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@ -42,27 +42,18 @@ pub struct EntState<'a> {
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fn main() {
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let loader = Loader::new();
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let loader = Loader::new();
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let mut state = EntState {
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dynamic_entities: Rc::new(RefCell::new(Vec::new())),
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static_entities : Rc::new(RefCell::new(Vec::new()))
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static_entities: Rc::new(RefCell::new(Vec::new()))
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};
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{
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loader.read_static_entities(String::from("static_entities.txt"), &state);
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state.dynamic_entities.borrow_mut().push(Sprite::new());
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// sp.set_texture(&spritesheet_text, false);
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// sp.set_texture_rect(&util::grab_sheet_rec(String::from("blockBrown.png"), &spritesheet_desc));
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// sp.set_position((64.0, 64.0));
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return;
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// let mut block_sprite2 = Sprite::new();
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// block_sprite2.set_texture(&spritesheet_text, false);
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// block_sprite2.set_texture_rect(&util::grab_sheet_rec(String::from("blockBrown.png"), &spritesheet_desc));
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// block_sprite2.set_position((128.0, 64.0));
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let mut state_borrow = &state;
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loader.read_static_entities(String::from("static_entities.txt"), state_borrow);
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}
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let static_sprites: Vec<(&Sprite, AABB<f64>)> = vec![
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// (
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@ -101,7 +92,7 @@ fn main() {
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// sprite.set_texture_rect(&util::grab_sheet_rec(String::from("playerBlue_stand.png"), &spritesheet_desc));
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let mut window = RenderWindow::new(
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(500, 500),
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(512, 512),
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"Custom drawable",
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Style::CLOSE,
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&Default::default(),
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@ -183,6 +174,11 @@ fn main() {
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window.draw(&player);
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window.draw(&collision_sprite);
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for ent in state.static_entities.borrow().iter() {
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window.draw(ent);
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}
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if interferences.len() == 0 {
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// window.draw(&block_sprite);
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// window.draw(&block_sprite2);
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