<!DOCTYPE html> < html lang = "en" > < head > < meta charset = "utf-8" > < meta name = "viewport" content = "width=device-width, initial-scale=1.0" > < meta name = "generator" content = "rustdoc" > < meta name = "description" content = "Source to the Rust file `src/main.rs`." > < meta name = "keywords" content = "rust, rustlang, rust-lang" > < title > main.rs.html -- source< / title > < link rel = "stylesheet" type = "text/css" href = "../../normalize.css" > < link rel = "stylesheet" type = "text/css" href = "../../rustdoc.css" id = "mainThemeStyle" > < link rel = "stylesheet" type = "text/css" href = "../../dark.css" > < link rel = "stylesheet" type = "text/css" href = "../../light.css" id = "themeStyle" > < script src = "../../storage.js" > < / script > < noscript > < link rel = "stylesheet" href = "../../noscript.css" > < / noscript > < link rel = "shortcut icon" href = "../../favicon.ico" > < style type = "text/css" > # crate-search { background-image : url ( "../../down-arrow.svg" ) ; } < / style > < / head > < body class = "rustdoc source" > <!-- [if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif] --> < nav class = "sidebar" > < div class = "sidebar-menu" > ☰ < / div > < a href = '../../sfml_rust/index.html' > < div class = 'logo-container' > < img src = '../../rust-logo.png' alt = 'logo' > < / div > < / a > < / nav > < div class = "theme-picker" > < button id = "theme-picker" aria-label = "Pick another theme!" > < img src = "../../brush.svg" width = "18" alt = "Pick another theme!" > < / button > < div id = "theme-choices" > < / div > < / div > < script src = "../../theme.js" > < / script > < nav class = "sub" > < form class = "search-form js-only" > < div class = "search-container" > < div > < select id = "crate-search" > < option value = "All crates" > All crates< / option > < / select > < input class = "search-input" name = "search" autocomplete = "off" spellcheck = "false" placeholder = "Click or press ‘ S’ to search, ‘ ?’ for more options…" type = "search" > < / div > < a id = "settings-menu" href = "../../settings.html" > < img src = "../../wheel.svg" width = "18" alt = "Change settings" > < / a > < / div > < / form > < / nav > < section id = "main" class = "content" > < pre class = "line-numbers" > < span id = "1" > 1< / span >
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< / pre > < div class = "example-wrap" > < pre class = "rust " >
< span class = "attribute" > #![< span class = "ident" > allow< / span > (< span class = "ident" > dead_code< / span > )]< / span >
< span class = "attribute" > #![< span class = "ident" > allow< / span > (< span class = "ident" > unused_variables< / span > )]< / span >
< span class = "attribute" > #![< span class = "ident" > allow< / span > (< span class = "ident" > unused_mut< / span > )]< / span >
< span class = "kw" > extern< / span > < span class = "kw" > crate< / span > < span class = "ident" > cgmath< / span > ;
< span class = "kw" > extern< / span > < span class = "kw" > crate< / span > < span class = "ident" > image< / span > ;
< span class = "kw" > extern< / span > < span class = "kw" > crate< / span > < span class = "ident" > nalgebra< / span > < span class = "kw" > as< / span > < span class = "ident" > na< / span > ;
< span class = "kw" > extern< / span > < span class = "kw" > crate< / span > < span class = "ident" > rand< / span > ;
< span class = "kw" > extern< / span > < span class = "kw" > crate< / span > < span class = "ident" > time< / span > ;
< span class = "kw" > extern< / span > < span class = "kw" > crate< / span > < span class = "ident" > hprof< / span > ;
< span class = "kw" > use< / span > < span class = "ident" > vulkano< / span > ::< span class = "ident" > sync< / span > ;
< span class = "kw" > use< / span > < span class = "kw" > crate< / span > ::< span class = "ident" > util< / span > ::< span class = "ident" > timer< / span > ::< span class = "ident" > Timer< / span > ;
< span class = "kw" > use< / span > < span class = "ident" > vulkano< / span > ::< span class = "ident" > instance< / span > ::< span class = "ident" > Instance< / span > ;
