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<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `winit` crate."><meta name="keywords" content="rust, rustlang, rust-lang, winit"><title>winit - Rust</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../dark.css"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><script src="../storage.js"></script><noscript><link rel="stylesheet" href="../noscript.css"></noscript><link rel="shortcut icon" href="../favicon.ico"><style type="text/css">#crate-search{background-image:url("../down-arrow.svg");}</style></head><body class="rustdoc mod"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../winit/index.html'><div class='logo-container'><img src='../rust-logo.png' alt='logo'></div></a><p class='location'>Crate winit</p><div class="sidebar-elems"><a id='all-types' href='all.html'><p>See all winit's items</p></a><div class="block items"><ul><li><a href="#modules">Modules</a></li><li><a href="#structs">Structs</a></li><li><a href="#enums">Enums</a></li><li><a href="#types">Type Definitions</a></li></ul></div><p class='location'></p><script>window.sidebarCurrent = {name: 'winit', ty: 'mod', relpath: '../'};</script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../theme.js"></script><nav class="sub"><form class="search-form js-only"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><a id="settings-menu" href="../settings.html"><img src="../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>−</span>]</a></span><a class='srclink' href='../src/winit/lib.rs.html#1-542' title='goto source code'>[src]</a></span><span class='in-band'>Crate <a class="mod" href=''>winit</a></span></h1><div class='docblock'><p>Winit allows you to build a window on as many platforms as possible.</p>
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<h1 id="building-a-window" class="section-header"><a href="#building-a-window">Building a window</a></h1>
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<p>Before you can build a window, you first need to build an <code>EventsLoop</code>. This is done with the
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<code>EventsLoop::new()</code> function. Example:</p>
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<div class="example-wrap"><pre class="rust rust-example-rendered">
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<span class="kw">use</span> <span class="ident">winit</span>::<span class="ident">EventsLoop</span>;
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<span class="kw">let</span> <span class="ident">events_loop</span> <span class="op">=</span> <span class="ident">EventsLoop</span>::<span class="ident">new</span>();</pre></div>
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<p>Once this is done there are two ways to create a window:</p>
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<ul>
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<li>Calling <code>Window::new(&events_loop)</code>.</li>
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<li>Calling <code>let builder = WindowBuilder::new()</code> then <code>builder.build(&events_loop)</code>.</li>
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</ul>
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<p>The first way is the simplest way and will give you default values for everything.</p>
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<p>The second way allows you to customize the way your window will look and behave by modifying
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the fields of the <code>WindowBuilder</code> object before you create the window.</p>
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<h1 id="events-handling" class="section-header"><a href="#events-handling">Events handling</a></h1>
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<p>Once a window has been created, it will <em>generate events</em>. For example whenever the user moves
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the window, resizes the window, moves the mouse, etc. an event is generated.</p>
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<p>The events generated by a window can be retrieved from the <code>EventsLoop</code> the window was created
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with.</p>
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<p>There are two ways to do so. The first is to call <code>events_loop.poll_events(...)</code>, which will
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retrieve all the events pending on the windows and immediately return after no new event is
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available. You usually want to use this method in application that render continuously on the
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screen, such as video games.</p>
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<div class="example-wrap"><pre class="rust rust-example-rendered">
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<span class="kw">use</span> <span class="ident">winit</span>::{<span class="ident">Event</span>, <span class="ident">WindowEvent</span>};
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<span class="kw">use</span> <span class="ident">winit</span>::<span class="ident">dpi</span>::<span class="ident">LogicalSize</span>;
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<span class="kw">loop</span> {
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<span class="ident">events_loop</span>.<span class="ident">poll_events</span>(<span class="op">|</span><span class="ident">event</span><span class="op">|</span> {
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<span class="kw">match</span> <span class="ident">event</span> {
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<span class="ident">Event</span>::<span class="ident">WindowEvent</span> {
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<span class="ident">event</span>: <span class="ident">WindowEvent</span>::<span class="ident">Resized</span>(<span class="ident">LogicalSize</span> { <span class="ident">width</span>, <span class="ident">height</span> }),
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..
