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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `crossbeam_deque` crate."><meta name="keywords" content="rust, rustlang, rust-lang, crossbeam_deque"><title>crossbeam_deque - Rust</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../dark.css"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><script src="../storage.js"></script><noscript><link rel="stylesheet" href="../noscript.css"></noscript><link rel="shortcut icon" href="../favicon.ico"><style type="text/css">#crate-search{background-image:url("../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">&#9776;</div><a href='../crossbeam_deque/index.html'><div class='logo-container'><img src='../rust-logo.png' alt='logo'></div></a><p class='location'>Crate crossbeam_deque</p><div class="sidebar-elems"><a id='all-types' href='all.html'><p>See all crossbeam_deque's items</p></a><div class="block items"><ul><li><a href="#structs">Structs</a></li><li><a href="#enums">Enums</a></li><li><a href="#functions">Functions</a></li></ul></div><p class='location'></p><script>window.sidebarCurrent = {name: 'crossbeam_deque', ty: 'mod', relpath: '../'};</script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../theme.js"></script><nav class="sub"><form class="search-form js-only"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press S to search, ? for more options…" type="search"></div><a id="settings-menu" href="../settings.html"><img src="../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>&#x2212;</span>]</a></span><a class='srclink' href='../src/crossbeam_deque/lib.rs.html#1-879' title='goto source code'>[src]</a></span><span class='in-band'>Crate <a class="mod" href=''>crossbeam_deque</a></span></h1><div class='docblock'><p>A concurrent work-stealing deque.</p>
<p>This data structure is most commonly used in schedulers. The typical setup involves a number of
threads where each thread has its own deque containing tasks. A thread may push tasks into its
deque as well as pop tasks from it. Once it runs out of tasks, it may steal some from other
threads to help complete tasks more quickly. Therefore, work-stealing deques supports three
essential operations: <em>push</em>, <em>pop</em>, and <em>steal</em>.</p>
<h1 id="types-of-deques" class="section-header"><a href="#types-of-deques">Types of deques</a></h1>
<p>There are two types of deques, differing only in which order tasks get pushed and popped. The
two task ordering strategies are:</p>
<ul>
<li>First-in first-out (FIFO)</li>
<li>Last-in first-out (LIFO)</li>
</ul>
<p>A deque is a buffer with two ends, front and back. In a FIFO deque, tasks are pushed into the
back, popped from the front, and stolen from the front. However, in a LIFO deque, tasks are
popped from the back instead - that is the only difference.</p>
<h1 id="workers-and-stealers" class="section-header"><a href="#workers-and-stealers">Workers and stealers</a></h1>
<p>There are two functions that construct a deque: <a href="fn.fifo.html"><code>fifo</code></a> and <a href="fn.lifo.html"><code>lifo</code></a>. These functions return a
<a href="struct.Worker.html"><code>Worker</code></a> and a <a href="struct.Stealer.html"><code>Stealer</code></a>. The thread which owns the deque is usually called <em>worker</em>, while
all other threads are <em>stealers</em>.</p>
<p><a href="struct.Worker.html"><code>Worker</code></a> is able to push and pop tasks. It cannot be shared among multiple threads - only
one thread owns it.</p>
<p><a href="struct.Stealer.html"><code>Stealer</code></a> can only steal tasks. It can be shared among multiple threads by reference or by
cloning. Cloning a <a href="struct.Stealer.html"><code>Stealer</code></a> simply creates another one associated with the same deque.</p>
<h1 id="examples" class="section-header"><a href="#examples">Examples</a></h1>
<div class="example-wrap"><pre class="rust rust-example-rendered">
<span class="kw">use</span> <span class="ident">crossbeam_deque</span>::{<span class="self">self</span> <span class="kw">as</span> <span class="ident">deque</span>, <span class="ident">Pop</span>, <span class="ident">Steal</span>};
<span class="kw">use</span> <span class="ident">std</span>::<span class="ident">thread</span>;
<span class="comment">// Create a LIFO deque.</span>
<span class="kw">let</span> (<span class="ident">w</span>, <span class="ident">s</span>) <span class="op">=</span> <span class="ident">deque</span>::<span class="ident">lifo</span>();
<span class="comment">// Push several elements into the back.</span>
<span class="ident">w</span>.<span class="ident">push</span>(<span class="number">1</span>);
<span class="ident">w</span>.<span class="ident">push</span>(<span class="number">2</span>);
<span class="ident">w</span>.<span class="ident">push</span>(<span class="number">3</span>);
<span class="comment">// This is a LIFO deque, which means an element is popped from the back.</span>
<span class="comment">// If it was a FIFO deque, `w.pop()` would return `Some(1)`.</span>
<span class="macro">assert_eq</span><span class="macro">!</span>(<span class="ident">w</span>.<span class="ident">pop</span>(), <span class="ident">Pop</span>::<span class="ident">Data</span>(<span class="number">3</span>));
<span class="comment">// Create a stealer thread.</span>
<span class="ident">thread</span>::<span class="ident">spawn</span>(<span class="kw">move</span> <span class="op">|</span><span class="op">|</span> {
<span class="macro">assert_eq</span><span class="macro">!</span>(<span class="ident">s</span>.<span class="ident">steal</span>(), <span class="ident">Steal</span>::<span class="ident">Data</span>(<span class="number">1</span>));
<span class="macro">assert_eq</span><span class="macro">!</span>(<span class="ident">s</span>.<span class="ident">steal</span>(), <span class="ident">Steal</span>::<span class="ident">Data</span>(<span class="number">2</span>));
}).<span class="ident">join</span>().<span class="ident">unwrap</span>();</pre></div>
</div><h2 id='structs' class='section-header'><a href="#structs">Structs</a></h2>
<table><tr class='module-item'><td><a class="struct" href="struct.Stealer.html" title='crossbeam_deque::Stealer struct'>Stealer</a></td><td class='docblock-short'><p>The stealer side of a deque.</p>
</td></tr><tr class='module-item'><td><a class="struct" href="struct.Worker.html" title='crossbeam_deque::Worker struct'>Worker</a></td><td class='docblock-short'><p>The worker side of a deque.</p>
</td></tr></table><h2 id='enums' class='section-header'><a href="#enums">Enums</a></h2>
<table><tr class='module-item'><td><a class="enum" href="enum.Pop.html" title='crossbeam_deque::Pop enum'>Pop</a></td><td class='docblock-short'><p>Possible outcomes of a pop operation.</p>
</td></tr><tr class='module-item'><td><a class="enum" href="enum.Steal.html" title='crossbeam_deque::Steal enum'>Steal</a></td><td class='docblock-short'><p>Possible outcomes of a steal operation.</p>
</td></tr></table><h2 id='functions' class='section-header'><a href="#functions">Functions</a></h2>
<table><tr class='module-item'><td><a class="fn" href="fn.fifo.html" title='crossbeam_deque::fifo fn'>fifo</a></td><td class='docblock-short'><p>Creates a work-stealing deque with the first-in first-out strategy.</p>
</td></tr><tr class='module-item'><td><a class="fn" href="fn.lifo.html" title='crossbeam_deque::lifo fn'>lifo</a></td><td class='docblock-short'><p>Creates a work-stealing deque with the last-in first-out strategy.</p>
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