< span class = "kw" > use< / span > < span class = "ident" > vulkano< / span > ::< span class = "ident" > sync< / span > ::< span class = "ident" > GpuFuture< / span > ;
< span class = "kw" > use< / span > < span class = "ident" > winit< / span > ::{< span class = "ident" > EventsLoop< / span > , < span class = "ident" > WindowBuilder< / span > , < span class = "ident" > WindowEvent< / span > , < span class = "ident" > Event< / span > , < span class = "ident" > DeviceEvent< / span > , < span class = "ident" > VirtualKeyCode< / span > , < span class = "ident" > ElementState< / span > };
< span class = "kw" > use< / span > < span class = "ident" > winit< / span > ::< span class = "ident" > dpi< / span > ::< span class = "ident" > LogicalSize< / span > ;
< span class = "kw" > use< / span > < span class = "ident" > vulkano_win< / span > ::< span class = "ident" > VkSurfaceBuild< / span > ;
< span class = "kw" > use< / span > < span class = "ident" > sprite< / span > ::< span class = "ident" > Sprite< / span > ;
< span class = "kw" > use< / span > < span class = "kw" > crate< / span > ::< span class = "ident" > util< / span > ::< span class = "ident" > load_raw< / span > ;
< span class = "kw" > use< / span > < span class = "ident" > vulkano< / span > ::< span class = "ident" > instance< / span > ::< span class = "ident" > debug< / span > ::< span class = "ident" > DebugCallback< / span > ;
< span class = "kw" > use< / span > < span class = "kw" > crate< / span > ::< span class = "ident" > compute< / span > ::< span class = "ident" > compu_frame< / span > ::< span class = "ident" > CompuFrame< / span > ;
< span class = "kw" > use< / span > < span class = "kw" > crate< / span > ::< span class = "ident" > canvas< / span > ::< span class = "ident" > canvas_frame< / span > ::{< span class = "ident" > CanvasFrame< / span > , < span class = "ident" > Drawable< / span > };
< span class = "kw" > use< / span > < span class = "kw" > crate< / span > ::< span class = "ident" > compute< / span > ::< span class = "ident" > managed< / span > ::< span class = "ident" > compu_sprite< / span > ::< span class = "ident" > CompuSprite< / span > ;
< span class = "kw" > use< / span > < span class = "ident" > std< / span > ::< span class = "ident" > sync< / span > ::< span class = "ident" > Arc< / span > ;
< span class = "kw" > use< / span > < span class = "kw" > crate< / span > ::< span class = "ident" > canvas< / span > ::< span class = "ident" > managed< / span > ::< span class = "ident" > handles< / span > ::{< span class = "ident" > CanvasTextureHandle< / span > , < span class = "ident" > Handle< / span > , < span class = "ident" > CanvasFontHandle< / span > };
< span class = "kw" > use< / span > < span class = "kw" > crate< / span > ::< span class = "ident" > util< / span > ::< span class = "ident" > vertex< / span > ::{< span class = "ident" > VertexTypes< / span > , < span class = "ident" > TextureVertex3D< / span > };
< span class = "kw" > use< / span > < span class = "kw" > crate< / span > ::< span class = "ident" > compute< / span > ::< span class = "ident" > managed< / span > ::< span class = "ident" > handles< / span > ::{< span class = "ident" > CompuBufferHandle< / span > , < span class = "ident" > CompuKernelHandle< / span > };
< span class = "kw" > pub< / span > < span class = "kw" > mod< / span > < span class = "ident" > util< / span > ;
< span class = "kw" > pub< / span > < span class = "kw" > mod< / span > < span class = "ident" > vkprocessor< / span > ;
< span class = "kw" > pub< / span > < span class = "kw" > mod< / span > < span class = "ident" > sprite< / span > ;
< span class = "kw" > pub< / span > < span class = "kw" > mod< / span > < span class = "ident" > canvas< / span > ;
< span class = "kw" > pub< / span > < span class = "kw" > mod< / span > < span class = "ident" > compute< / span > ;
< span class = "comment" > /*
Trac3r : A program to convert images to 2D toolpaths
TODO:
+ Text rendering is half implemented.
