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Trac3r-rust/src/main.rs

159 lines
4.5 KiB

6 years ago
extern crate quick_xml;
extern crate sfml;
use quick_xml::events::Event as xmlEvent;
use quick_xml::Reader;
use sfml::graphics::{
CircleShape, Color, Drawable, RectangleShape, RenderStates, RenderTarget, RenderWindow, Shape,
Transformable,
};
use sfml::window::{Event, Key, Style};
use std::borrow::Cow;
use std::collections::HashMap;
use std::str::FromStr;
use sfml::graphics::Texture;
use sfml::graphics::Sprite;
use sfml::graphics::IntRect;
fn read_spritesheet(filename: String) -> HashMap<String, HashMap<String, i32>> {
let mut reader = Reader::from_file(filename).unwrap();
reader.trim_text(true);
let mut count = 0;
let mut buf = Vec::new();
let mut t : HashMap<String, HashMap<String, i32>> = HashMap::new();
loop {
match reader.read_event(&mut buf) {
Ok(xmlEvent::Start(ref e)) => {
match e.name() {
b"TextureAtlas" => println!("attributes values: {:?}",
e.attributes().map(|a| a.unwrap().value).collect::<Vec<_>>()),
_ => (),
}
},
Ok(xmlEvent::Empty(d)) => {
let mut map_entry: HashMap<String, i32> = HashMap::new();
//println!("{:?}", d.name());
let mut name: String = String::new();
for i in d.attributes() {
let attr = i.expect("Couldn't grab attribute");
let key = String::from_utf8_lossy(attr.key);
if key == "name" {
let value = match attr.value {
Cow::Borrowed(r) => String::from_utf8_lossy(&r),
Cow::Owned(r) => break
};
name = value.to_lowercase()
} else {
let value = match attr.value {
Cow::Borrowed(r) => String::from_utf8_lossy(&r),
Cow::Owned(r) => break
};
map_entry.insert(String::from(key), FromStr::from_str(&value[..]).expect(""));
}
}
t.insert(name,map_entry);
},
Ok(xmlEvent::Eof) => break,
_ => (),
}
// if we don't keep a borrow elsewhere, we can clear the buffer to keep memory usage low
buf.clear();
}
return t;
}
/// Our custom drawable type. It looks like a bullet.
struct Bullet<'s> {
head: CircleShape<'s>,
torso: RectangleShape<'s>,
}
impl<'s> Bullet<'s> {
pub fn new() -> Self {
let mut head = CircleShape::new(50.0, 50);
head.set_position((100.0, 100.0));
head.set_fill_color(&Color::RED);
let mut torso = RectangleShape::with_size((100., 200.).into());
torso.set_position((100.0, 150.0));
torso.set_fill_color(&Color::BLUE);
Self { head, torso }
}
}
// Implement the Drawable trait for our custom drawable.
impl<'s> Drawable for Bullet<'s> {
fn draw<'a: 'shader, 'texture, 'shader, 'shader_texture>(
&'a self,
render_target: &mut RenderTarget,
_: RenderStates<'texture, 'shader, 'shader_texture>,
) {
render_target.draw(&self.head);
render_target.draw(&self.torso)
}
}
fn main() {
let spritesheet_desc = read_spritesheet(String::from("spritesheet_complete.xml"));
let spritesheet_text = Texture::from_file("spritesheet_complete.png")
.expect("Couldn't load texture");
let mut sprite = Sprite::new();
sprite.set_texture(&spritesheet_text, false);
println!("{:?}", spritesheet_desc);
let sprite_desc = spritesheet_desc.get("enemyflyingalt_4.png").expect("Can't load sprite");
sprite.set_texture_rect(&IntRect::new(
*sprite_desc.get("x").unwrap(),
*sprite_desc.get("y").unwrap(),
*sprite_desc.get("width").unwrap(),
*sprite_desc.get("height").unwrap()
));
let mut window = RenderWindow::new(
(100, 100),
"Custom drawable",
Style::CLOSE,
&Default::default(),
);
// let bullet = Bullet::new();
loop {
while let Some(event) = window.poll_event() {
match event {
Event::Closed | Event::KeyPressed {
code: Key::Escape, ..
} => return,
_ => {}
}
}
window.clear(&Color::BLACK);
window.draw(&sprite);
window.display()
}
}