going to abstract the events like I did for the vkcaster

master
mitchellhansen 4 years ago
parent f1d60493f4
commit 0cce359c28

@ -7,7 +7,7 @@ use crate::canvas::managed::handles::{CanvasTextureHandle, CanvasImageHandle, Ca
use vulkano::pipeline::vertex::Vertex;
use std::any::Any;
use crate::VertexTypes;
use vulkano::sync::Event;
use winit::event::Event;
/// Trait which may be inherited by objects that wish to be drawn to the screen
pub trait Drawable {
@ -15,8 +15,8 @@ pub trait Drawable {
}
/// Trait which may be inherited by objects that wish to receive events
pub trait Eventable {
fn notify(&self, event: &Event) -> ();
pub trait Eventable<T> {
fn notify(&mut self, event: &Event<T>) -> ();
}
/// Accumulator for Vectors of VertexTypes

@ -3,78 +3,89 @@ use crate::canvas::*;
use crate::canvas::managed::handles::{CanvasFontHandle, CanvasImageHandle, CanvasTextureHandle, Handle};
use crate::canvas::canvas_frame::{Drawable, Eventable};
use crate::util::vertex::{VertexTypes, TextureVertex3D, Vertex3D};
use winit::event::{DeviceEvent, MouseButton, ElementState, Event};
use winit::event::{DeviceEvent, MouseButton, ElementState, Event, WindowEvent};
///
#[derive(Debug, Clone)]
pub struct Sprite {
pub verts: VertexTypes,
verts: VertexTypes,
position: (f32, f32),
size: (f32, f32),
depth: f32,
texture_handle: Arc<CanvasTextureHandle>,
}
/// Container class which implements drawable.
impl Sprite {
///
pub fn new(position: (f32, f32),
size: (f32, f32),
depth: u32,
texture_handle: Arc<CanvasTextureHandle>) -> Sprite {
let normalized_depth = (depth as f32 / 255.0);
let verts = vec![
fn generate_verts(position: (f32, f32), size: (f32, f32), depth: f32,) -> Vec<TextureVertex3D> {
vec![
TextureVertex3D {
v_position: [position.0, position.1, normalized_depth], // top left
v_position: [position.0, position.1, depth], // top left
ti_position: [-0.0, -0.0],
},
TextureVertex3D {
v_position: [position.0, position.1 + size.1, normalized_depth], // bottom left
v_position: [position.0, position.1 + size.1, depth], // bottom left
ti_position: [-0.0, 1.0],
},
TextureVertex3D {
v_position: [position.0 + size.0, position.1 + size.1, normalized_depth], // bottom right
v_position: [position.0 + size.0, position.1 + size.1, depth], // bottom right
ti_position: [1.0, 1.0],
},
TextureVertex3D {
v_position: [position.0, position.1, normalized_depth], // top left
v_position: [position.0, position.1, depth], // top left
ti_position: [-0.0, -0.0],
},
TextureVertex3D {
v_position: [position.0 + size.0, position.1 + size.1, normalized_depth], // bottom right
v_position: [position.0 + size.0, position.1 + size.1, depth], // bottom right
ti_position: [1.0, 1.0],
},
TextureVertex3D {
v_position: [position.0 + size.0, position.1, normalized_depth], // top right
v_position: [position.0 + size.0, position.1, depth], // top right
ti_position: [1.0, -0.0],
},
];
]
}
///
pub fn new(position: (f32, f32),
size: (f32, f32),
depth: u32,
texture_handle: Arc<CanvasTextureHandle>) -> Sprite {
let normalized_depth = (depth as f32 / 255.0);
Sprite {
verts: VertexTypes::TextureType(verts, texture_handle),
verts: VertexTypes::TextureType(Sprite::generate_verts(position, size, normalized_depth), texture_handle.clone()),
position: position,
size: size,
depth: normalized_depth,
texture_handle: texture_handle.clone(),
}
}
}
impl Drawable for Sprite {
fn get(&self) -> VertexTypes {
self.verts.clone()
VertexTypes::TextureType(Sprite::generate_verts(self.position, self.size, self.depth), self.texture_handle.clone())
}
}
impl Eventable<T> for Sprite {
fn notify<T>(&self, event: &Event<T>) -> () {
impl<T> Eventable<T> for Sprite {
fn notify(&mut self, event: &Event<T>) -> () {
match event {
Event::DeviceEvent { event: DeviceEvent::Button{button, state }, .. } => {
match button.id.unwrap() {
Event::WindowEvent { event: WindowEvent::MouseInput{ device_id, state, button, modifiers }, .. } => {
match button {
MouseButton::Left => {
if state.state == ElementState::Pressed {
// processor.save_edges_image();
if *state == ElementState::Pressed {
self.position = (self.position.0, self.position.1 + 0.1);
}
},
_ => ()
_ => {
}
}
}
_ => {}

@ -23,7 +23,7 @@ use winit::event_loop::{EventLoop, ControlFlow};
use winit::platform::unix::WindowBuilderExtUnix;
use winit::window::WindowBuilder;
use crate::canvas::canvas_frame::{CanvasFrame, Drawable};
use crate::canvas::canvas_frame::{CanvasFrame, Drawable, Eventable};
use crate::canvas::managed::handles::{CanvasFontHandle, CanvasTextureHandle, Handle};
use crate::compute::compu_frame::CompuFrame;
use crate::compute::managed::handles::{CompuBufferHandle, CompuKernelHandle};
@ -114,7 +114,7 @@ pub fn main() {
//let font_handle : Arc<CanvasFontHandle> =
// processor.get_font_handle(String::from("sansation.ttf")).unwrap();
let funky_sprite = Sprite::new((0.0, 0.5), (0.5, 0.5), 0, funky_handle.clone());
let mut funky_sprite = Sprite::new((0.0, 0.5), (0.5, 0.5), 0, funky_handle.clone());
let sfml_sprite = Sprite::new((0.0, -0.5), (0.5, 0.5), 1, sfml_handle.clone());
let rect = Rect::new((-0.5, -0.5), (0.5, 0.5), 1);
@ -200,11 +200,14 @@ pub fn main() {
_ => ()
}
}
// Event::DeviceEvent { event: DeviceEvent::Button(mouse_input), .. } => {
// mouse_xy.x
// },
_ => ()
}
match event {
_ => {
funky_sprite.notify(&event);
}
}
});
drop(l);

Loading…
Cancel
Save