+ Need generalized interface for render (image, texture, text)
+ Currently using local copies of a few libraries:
shade_runner
vulkano/vulkano-win
vulkano/vulkano-shaders
vulkano/vulkano
+ Need to generate runtime vertex definitions if I want to have on the fly shaders
*/< / span >
< span class = "kw" > pub< / span > < span class = "kw" > fn< / span > < span class = "ident" > main< / span > () {
< span class = "ident" > hprof< / span > ::< span class = "ident" > start_frame< / span > ();
< span class = "kw" > let< / span > < span class = "ident" > q1< / span > < span class = "op" > =< / span > < span class = "ident" > hprof< / span > ::< span class = "ident" > enter< / span > (< span class = "string" > " setup" < / span > );
< span class = "kw" > let< / span > < span class = "ident" > instance< / span > < span class = "op" > =< / span > {
< span class = "kw" > let< / span > < span class = "ident" > extensions< / span > < span class = "op" > =< / span > < span class = "ident" > vulkano_win< / span > ::< span class = "ident" > required_extensions< / span > ();
< span class = "ident" > Instance< / span > ::< span class = "ident" > new< / span > (< span class = "prelude-val" > None< / span > , < span class = "kw-2" > & < / span > < span class = "ident" > extensions< / span > , < span class = "prelude-val" > None< / span > ).< span class = "ident" > unwrap< / span > ()
};
< span class = "kw" > let< / span > < span class = "ident" > _callback< / span > < span class = "op" > =< / span > < span class = "ident" > DebugCallback< / span > ::< span class = "ident" > errors_and_warnings< / span > (< span class = "kw-2" > & < / span > < span class = "ident" > instance< / span > , < span class = "op" > |< / span > < span class = "ident" > msg< / span > < span class = "op" > |< / span > {
< span class = "macro" > println< / span > < span class = "macro" > !< / span > (< span class = "string" > " Debug callback: {:?}" < / span > , < span class = "ident" > msg< / span > .< span class = "ident" > description< / span > );
}).< span class = "ident" > ok< / span > ();
< span class = "kw" > let< / span > < span class = "kw-2" > mut< / span > < span class = "ident" > events_loop< / span > < span class = "op" > =< / span > < span class = "ident" > EventsLoop< / span > ::< span class = "ident" > new< / span > ();
< span class = "kw" > let< / span > < span class = "kw-2" > mut< / span > < span class = "ident" > surface< / span > < span class = "op" > =< / span > < span class = "ident" > WindowBuilder< / span > ::< span class = "ident" > new< / span > ()
.< span class = "ident" > with_dimensions< / span > (< span class = "ident" > LogicalSize< / span > ::< span class = "ident" > from< / span > ((< span class = "number" > 800< / span > , < span class = "number" > 800< / span > )))
.< span class = "ident" > build_vk_surface< / span > (< span class = "kw-2" > & < / span > < span class = "ident" > events_loop< / span > , < span class = "ident" > instance< / span > .< span class = "ident" > clone< / span > ()).< span class = "ident" > unwrap< / span > ();
< span class = "kw" > let< / span > < span class = "kw-2" > mut< / span > < span class = "ident" > window< / span > < span class = "op" > =< / span > < span class = "ident" > surface< / span > .< span class = "ident" > window< / span > ();
< span class = "kw" > let< / span > < span class = "kw-2" > mut< / span > < span class = "ident" > processor< / span > < span class = "op" > =< / span > < span class = "ident" > vkprocessor< / span > ::< span class = "ident" > VkProcessor< / span > ::< span class = "ident" > new< / span > (< span class = "kw-2" > & < / span > < span class = "ident" > instance< / span > , < span class = "kw-2" > & < / span > < span class = "ident" > surface< / span > );
{
< span class = "kw" > let< / span > < span class = "ident" > g< / span > < span class = "op" > =< / span > < span class = "ident" > hprof< / span > ::< span class = "ident" > enter< / span > (< span class = "string" > " vulkan preload" < / span > );
