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use crate::util::vertex_3d::{Vertex3D};
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use std::sync::Arc;
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use std::collections::HashMap;
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use crate::canvas::canvas_state::{Drawable, CanvasTextureHandle, CanvasImageHandle};
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use crate::canvas::canvas_text::CanvasFontHandle;
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use crate::canvas::shader::text_shader::GlyphInstance;
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///
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pub struct CanvasFrame {
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pub colored_drawables: Vec<Vertex3D>,
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pub textured_drawables: HashMap<Arc<CanvasTextureHandle>, Vec<Vec<Vertex3D>>>,
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pub image_drawables: HashMap<Arc<CanvasImageHandle>, Vec<Vec<Vertex3D>>>,
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pub text_drawables: HashMap<Arc<CanvasFontHandle>, Vec<GlyphInstance>>
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}
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impl CanvasFrame {
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/// Creates a bare canvas frame with empty accumulators
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pub fn new() -> CanvasFrame {
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CanvasFrame {
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colored_drawables: vec![],
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textured_drawables: Default::default(),
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image_drawables: Default::default(),
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text_drawables: Default::default()
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}
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}
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// TODO: Fix this for text and fonts
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/// Accumulates the drawables collected Vertex2D's
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pub fn draw(&mut self, drawable: &dyn Drawable) {
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match drawable.get_texture_handle() {
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Some(handle) => {
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self.textured_drawables
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.entry(handle.clone())
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.or_insert(Vec::new())
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.push(drawable.collect());
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}
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None => {
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match drawable.get_image_handle() {
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Some(handle) => {
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self.image_drawables
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.entry(handle.clone())
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.or_insert(Vec::new())
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.push(drawable.collect());
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}
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None => {
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self.colored_drawables.extend(drawable.collect());
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}
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}
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}
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}
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}
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}
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