running again

master
mitchellhansen 5 years ago
parent 21c7801fc8
commit 5551581a3e

@ -6,10 +6,8 @@ edition = "2018"
[dependencies]
sfml = "0.14.0"
quick-xml = "0.14.0"
cgmath = "0.17.0"
simple-stopwatch="0.1.4"
ncollide2d = "0.19.1"
nalgebra = "0.18.0"
image = "0.21.2"
rand = "0.6.5"

@ -5,7 +5,6 @@
extern crate cgmath;
extern crate image;
extern crate nalgebra as na;
extern crate quick_xml;
extern crate rand;
extern crate sfml;
extern crate time;
@ -43,18 +42,17 @@ use vulkano::sync::GpuFuture;
mod slider;
mod timer;
mod input;
mod util;
mod vkprocessor;
fn main() {
let instance = Instance::new(None, &InstanceExtensions::none(), None).unwrap();
let mut processor = vkprocessor::VkProcessor::new(&instance);
processor.compile_kernel();
processor.load_buffers();
processor.compile_kernel(String::from("simple-edge.compute"));
processor.load_buffers(String::from("test2.png"));
processor.run_kernel();
return;
processor.read_image();
processor.save_image();
let mut window = RenderWindow::new(
(900, 900),
@ -70,18 +68,16 @@ fn main() {
let xy = processor.xy;
let mut bg_texture = Texture::new(xy.0, xy.1).unwrap();
bg_texture.update_from_pixels(processor.image_buffer.as_slice(), xy.0, xy.1, 0, 0);
bg_texture.update_from_pixels(processor.read_image().as_slice(), xy.0, xy.1, 0, 0);
let mut background_sprite = Sprite::with_texture(&bg_texture);
background_sprite.set_position((0., 0.));
let mut slider = Slider::new(40.0, None);
let mut selected_colors = Vec::new();
selected_colors.push(RectangleShape::with_size(Vector2f::new(30.0, 30.0)));
let step_size: f32 = 0.005;
let mut elapsed_time: f32;
let mut delta_time: f32;
@ -128,10 +124,6 @@ fn main() {
window.draw(&background_sprite);
// for i in selected_colors {
//
// }
window.draw(&slider);

@ -1,76 +0,0 @@
use quick_xml::Reader;
use quick_xml::events::Event as xmlEvent;
use std::collections::HashMap;
use std::borrow::Cow;
use std::str::FromStr;
use sfml::graphics::IntRect;
pub fn read_spritesheet(filename: String) -> HashMap<String, HashMap<String, i32>> {
let mut reader = Reader::from_file(filename).unwrap();
reader.trim_text(true);
let mut buf = Vec::new();
let mut t : HashMap<String, HashMap<String, i32>> = HashMap::new();
loop {
match reader.read_event(&mut buf) {
Ok(xmlEvent::Start(ref e)) => {
match e.name() {
_ => (),
}
},
Ok(xmlEvent::Empty(d)) => {
let mut map_entry: HashMap<String, i32> = HashMap::new();
let mut name: String = String::new();
for i in d.attributes() {
let attr = i.expect("Couldn't grab attribute");
let key = String::from_utf8_lossy(attr.key);
if key == "name" {
let value = match attr.value {
Cow::Borrowed(r) => String::from_utf8_lossy(&r),
Cow::Owned(_) => break
};
name = value.to_string();
} else {
let value = match attr.value {
Cow::Borrowed(r) => String::from_utf8_lossy(&r),
Cow::Owned(_) => break
};
map_entry.insert(String::from(key), FromStr::from_str(&value[..]).expect(""));
}
}
t.insert(name,map_entry);
},
Ok(xmlEvent::Eof) => break,
_ => (),
}
// if we don't keep a borrow elsewhere, we can clear the buffer to keep memory usage low
buf.clear();
}
return t;
}
pub fn grab_sheet_rec(spritename: String, spritesheet: &HashMap<String, HashMap<String, i32>>) -> IntRect {
let block_desc = spritesheet.get(&spritename).expect("Can't load sprite");
IntRect::new(
*block_desc.get("x").unwrap(),
*block_desc.get("y").unwrap(),
*block_desc.get("width").unwrap(),
*block_desc.get("height").unwrap()
)
}

@ -58,19 +58,28 @@ impl<'a> VkProcessor<'a> {
}
pub fn compile_kernel(&mut self) {
let project_root = std::env::current_dir().expect("failed to get root directory");
pub fn compile_kernel(&mut self, filename: String) {
let project_root =
std::env::current_dir()
.expect("failed to get root directory");
let mut compute_path = project_root.clone();
compute_path.push(PathBuf::from("resources/shaders/simple-homogenize.compute"));
compute_path.push(PathBuf::from("resources/shaders/"));
compute_path.push(PathBuf::from(filename));
let shader =
sr::load_compute(compute_path)
.expect("Failed to compile");
let shader = sr::load_compute(compute_path).expect("Failed to compile");
let vulkano_entry = sr::parse_compute(&shader).expect("failed to parse");
let vulkano_entry =
sr::parse_compute(&shader)
.expect("failed to parse");
let x = unsafe {
vulkano::pipeline::shader::ShaderModule::from_words(self.device.clone(), &shader.compute)
}.unwrap();
// Compile the shader and add it to a pipeline
let pipeline = Arc::new({
unsafe {
ComputePipeline::new(self.device.clone(), &x.compute_entry_point(
@ -83,10 +92,17 @@ impl<'a> VkProcessor<'a> {
self.pipeline = Some(pipeline);
}
pub fn load_buffers(&mut self)
pub fn load_buffers(&mut self, image_filename: String)
{
let project_root =
std::env::current_dir()
.expect("failed to get root directory");
let img = image::open("resources/images/funky-bird.jpg").unwrap();
let mut compute_path = project_root.clone();
compute_path.push(PathBuf::from("resources/images/"));
compute_path.push(PathBuf::from(image_filename));
let img = image::open(compute_path).expect("Couldn't find image");
self.xy = img.dimensions();
@ -145,12 +161,14 @@ impl<'a> VkProcessor<'a> {
// Create the data descriptor set for our previously created shader pipeline
let mut set =
PersistentDescriptorSet::start(self.pipeline.clone().unwrap().clone(), 0)
.add_buffer(write_buffer).unwrap()
.add_buffer(write_buffer.clone()).unwrap()
.add_buffer(read_buffer).unwrap()
.add_buffer(settings_buffer).unwrap();
self.set = Some(Arc::new(set.build().unwrap()));
self.img_buffers.push(write_buffer);
}
pub fn run_kernel(&mut self) {

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