< span class = "ident" > processor< / span > .< span class = "ident" > create_swapchain< / span > (< span class = "kw-2" > & < / span > < span class = "ident" > surface< / span > );
< span class = "ident" > processor< / span > .< span class = "ident" > preload_kernels< / span > ();
< span class = "ident" > processor< / span > .< span class = "ident" > preload_shaders< / span > ();
< span class = "ident" > processor< / span > .< span class = "ident" > preload_textures< / span > ();
< span class = "ident" > processor< / span > .< span class = "ident" > preload_fonts< / span > ();
}
< span class = "kw" > let< / span > < span class = "ident" > q2< / span > < span class = "op" > =< / span > < span class = "ident" > hprof< / span > ::< span class = "ident" > enter< / span > (< span class = "string" > " Game Objects" < / span > );
< span class = "kw" > let< / span > < span class = "kw-2" > mut< / span > < span class = "ident" > timer< / span > < span class = "op" > =< / span > < span class = "ident" > Timer< / span > ::< span class = "ident" > new< / span > ();
< span class = "kw" > let< / span > < span class = "kw-2" > mut< / span > < span class = "ident" > frame_future< / span > : < span class = "ident" > Box< / span > < span class = "op" > < < / span > < span class = "kw" > dyn< / span > < span class = "ident" > GpuFuture< / span > < span class = "op" > > < / span > < span class = "op" > =< / span >
< span class = "ident" > Box< / span > ::< span class = "ident" > new< / span > (< span class = "ident" > sync< / span > ::< span class = "ident" > now< / span > (< span class = "ident" > processor< / span > .< span class = "ident" > device< / span > .< span class = "ident" > clone< / span > ())) < span class = "kw" > as< / span > < span class = "ident" > Box< / span > < span class = "op" > < < / span > < span class = "kw" > dyn< / span > < span class = "ident" > GpuFuture< / span > < span class = "op" > > < / span > ;
< span class = "kw" > let< / span > < span class = "ident" > step_size< / span > : < span class = "ident" > f32< / span > < span class = "op" > =< / span > < span class = "number" > 0.005< / span > ;
< span class = "kw" > let< / span > < span class = "kw-2" > mut< / span > < span class = "ident" > elapsed_time< / span > : < span class = "ident" > f32< / span > ;
< span class = "kw" > let< / span > < span class = "kw-2" > mut< / span > < span class = "ident" > delta_time< / span > : < span class = "ident" > f32< / span > ;
< span class = "kw" > let< / span > < span class = "kw-2" > mut< / span > < span class = "ident" > accumulator_time< / span > : < span class = "ident" > f32< / span > < span class = "op" > =< / span > < span class = "number" > 0.0< / span > ;
< span class = "kw" > let< / span > < span class = "kw-2" > mut< / span > < span class = "ident" > current_time< / span > : < span class = "ident" > f32< / span > < span class = "op" > =< / span > < span class = "ident" > timer< / span > .< span class = "ident" > elap_time< / span > ();
< span class = "kw" > let< / span > < span class = "ident" > image_data< / span > < span class = "op" > =< / span > < span class = "ident" > load_raw< / span > (< span class = "ident" > String< / span > ::< span class = "ident" > from< / span > (< span class = "string" > " funky-bird.jpg" < / span > ));
< span class = "kw" > let< / span > < span class = "ident" > image_dimensions_f< / span > : (< span class = "ident" > f32< / span > , < span class = "ident" > f32< / span > ) < span class = "op" > =< / span > ((< span class = "ident" > image_data< / span > .< span class = "number" > 1< / span > ).< span class = "number" > 0< / span > < span class = "kw" > as< / span > < span class = "ident" > f32< / span > , (< span class = "ident" > image_data< / span > .< span class = "number" > 1< / span > ).< span class = "number" > 1< / span > < span class = "kw" > as< / span > < span class = "ident" > f32< / span > );
