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use crate::canvas::canvas_state::{Drawable, CanvasTextureHandle, CanvasImageHandle, DrawableTest, CanvasFontHandle};
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use std::sync::Arc;
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use crate::canvas::shader::text_shader::GlyphInstance;
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use crate::canvas::canvas_buffer::CanvasFont;
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use crate::util::vertex_3d::Vertex3D;
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#[derive(Debug, Clone)]
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pub struct Sprite {
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pub vertices: [(f32, f32, f32); 6],
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pub ti_position: [(f32, f32); 6],
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position: (f32, f32),
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size: (f32, f32),
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color: (f32, f32, f32, f32),
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textured: bool,
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texture_handle: Option<Arc<CanvasTextureHandle>>,
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value: GlyphInstance,
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}
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/// Container class which implements drawable.
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impl Sprite {
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pub fn new(position: (f32, f32), size: (f32, f32)) -> Sprite {
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Sprite::new_with_color(position, size, 0, (0., 0., 0., 0.))
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}
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pub fn new_with_color(position: (f32, f32),
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size: (f32, f32),
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depth: u32,
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color: (f32, f32, f32, f32)) -> Sprite {
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let normalized_depth = (depth as f32 / 255.0);
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Sprite {
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vertices: [
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(position.0, position.1, normalized_depth), // top left
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(position.0, position.1 + size.1, normalized_depth), // bottom left
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(position.0 + size.0, position.1 + size.1, normalized_depth), // bottom right
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(position.0, position.1, normalized_depth), // top left
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(position.0 + size.0, position.1 + size.1, normalized_depth), // bottom right
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(position.0 + size.0, position.1, normalized_depth), // top right
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],
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position: position,
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ti_position: [
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(-0.0, -0.0), // top left
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(-0.0, 1.0), // bottom left
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(1.0, 1.0), // bottom right
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(-0.0, -0.0), // top left
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(1.0, 1.0), // bottom right
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(1.0, -0.0), // top right
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],
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size: size,
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color: color,
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textured: false,
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texture_handle: None,
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value: GlyphInstance {
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screen_position: (0.0, 0.0),
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atlas_position: (0.0, 0.0),
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atlas_size: (0.0, 0.0),
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scale: 0.0,
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},
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}
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}
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///
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pub fn new_with_texture(position: (f32, f32),
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size: (f32, f32),
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depth: u32,
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texture_handle: Arc<CanvasTextureHandle>) -> Sprite {
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let normalized_depth = (depth as f32 / 255.0);
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Sprite {
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vertices: [
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(position.0, position.1, normalized_depth), // top left
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(position.0, position.1 + size.1, normalized_depth), // bottom left
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(position.0 + size.0, position.1 + size.1, normalized_depth), // bottom right
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(position.0, position.1, normalized_depth), // top left
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(position.0 + size.0, position.1 + size.1, normalized_depth), // bottom right
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(position.0 + size.0, position.1, normalized_depth), // top right
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],
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position: position,
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ti_position: [
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(-0.0, -0.0), // top left
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(-0.0, 1.0), // bottom left
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(1.0, 1.0), // bottom right
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(-0.0, -0.0), // top left
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(1.0, 1.0), // bottom right
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(1.0, -0.0), // top right
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],
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size: size,
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color: (1.0, 0.0, 0.0, 1.0),
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textured: true,
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texture_handle: Some(texture_handle.clone()),
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value: Default::default(),
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}
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}
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}
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impl<H, In> DrawableTest<Vertex3D, H, In> for Sprite {
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fn get_vertices(&self) -> Vec<Vertex3D> {
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unimplemented!()
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}
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fn get_instances(&self) -> Vec<In> {
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unimplemented!()
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}
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fn get_handle(&self) -> H {
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unimplemented!()
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}
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}
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impl Drawable for Sprite {
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fn get_vertices(&self) -> Vec<(f32, f32, f32)> {
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self.vertices.to_vec()
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}
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fn get_color(&self) -> (f32, f32, f32, f32) {
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self.color.clone()
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}
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fn get_ti_coords(&self) -> Vec<(f32, f32)> {
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self.ti_position.to_vec()
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}
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fn get_texture_handle(&self) -> Option<Arc<CanvasTextureHandle>> {
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match self.textured {
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true => {
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self.texture_handle.clone()
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}
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false => None,
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}
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}
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fn get_image_handle(&self) -> Option<Arc<CanvasImageHandle>> {
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None
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}
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}
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#[derive(Debug, Clone)]
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pub struct Poly {
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pub vertices: Vec<(f32, f32, f32)>,
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pub ti_position: Vec<(f32, f32)>,
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position: (f32, f32),
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size: (f32, f32),
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color: (f32, f32, f32, f32),
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textured: bool,
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texture_handle: Option<Arc<CanvasTextureHandle>>,
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// ==================================
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}
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/// Container class which implements drawable.