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} <span class="op">=</span><span class="op">></span> {
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<span class="macro">println</span><span class="macro">!</span>(<span class="string">"The window was resized to {}x{}"</span>, <span class="ident">width</span>, <span class="ident">height</span>);
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},
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<span class="kw">_</span> <span class="op">=</span><span class="op">></span> ()
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}
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});
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}</pre></div>
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<p>The second way is to call <code>events_loop.run_forever(...)</code>. As its name tells, it will run
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forever unless it is stopped by returning <code>ControlFlow::Break</code>.</p>
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<div class="example-wrap"><pre class="rust rust-example-rendered">
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<span class="kw">use</span> <span class="ident">winit</span>::{<span class="ident">ControlFlow</span>, <span class="ident">Event</span>, <span class="ident">WindowEvent</span>};
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<span class="ident">events_loop</span>.<span class="ident">run_forever</span>(<span class="op">|</span><span class="ident">event</span><span class="op">|</span> {
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<span class="kw">match</span> <span class="ident">event</span> {
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<span class="ident">Event</span>::<span class="ident">WindowEvent</span> { <span class="ident">event</span>: <span class="ident">WindowEvent</span>::<span class="ident">CloseRequested</span>, .. } <span class="op">=</span><span class="op">></span> {
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<span class="macro">println</span><span class="macro">!</span>(<span class="string">"The close button was pressed; stopping"</span>);
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<span class="ident">ControlFlow</span>::<span class="ident">Break</span>
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},
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<span class="kw">_</span> <span class="op">=</span><span class="op">></span> <span class="ident">ControlFlow</span>::<span class="ident">Continue</span>,
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}
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});</pre></div>
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<p>If you use multiple windows, the <code>WindowEvent</code> event has a member named <code>window_id</code>. You can
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compare it with the value returned by the <code>id()</code> method of <code>Window</code> in order to know which
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window has received the event.</p>
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<h1 id="drawing-on-the-window" class="section-header"><a href="#drawing-on-the-window">Drawing on the window</a></h1>
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<p>Winit doesn't provide any function that allows drawing on a window. However it allows you to
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retrieve the raw handle of the window (see the <code>os</code> module for that), which in turn allows you
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to create an OpenGL/Vulkan/DirectX/Metal/etc. context that will draw on the window.</p>
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</div><h2 id='modules' class='section-header'><a href="#modules">Modules</a></h2>
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<table><tr class='module-item'><td><a class="mod" href="dpi/index.html" title='winit::dpi mod'>dpi</a></td><td class='docblock-short'><p>DPI is important, so read the docs for this module if you don't want to be confused.</p>
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</td></tr><tr class='module-item'><td><a class="mod" href="os/index.html" title='winit::os mod'>os</a></td><td class='docblock-short'><p>Contains traits with platform-specific methods in them.</p>
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</td></tr></table><h2 id='structs' class='section-header'><a href="#structs">Structs</a></h2>
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<table><tr class='module-item'><td><a class="struct" href="struct.AvailableMonitorsIter.html" title='winit::AvailableMonitorsIter struct'>AvailableMonitorsIter</a></td><td class='docblock-short'><p>An iterator for the list of available monitors.</p>