< span class = "kw" > let< / span > < span class = "ident" > image_dimensions_u< / span > : (< span class = "ident" > u32< / span > , < span class = "ident" > u32< / span > ) < span class = "op" > =< / span > < span class = "ident" > image_data< / span > .< span class = "number" > 1< / span > ;
< span class = "kw" > let< / span > < span class = "ident" > compu_sprite1< / span > : < span class = "ident" > CompuSprite< / span > < span class = "op" > =< / span >
< span class = "ident" > CompuSprite< / span > ::< span class = "ident" > new< / span > ((< span class = "number" > 0.0< / span > , < span class = "op" > -< / span > < span class = "number" > 0.5< / span > ), (< span class = "number" > 0.4< / span > , < span class = "number" > 0.4< / span > ), < span class = "number" > 0< / span > , < span class = "ident" > image_dimensions_f< / span > ,
< span class = "comment" > // Swap image to render the result to. Must match dimensions< / span >
< span class = "ident" > processor< / span > .< span class = "ident" > new_swap_image< / span > (< span class = "ident" > image_dimensions_u< / span > ));
< span class = "kw" > let< / span > < span class = "ident" > compute_buffer< / span > : < span class = "ident" > Arc< / span > < span class = "op" > < < / span > < span class = "ident" > CompuBufferHandle< / span > < span class = "op" > > < / span > < span class = "op" > =< / span >
< span class = "ident" > processor< / span > .< span class = "ident" > new_compute_buffer< / span > (< span class = "ident" > image_data< / span > .< span class = "number" > 0< / span > , < span class = "ident" > image_data< / span > .< span class = "number" > 1< / span > , < span class = "number" > 4< / span > );
< span class = "kw" > let< / span > < span class = "ident" > compute_kernel< / span > : < span class = "ident" > Arc< / span > < span class = "op" > < < / span > < span class = "ident" > CompuKernelHandle< / span > < span class = "op" > > < / span > < span class = "op" > =< / span >
< span class = "ident" > processor< / span > .< span class = "ident" > get_kernel_handle< / span > (< span class = "ident" > String< / span > ::< span class = "ident" > from< / span > (< span class = "string" > " simple-edge.compute" < / span > ))
.< span class = "ident" > expect< / span > (< span class = "string" > " Can' t find that kernel" < / span > );
< span class = "comment" > // Get the handles for the assets< / span >
< span class = "kw" > let< / span > < span class = "ident" > funky_handle< / span > : < span class = "ident" > Arc< / span > < span class = "op" > < < / span > < span class = "ident" > CanvasTextureHandle< / span > < span class = "op" > > < / span > < span class = "op" > =< / span >
< span class = "ident" > processor< / span > .< span class = "ident" > get_texture_handle< / span > (< span class = "ident" > String< / span > ::< span class = "ident" > from< / span > (< span class = "string" > " funky-bird.jpg" < / span > )).< span class = "ident" > unwrap< / span > ();
< span class = "kw" > let< / span > < span class = "ident" > sfml_handle< / span > : < span class = "ident" > Arc< / span > < span class = "op" > < < / span > < span class = "ident" > CanvasTextureHandle< / span > < span class = "op" > > < / span > < span class = "op" > =< / span >
< span class = "ident" > processor< / span > .< span class = "ident" > get_texture_handle< / span > (< span class = "ident" > String< / span > ::< span class = "ident" > from< / span > (< span class = "string" > " sfml.png" < / span > )).< span class = "ident" > unwrap< / span > ();
< span class = "kw" > let< / span > < span class = "ident" > font_handle< / span > : < span class = "ident" > Arc< / span > < span class = "op" > < < / span > < span class = "ident" > CanvasFontHandle< / span > < span class = "op" > > < / span > < span class = "op" > =< / span >
