diff --git a/src/canvas.rs b/src/canvas.rs index 51c17752..8649c229 100644 --- a/src/canvas.rs +++ b/src/canvas.rs @@ -486,7 +486,7 @@ impl CanvasState { // Specify the color to clear the framebuffer with i.e. blue let clear_values = vec!( ClearValue::Float([0.0, 0.0, 1.0, 1.0]), - ClearValue::DepthStencil((1.0, 1)), + ClearValue::DepthStencil((1.0, 0)), ); let mut command_buffer = command_buffer.begin_render_pass( diff --git a/src/canvas_shader.rs b/src/canvas_shader.rs index 1d9d8c75..8e218a94 100644 --- a/src/canvas_shader.rs +++ b/src/canvas_shader.rs @@ -118,13 +118,13 @@ impl CanvasShader { depth_write: true, depth_bounds_test: DepthBounds::Disabled, stencil_front: Stencil { - compare: Compare::Always, + compare: Compare::Equal, pass_op: StencilOp::Invert, fail_op: StencilOp::Invert, - depth_fail_op: StencilOp::Invert, - compare_mask: Some(u32::max_value()), - write_mask: Some(u32::max_value()), - reference: Some(u32::max_value()), + depth_fail_op: StencilOp::Keep, + compare_mask: Some(0x01), + write_mask: Some(0xFF), + reference: Some(0x01), }, stencil_back: Default::default() };