eventing will be slightly harder

a-star
mitchellhansen 4 years ago
parent e7bbf1f1db
commit 84999130bb

@ -58,7 +58,6 @@ impl CompuFrame {
buffer: Arc<CompuBufferHandle>,
kernel: Arc<CompuKernelHandle>,
images: &Images,
geom: Geometry,
) {
self.swapped_to_image.push((buffer, images.images.get(0).unwrap().clone(), kernel))

@ -24,7 +24,6 @@ pub struct CompuSystem;
impl<'a> System<'a> for CompuSystem {
type SystemData = (
WriteStorage<'a, Compu>,
WriteStorage<'a, Geometry>,
WriteStorage<'a, Images>,
Write<'a, PersistentState>, // delta_time, window size, etc.
Write<'a, VkProcessor>, // Renderer
@ -32,7 +31,6 @@ impl<'a> System<'a> for CompuSystem {
fn run(&mut self, (
mut compu_list,
mut geom_list,
mut image_list,
mut state,
mut vk_processor
@ -42,12 +40,11 @@ impl<'a> System<'a> for CompuSystem {
// compu_frame.add_with_image_swap(compute_buffer.clone(), compute_kernel.clone(), &compu_sprite1);
// compu_frame.add(compute_buffer.clone(), compute_kernel.clone());
for (compute_item, geom, image) in (&mut compu_list, &mut geom_list, &mut image_list).join() {
for (compute_item, image) in (&mut compu_list, &mut image_list).join() {
state.compu_frame.add_with_image_swap(
compute_item.buffers.get(0).unwrap().clone(),
compute_item.kernels.get(0).unwrap().clone(),
image,
geom.clone(),
);
}

@ -39,7 +39,7 @@ use crate::drawables::rect::Rect;
use crate::drawables::slider::Slider;
use crate::drawables::sprite::Sprite;
use crate::drawables::text::Text;
use crate::render_system::{Geometry, Images, Position, Render, RenderSystem, Textures};
use crate::render_system::{Geometry, Images, Position, RenderSystem, Textures};
use crate::util::load_raw;
use crate::util::timer::Timer;
use crate::util::tr_event::{TrEvent, TrEventExtension};
@ -54,6 +54,14 @@ pub mod canvas;
pub mod render_system;
pub mod compu_system;
#[derive(Debug, Clone)]
pub struct Evented {
subscribed: fn(event: TrEvent<TrEventExtension>),
}
impl Component for Evented {
type Storage = VecStorage<Self>;
}
#[derive(Default)]
pub struct PersistentState {
@ -68,17 +76,21 @@ struct EventSystem;
impl<'a> System<'a> for EventSystem {
type SystemData = (
Entities<'a>,
WriteStorage<'a, Evented>,
Write<'a, PersistentState>,
Write<'a, VkProcessor>,
Write<'a, Vec<TrEvent<TrEventExtension>>>
);
fn run(&mut self, (mut state, mut vk_processor, event_stack): Self::SystemData) {
fn run(&mut self, (entity, mut evented_list, mut state, mut vk_processor, event_stack): Self::SystemData) {
for (entity, evented) in (&*entity, &mut evented_list).join() {
}
}
}
pub fn main() {
//hprof::start_frame();
//let g = hprof::enter("vulkan preload");
@ -140,7 +152,6 @@ pub fn main() {
processor.get_texture_handle(String::from("sfml.png")).unwrap();
let mut world = World::new();
world.register::<Render>();
world.register::<Compu>();
world.register::<Position>();
world.register::<Geometry>();
@ -156,25 +167,21 @@ pub fn main() {
compu_frame: CompuFrame::new((0, 0)),
});
// and the thing that renders it
world.create_entity()
.with(Compu { kernels: vec![compute_kernel], buffers: vec![compute_buffer] })// just a drawable
.with(Geometry { size_x: 300.0, size_y: 300.0, rotation: 0.0 })
.with(Images { images: vec![compu_image.clone()], image_resolutions: vec![image_dimensions_u] })
.with(Position { x: 900.0, y: 900.0, z: 0 })
.with(Geometry { size_x: 600.0, size_y: 600.0, rotation: 0.0 })
.with(Images { images: vec![compu_image], image_resolutions: vec![image_dimensions_u] })
.build();
world.create_entity()
.with(Render { vertices: vec![] })// just a drawable
world.create_entity()// just a drawable
.with(Position { x: 0.0, y: 0.0, z: 0 })
.with(Geometry { size_x: 300.0, size_y: 300.0, rotation: 0.0 })
.with(Textures { textures: vec![funky_handle] })
.build();
world.create_entity()
.with(Render { vertices: vec![] })
.with(Position { x: 900.0, y: 900.0, z: 0 })
.with(Geometry { size_x: 600.0, size_y: 600.0, rotation: 0.0 })
.with(Images { images: vec![compu_image], image_resolutions: vec![image_dimensions_u] })
.build();
// call the run method for the following systems & deps
let mut dispatcher = DispatcherBuilder::new()

@ -31,15 +31,6 @@ impl Component for Geometry {
type Storage = VecStorage<Self>;
}
#[derive(Debug, Clone)]
pub struct Render {
pub vertices: Vec<VertexTypeContainer>,
}
impl Component for Render {
type Storage = VecStorage<Self>;
}
#[derive(Debug, Clone)]
pub struct Textures {
pub textures: Vec<Arc<CanvasTextureHandle>>,
@ -63,7 +54,6 @@ pub struct RenderSystem;
impl<'a> System<'a> for RenderSystem {
type SystemData = (
WriteStorage<'a, Render>,
WriteStorage<'a, Position>,
WriteStorage<'a, Geometry>,
WriteStorage<'a, Textures>,
@ -73,7 +63,6 @@ impl<'a> System<'a> for RenderSystem {
);
fn run(&mut self, (
mut vertices_list,
mut pos_list,
mut geom_list,
mut textures_list,
@ -86,7 +75,7 @@ impl<'a> System<'a> for RenderSystem {
// compu_frame.add_with_image_swap(compute_buffer.clone(), compute_kernel.clone(), &compu_sprite1);
// compu_frame.add(compute_buffer.clone(), compute_kernel.clone());
for (vertices, position, geometry, textures) in (&mut vertices_list, &mut pos_list, &mut geom_list, &mut textures_list).join() {
for (position, geometry, textures) in (&mut pos_list, &mut geom_list, &mut textures_list).join() {
// geom.pos_x += mv.vel_x * state.delta_time;
// geom.pos_y += mv.vel_y * state.delta_time;
@ -105,7 +94,7 @@ impl<'a> System<'a> for RenderSystem {
state.canvas_frame.add(textured_vertices);
}
for (vertices, position, geometry, images) in (&mut vertices_list, &mut pos_list, &mut geom_list, &mut images_list).join() {
for (position, geometry, images) in (&mut pos_list, &mut geom_list, &mut images_list).join() {
// geom.pos_x += mv.vel_x * state.delta_time;
// geom.pos_y += mv.vel_y * state.delta_time;

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