< span class = "ident" > processor< / span > .< span class = "ident" > get_font_handle< / span > (< span class = "ident" > String< / span > ::< span class = "ident" > from< / span > (< span class = "string" > " sansation.ttf" < / span > )).< span class = "ident" > unwrap< / span > ();
< span class = "kw" > let< / span > < span class = "ident" > funky_sprite< / span > < span class = "op" > =< / span > < span class = "ident" > Sprite< / span > ::< span class = "ident" > new< / span > ((< span class = "number" > 0.0< / span > , < span class = "op" > -< / span > < span class = "number" > 0.5< / span > ), (< span class = "number" > 0.5< / span > , < span class = "number" > 0.5< / span > ), < span class = "number" > 0< / span > , < span class = "ident" > funky_handle< / span > .< span class = "ident" > clone< / span > ());
< span class = "kw" > let< / span > < span class = "ident" > sfml_sprite< / span > < span class = "op" > =< / span > < span class = "ident" > Sprite< / span > ::< span class = "ident" > new< / span > ((< span class = "number" > 0.0< / span > , < span class = "op" > -< / span > < span class = "number" > 0.5< / span > ), (< span class = "number" > 0.5< / span > , < span class = "number" > 0.5< / span > ), < span class = "number" > 1< / span > , < span class = "ident" > sfml_handle< / span > .< span class = "ident" > clone< / span > ());
< span class = "comment" > //let text_sprite = Text::new((-0.1,-0.1), (10.0, 10.0), font_handle.clone());< / span >
< span class = "comment" > //let test_polygon = Poly::new_with_color((-0.5, -0.5), (0.5, 0.5), 1, (1.0,0.0,0.0,0.0));< / span >
< span class = "ident" > drop< / span > (< span class = "ident" > q2< / span > );
< span class = "ident" > drop< / span > (< span class = "ident" > q1< / span > );
< span class = "kw" > let< / span > < span class = "ident" > l< / span > < span class = "op" > =< / span > < span class = "ident" > hprof< / span > ::< span class = "ident" > enter< / span > (< span class = "string" > " Loop" < / span > );
< span class = "kw" > let< / span > < span class = "kw-2" > mut< / span > < span class = "ident" > exit< / span > < span class = "op" > =< / span > < span class = "bool-val" > false< / span > ;
< span class = "kw" > let< / span > < span class = "kw-2" > mut< / span > < span class = "ident" > count< / span > < span class = "op" > =< / span > < span class = "number" > 0< / span > ;
< span class = "kw" > while< / span > < span class = "kw" > let< / span > < span class = "bool-val" > true< / span > < span class = "op" > =< / span > < span class = "ident" > processor< / span > .< span class = "ident" > is_open< / span > () {
< span class = "comment" > // Take care of our timing< / span >
{
< span class = "ident" > elapsed_time< / span > < span class = "op" > =< / span > < span class = "ident" > timer< / span > .< span class = "ident" > elap_time< / span > ();
< span class = "ident" > delta_time< / span > < span class = "op" > =< / span > < span class = "ident" > elapsed_time< / span > < span class = "op" > -< / span > < span class = "ident" > current_time< / span > ;
< span class = "ident" > current_time< / span > < span class = "op" > =< / span > < span class = "ident" > elapsed_time< / span > ;
< span class = "kw" > if< / span > < span class = "ident" > delta_time< / span > < span class = "op" > > < / span > < span class = "number" > 0.02< / span > {
< span class = "ident" > delta_time< / span > < span class = "op" > =< / span > < span class = "number" > 0.02< / span > ;
}
< span class = "ident" > accumulator_time< / span > < span class = "op" > +< / span > < span class = "op" > =< / span > < span class = "ident" > delta_time< / span > ;
}
< span class = "kw" > while< / span > (< span class = "ident" > accumulator_time< / span > < span class = "op" > -< / span > < span class = "ident" > step_size< / span > ) < span class = "op" > > < / span > < span class = "op" > =< / span > < span class = "ident" > step_size< / span > {