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impl Poly {
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pub fn new(position: (f32, f32), size: (f32, f32)) -> Poly {
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Poly::new_with_color(position, size, 0, (0., 0., 0., 0.))
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}
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pub fn new_with_color(position: (f32, f32),
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size: (f32, f32),
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depth: u32,
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color: (f32, f32, f32, f32)) -> Poly {
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let normalized_depth = (depth as f32 / 255.0);
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Poly {
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vertices: vec![
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(-0.5, -0.5, normalized_depth),
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(-1.0, 1.0, normalized_depth),
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(-0.25, 0.0, normalized_depth),
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(-0.25, 0.0, normalized_depth),
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(-1.0, 1.0, normalized_depth),
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(0.0, 0.5, normalized_depth),
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(0.25, 0.0, normalized_depth),
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(-1.0, 1.0, normalized_depth),
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(0.0, 0.5, normalized_depth),
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(0.5, -0.5, normalized_depth),
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(-1.0, 1.0, normalized_depth),
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(0.25, 0.0, normalized_depth),
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(0.25, -0.5, normalized_depth),
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(-1.0, 1.0, normalized_depth),
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(0.5, -0.5, normalized_depth),
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(0.25, -0.5, normalized_depth),
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(-1.0, 1.0, normalized_depth),
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(0.0, -0.1, normalized_depth),
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(-0.25, -0.5, normalized_depth),
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(-1.0, 1.0, normalized_depth),
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(0.0, -0.1, normalized_depth),
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(-0.5, -0.5, normalized_depth),
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(-1.0, 1.0, normalized_depth),
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(-0.25, -0.5, normalized_depth),
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],
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position: position,
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ti_position: vec![
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(0.0, 0.0),
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(0.0, 0.0),
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(0.0, 0.0),
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(0.0, 0.0),
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(0.0, 0.0),
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(0.0, 0.0),
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(0.0, 0.0),
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(0.0, 0.0),
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(0.0, 0.0),
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(0.0, 0.0),
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(0.0, 0.0),
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(0.0, 0.0),
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(0.0, 0.0),
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(0.0, 0.0),
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(0.0, 0.0),
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(0.0, 0.0),
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(0.0, 0.0),
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(0.0, 0.0),
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(0.0, 0.0),
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(0.0, 0.0),
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(0.0, 0.0),
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(0.0, 0.0),
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(0.0, 0.0),
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(0.0, 0.0),
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],
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size: size,
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color: color,
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textured: false,
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texture_handle: None,
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}
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}
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}
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impl Drawable for Poly {
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fn get_vertices(&self) -> Vec<(f32, f32, f32)> {
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self.vertices.to_vec()
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}
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fn get_color(&self) -> (f32, f32, f32, f32) {
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self.color.clone()
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}
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fn get_ti_coords(&self) -> Vec<(f32, f32)> {
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self.ti_position.to_vec()
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}
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fn get_texture_handle(&self) -> Option<Arc<CanvasTextureHandle>> {
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match self.textured {
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true => {
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self.texture_handle.clone()
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}
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false => None,
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}
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}
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fn get_image_handle(&self) -> Option<Arc<CanvasImageHandle>> {
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None
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}
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}
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#[derive(Debug, Clone)]
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pub struct Text {
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position: (f32, f32, f32),
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scale: f32,
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color: (f32, f32, f32, f32),
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text_handle: Arc<CanvasFontHandle>,
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}
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/// Container class which implements drawable.
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impl Text {
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pub fn new(position: (f32, f32), size: (f32, f32), font_handle: Arc<CanvasFontHandle>) -> Text {
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Text::new_with_color(position, size, 0, (0., 0., 0., 0.), font_handle)
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}
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pub fn new_with_color(position: (f32, f32),
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size: (f32, f32),
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depth: u32,
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color: (f32, f32, f32, f32),
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handle: Arc<CanvasFontHandle>) -> Text {
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let normalized_depth = (depth as f32 / 255.0);
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Text {
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position: (position.0, position.1, normalized_depth),
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scale: 0.0,
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color,
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text_handle: handle,
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}
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}
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}
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pub trait TextHandle {
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fn do_nothing() -> u32;
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}
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pub trait TextInstance {
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fn get_thing() -> Vec<(u32, u32, u32)>;
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}
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pub trait TextVertex {
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fn get_vertices() -> Vec<(u32, u32, u32)>;
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}
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impl<V: TextVertex, H, In: TextInstance> DrawableTest<V, H, In> for Text {
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fn get_vertices(&self) -> Vec<V> {
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unimplemented!()
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}
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fn get_instances(&self) -> Vec<In> {
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unimplemented!()
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}
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fn get_handle(&self) -> H {
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unimplemented!()
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}
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}
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