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pub mod canvas_state;
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pub mod canvas_frame;
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pub mod shader;
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pub mod canvas_text;
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pub mod canvas_buffer;
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pub trait Handle {
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fn get_handle(&self) -> u32;
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}
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#[derive(Clone, Debug, Default, PartialEq, Eq, Hash)]
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pub struct CanvasTextureHandle {
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pub handle: u32
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}
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#[derive(Clone, Debug, Default, PartialEq, Eq, Hash)]
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pub struct CanvasImageHandle {
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pub handle: u32
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}
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#[derive(Clone, Debug, Default, PartialEq, Eq, Hash)]
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pub struct CanvasShaderHandle {
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pub handle: u32
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}
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/// Typed wrapper for a u32 handle
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#[derive(Clone, Debug, Default, PartialEq, Eq, Hash)]
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pub struct CompiledGraphicsPipelineHandle {
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pub handle: u32
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}
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#[derive(Clone, Debug, Default, PartialEq, Eq, Hash)]
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pub struct CompuBufferHandle {
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pub handle: u32,
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}
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