< span class = "ident" > accumulator_time< / span > < span class = "op" > -< / span > < span class = "op" > =< / span > < span class = "ident" > step_size< / span > ;
}
< span class = "comment" > // Events loop is borrowed from the surface< / span >
< span class = "ident" > events_loop< / span > .< span class = "ident" > poll_events< / span > (< span class = "op" > |< / span > < span class = "ident" > event< / span > < span class = "op" > |< / span > {
< span class = "kw" > match< / span > < span class = "ident" > event< / span > {
< span class = "ident" > Event< / span > ::< span class = "ident" > WindowEvent< / span > { < span class = "ident" > event< / span > : < span class = "ident" > WindowEvent< / span > ::< span class = "ident" > CloseRequested< / span > , .. } < span class = "op" > =< / span > < span class = "op" > > < / span >
{
< span class = "ident" > exit< / span > < span class = "op" > =< / span > < span class = "bool-val" > true< / span > ;
}
< span class = "ident" > Event< / span > ::< span class = "ident" > WindowEvent< / span > { < span class = "ident" > event< / span > : < span class = "ident" > WindowEvent< / span > ::< span class = "ident" > Resized< / span > (< span class = "kw" > _< / span > ), .. } < span class = "op" > =< / span > < span class = "op" > > < / span > {
< span class = "ident" > processor< / span > .< span class = "ident" > recreate_swapchain< / span > (< span class = "kw-2" > & < / span > < span class = "ident" > surface< / span > );
}
< span class = "ident" > Event< / span > ::< span class = "ident" > DeviceEvent< / span > { < span class = "ident" > event< / span > : < span class = "ident" > DeviceEvent< / span > ::< span class = "ident" > Key< / span > (< span class = "ident" > keyboard_input< / span > ), .. } < span class = "op" > =< / span > < span class = "op" > > < / span > {
< span class = "kw" > match< / span > < span class = "ident" > keyboard_input< / span > .< span class = "ident" > virtual_keycode< / span > .< span class = "ident" > unwrap< / span > () {
< span class = "ident" > VirtualKeyCode< / span > ::< span class = "ident" > A< / span > < span class = "op" > =< / span > < span class = "op" > > < / span > {
< span class = "kw" > if< / span > < span class = "ident" > keyboard_input< / span > .< span class = "ident" > state< / span > < span class = "op" > =< / span > < span class = "op" > =< / span > < span class = "ident" > ElementState< / span > ::< span class = "ident" > Pressed< / span > {
< span class = "comment" > // processor.save_edges_image();< / span >
}
}
< span class = "kw" > _< / span > < span class = "op" > =< / span > < span class = "op" > > < / span > ()
}
}
< span class = "comment" > // Event::DeviceEvent { event: DeviceEvent::Button(mouse_input), .. } => {< / span >
< span class = "comment" > // mouse_xy.x< / span >
< span class = "comment" > // },< / span >
< span class = "kw" > _< / span > < span class = "op" > =< / span > < span class = "op" > > < / span > ()
}
});
< span class = "kw" > if< / span > < span class = "ident" > exit< / span > {
< span class = "kw" > break< / span > ;
}
< span class = "kw" > let< / span > < span class = "ident" > funky_sprite< / span > < span class = "op" > =< / span > < span class = "ident" > Sprite< / span > ::< span class = "ident" > new< / span > ((< span class = "number" > 0.0< / span > , < span class = "op" > -< / span > < span class = "number" > 0.5< / span > ), (< span class = "number" > 0.5< / span > , < span class = "number" > 0.5< / span > ), < span class = "number" > 0< / span > , < span class = "ident" > funky_handle< / span > .< span class = "ident" > clone< / span > ());
< span class = "kw" > let< / span > < span class = "kw-2" > mut< / span > < span class = "ident" > canvas_frame< / span > < span class = "op" > =< / span > < span class = "ident" > CanvasFrame< / span > ::< span class = "ident" > default< / span > ();