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</td></tr><tr class='module-item'><td><a class="struct" href="struct.DeviceId.html" title='winit::DeviceId struct'>DeviceId</a></td><td class='docblock-short'><p>Identifier of an input device.</p>
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</td></tr><tr class='module-item'><td><a class="struct" href="struct.EventsLoop.html" title='winit::EventsLoop struct'>EventsLoop</a></td><td class='docblock-short'><p>Provides a way to retrieve events from the system and from the windows that were registered to
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the events loop.</p>
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</td></tr><tr class='module-item'><td><a class="struct" href="struct.EventsLoopClosed.html" title='winit::EventsLoopClosed struct'>EventsLoopClosed</a></td><td class='docblock-short'><p>The error that is returned when an <code>EventsLoopProxy</code> attempts to wake up an <code>EventsLoop</code> that
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no longer exists.</p>
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</td></tr><tr class='module-item'><td><a class="struct" href="struct.EventsLoopProxy.html" title='winit::EventsLoopProxy struct'>EventsLoopProxy</a></td><td class='docblock-short'><p>Used to wake up the <code>EventsLoop</code> from another thread.</p>
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</td></tr><tr class='module-item'><td><a class="struct" href="struct.Icon.html" title='winit::Icon struct'>Icon</a></td><td class='docblock-short'><p>An icon used for the window titlebar, taskbar, etc.</p>
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</td></tr><tr class='module-item'><td><a class="struct" href="struct.KeyboardInput.html" title='winit::KeyboardInput struct'>KeyboardInput</a></td><td class='docblock-short'><p>Describes a keyboard input event.</p>
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</td></tr><tr class='module-item'><td><a class="struct" href="struct.ModifiersState.html" title='winit::ModifiersState struct'>ModifiersState</a></td><td class='docblock-short'><p>Represents the current state of the keyboard modifiers</p>
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</td></tr><tr class='module-item'><td><a class="struct" href="struct.MonitorId.html" title='winit::MonitorId struct'>MonitorId</a></td><td class='docblock-short'><p>Identifier for a monitor.</p>
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</td></tr><tr class='module-item'><td><a class="struct" href="struct.Touch.html" title='winit::Touch struct'>Touch</a></td><td class='docblock-short'><p>Represents touch event</p>
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</td></tr><tr class='module-item'><td><a class="struct" href="struct.Window.html" title='winit::Window struct'>Window</a></td><td class='docblock-short'><p>Represents a window.</p>
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</td></tr><tr class='module-item'><td><a class="struct" href="struct.WindowAttributes.html" title='winit::WindowAttributes struct'>WindowAttributes</a></td><td class='docblock-short'><p>Attributes to use when creating a window.</p>
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</td></tr><tr class='module-item'><td><a class="struct" href="struct.WindowBuilder.html" title='winit::WindowBuilder struct'>WindowBuilder</a></td><td class='docblock-short'><p>Object that allows you to build windows.</p>
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</td></tr><tr class='module-item'><td><a class="struct" href="struct.WindowId.html" title='winit::WindowId struct'>WindowId</a></td><td class='docblock-short'><p>Identifier of a window. Unique for each window.</p>
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</td></tr></table><h2 id='enums' class='section-header'><a href="#enums">Enums</a></h2>
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<table><tr class='module-item'><td><a class="enum" href="enum.BadIcon.html" title='winit::BadIcon enum'>BadIcon</a></td><td class='docblock-short'><p>An error produced when using <code>Icon::from_rgba</code> with invalid arguments.</p>
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</td></tr><tr class='module-item'><td><a class="enum" href="enum.ControlFlow.html" title='winit::ControlFlow enum'>ControlFlow</a></td><td class='docblock-short'><p>Returned by the user callback given to the <code>EventsLoop::run_forever</code> method.</p>
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</td></tr><tr class='module-item'><td><a class="enum" href="enum.CreationError.html" title='winit::CreationError enum'>CreationError</a></td><td class='docblock-short'><p>Error that can happen while creating a window or a headless renderer.</p>
