > < dt > < kbd > S< / kbd > < / dt > < dd > Focus the search field< / dd > < dt > < kbd > ↑< / kbd > < / dt > < dd > Move up in search results< / dd > < dt > < kbd > ↓< / kbd > < / dt > < dd > Move down in search results< / dd > < dt > < kbd > ↹< / kbd > < / dt > < dd > Switch tab< / dd > < dt > < kbd > ⏎ < / kbd > < / dt > < dd > Go to active search result< / dd > < dt > < kbd > +< / kbd > < / dt > < dd > Expand all sections< / dd > < dt > < kbd > -< / kbd > < / dt > < dd > Collapse all sections< / dd > < / dl > < / div > < div class = "infos" > < h2 > Search Tricks< / h2 > < p > Prefix searches with a type followed by a colon (e.g., < code > fn:< / code > ) to restrict the search to a given type.< / p > < p > Accepted types are: < code > fn< / code > , < code > mod< / code > , < code > struct< / code > , < code > enum< / code > , < code > trait< / code > , < code > type< / code > , < code > macro< / code > , and < code > const< / code > .< / p > < p > Search functions by type signature (e.g., < code > vec -> usize< / code > or < code > * -> vec< / code > )< / p > < p > Search multiple things at once by splitting your query with comma (e.g., < code > str,u8< / code > or < code > String,struct:Vec,test< / code > )< / p > < / div > < / div > < / aside > < script > window . rootPath = "../../" ; window . currentCrate = "sfml_rust" ; < / script > < script src = "../../aliases.js" > < / script > < script src = "../../main.js" > < / script > < script src = "../../source-script.js" > < / script > < script src = "../../source-files.js" > < / script > < script defer src = "../../search-index.js" > < / script > < / body > < / html >