< span class = "ident" > canvas_frame< / span > .< span class = "ident" > draw< / span > (< span class = "kw-2" > & < / span > < span class = "ident" > funky_sprite< / span > );
< span class = "ident" > canvas_frame< / span > .< span class = "ident" > draw< / span > (< span class = "kw-2" > & < / span > < span class = "ident" > sfml_sprite< / span > );
< span class = "kw" > let< / span > < span class = "kw-2" > mut< / span > < span class = "ident" > compu_frame< / span > < span class = "op" > =< / span > < span class = "ident" > CompuFrame< / span > ::< span class = "ident" > new< / span > ();
< span class = "comment" > // compu_frame.add(compute_buffer.clone(), compute_kernel.clone());< / span >
< span class = "comment" > // compu_frame.add_with_image_swap(compute_buffer.clone(), compute_kernel.clone(), & compu_sprite1);< / span >
< span class = "comment" > //< / span >
< span class = "comment" > // let mut canvas = CanvasFrame::new();< / span >
< span class = "comment" > // canvas.draw(& funky_sprite);< / span >
< span class = "comment" > // canvas.draw(& test_polygon);< / span >
{
< span class = "kw" > let< / span > < span class = "ident" > g< / span > < span class = "op" > =< / span > < span class = "ident" > hprof< / span > ::< span class = "ident" > enter< / span > (< span class = "string" > " Run" < / span > );
< span class = "ident" > processor< / span > .< span class = "ident" > run< / span > (< span class = "kw-2" > & < / span > < span class = "ident" > surface< / span > ,
< span class = "ident" > canvas_frame< / span > ,
< span class = "ident" > compu_frame< / span > );
}
}
< span class = "ident" > drop< / span > (< span class = "ident" > l< / span > );
< span class = "kw" > return< / span > ;
< span class = "ident" > hprof< / span > ::< span class = "ident" > end_frame< / span > ();
< span class = "ident" > hprof< / span > ::< span class = "ident" > profiler< / span > ().< span class = "ident" > print_timing< / span > ();
}
< / pre > < / div >
< / section > < section id = "search" class = "content hidden" > < / section > < section class = "footer" > < / section > < aside id = "help" class = "hidden" > < div > < h1 class = "hidden" > Help< / h1 > < div class = "shortcuts" > < h2 > Keyboard Shortcuts< / h2 > < dl > < dt > < kbd > ?< / kbd > < / dt > < dd > Show this help dialog< / dd > < dt > < kbd > S< / kbd > < / dt > < dd > Focus the search field< / dd > < dt > < kbd > ↑< / kbd > < / dt > < dd > Move up in search results< / dd > < dt > < kbd > ↓< / kbd > < / dt > < dd > Move down in search results< / dd > < dt > < kbd > ↹< / kbd > < / dt > < dd > Switch tab< / dd > < dt > < kbd > ⏎ < / kbd > < / dt > < dd > Go to active search result< / dd > < dt > < kbd > +< / kbd > < / dt > < dd > Expand all sections< / dd > < dt > < kbd > -< / kbd > < / dt > < dd > Collapse all sections< / dd > < / dl > < / div > < div class = "infos" > < h2 > Search Tricks< / h2 > < p > Prefix searches with a type followed by a colon (e.g., < code > fn:< / code > ) to restrict the search to a given type.< / p > < p > Accepted types are: < code > fn< / code > , < code > mod< / code > , < code > struct< / code > , < code > enum< / code > , < code > trait< / code > , < code > type< / code > , < code > macro< / code > , and < code > const< / code > .< / p > < p > Search functions by type signature (e.g., < code > vec -> usize< / code > or < code > * -> vec< / code > )< / p > < p > Search multiple things at once by splitting your query with comma (e.g., < code > str,u8< / code > or < code > String,struct:Vec,test< / code > )< / p > < / div > < / div > < / aside > < script > window . rootPath = "../../" ; window . currentCrate = "sfml_rust" ; < / script > < script src = "../../aliases.js" > < / script > < script src = "../../main.js" > < / script > < script src = "../../source-script.js" > < / script > < script src = "../../source-files.js" > < / script > < script defer src = "../../search-index.js" > < / script > < / body > < / html >