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</td></tr><tr class='module-item'><td><a class="enum" href="enum.DeviceEvent.html" title='winit::DeviceEvent enum'>DeviceEvent</a></td><td class='docblock-short'><p>Represents raw hardware events that are not associated with any particular window.</p>
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</td></tr><tr class='module-item'><td><a class="enum" href="enum.ElementState.html" title='winit::ElementState enum'>ElementState</a></td><td class='docblock-short'><p>Describes the input state of a key.</p>
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</td></tr><tr class='module-item'><td><a class="enum" href="enum.Event.html" title='winit::Event enum'>Event</a></td><td class='docblock-short'><p>Describes a generic event.</p>
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</td></tr><tr class='module-item'><td><a class="enum" href="enum.MouseButton.html" title='winit::MouseButton enum'>MouseButton</a></td><td class='docblock-short'><p>Describes a button of a mouse controller.</p>
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</td></tr><tr class='module-item'><td><a class="enum" href="enum.MouseCursor.html" title='winit::MouseCursor enum'>MouseCursor</a></td><td class='docblock-short'><p>Describes the appearance of the mouse cursor.</p>
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</td></tr><tr class='module-item'><td><a class="enum" href="enum.MouseScrollDelta.html" title='winit::MouseScrollDelta enum'>MouseScrollDelta</a></td><td class='docblock-short'><p>Describes a difference in the mouse scroll wheel state.</p>
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</td></tr><tr class='module-item'><td><a class="enum" href="enum.TouchPhase.html" title='winit::TouchPhase enum'>TouchPhase</a></td><td class='docblock-short'><p>Describes touch-screen input state.</p>
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</td></tr><tr class='module-item'><td><a class="enum" href="enum.VirtualKeyCode.html" title='winit::VirtualKeyCode enum'>VirtualKeyCode</a></td><td class='docblock-short'><p>Symbolic name for a keyboard key.</p>
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</td></tr><tr class='module-item'><td><a class="enum" href="enum.WindowEvent.html" title='winit::WindowEvent enum'>WindowEvent</a></td><td class='docblock-short'><p>Describes an event from a <code>Window</code>.</p>
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</td></tr></table><h2 id='types' class='section-header'><a href="#types">Type Definitions</a></h2>
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<table><tr class='module-item'><td><a class="type" href="type.AxisId.html" title='winit::AxisId type'>AxisId</a></td><td class='docblock-short'><p>Identifier for a specific analog axis on some device.</p>
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</td></tr><tr class='module-item'><td><a class="type" href="type.ButtonId.html" title='winit::ButtonId type'>ButtonId</a></td><td class='docblock-short'><p>Identifier for a specific button on some device.</p>
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</td></tr><tr class='module-item'><td><a class="type" href="type.ScanCode.html" title='winit::ScanCode type'>ScanCode</a></td><td class='docblock-short'><p>Hardware-dependent keyboard scan code.</p>
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</td></tr></table></section><section id="search" class="content hidden"></section><section class="footer"></section><aside id="help" class="hidden"><div><h1 class="hidden">Help</h1><div class="shortcuts"><h2>Keyboard Shortcuts</h2><dl><dt><kbd>?</kbd></dt><dd>Show this help dialog</dd><dt><kbd>S</kbd></dt><dd>Focus the search field</dd><dt><kbd>↑</kbd></dt><dd>Move up in search results</dd><dt><kbd>↓</kbd></dt><dd>Move down in search results</dd><dt><kbd>↹</kbd></dt><dd>Switch tab</dd><dt><kbd>⏎</kbd></dt><dd>Go to active search result</dd><dt><kbd>+</kbd></dt><dd>Expand all sections</dd><dt><kbd>-</kbd></dt><dd>Collapse all sections</dd></dl></div><div class="infos"><h2>Search Tricks</h2><p>Prefix searches with a type followed by a colon (e.g., <code>fn:</code>) to restrict the search to a given type.</p><p>Accepted types are: <code>fn</code>, <code>mod</code>, <code>struct</code>, <code>enum</code>, <code>trait</code>, <code>type</code>, <code>macro</code>, and <code>const</code>.</p><p>Search functions by type signature (e.g., <code>vec -> usize</code> or <code>* -> vec</code>)</p><p>Search multiple things at once by splitting your query with comma (e.g., <code>str,u8</code> or <code>String,struct:Vec,test</code>)</p></div></div></aside><script>window.rootPath = "../";window.currentCrate = "winit";</script><script src="../aliases.js"></script><script src="../main.js"></script><script defer src="../search-index.js"></script></body></html>
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