From 860ea2deab92e9f494cfa5112b4ff7cc8881c3b1 Mon Sep 17 00:00:00 2001 From: MitchellHansen Date: Thu, 24 Jan 2019 16:07:24 -0800 Subject: [PATCH] removed warnings --- src/main.rs | 34 ++++++++++++++++------------------ 1 file changed, 16 insertions(+), 18 deletions(-) diff --git a/src/main.rs b/src/main.rs index 6729c207..833afc22 100644 --- a/src/main.rs +++ b/src/main.rs @@ -1,4 +1,6 @@ - +#![allow(dead_code)] +#![allow(unused_variables)] +#![allow(unused_mut)] extern crate quick_xml; extern crate sfml; @@ -9,7 +11,7 @@ use quick_xml::events::Event as xmlEvent; use quick_xml::Reader; use sfml::graphics::{ CircleShape, Color, Drawable, - RectangleShape, RenderStates, + RenderStates, RenderTarget, RenderWindow, Shape, Transformable, }; @@ -18,20 +20,15 @@ use std::borrow::Cow; use std::collections::HashMap; use std::str::FromStr; use sfml::graphics::{ Texture, Sprite, IntRect}; -use cgmath::{InnerSpace, Vector2 }; -use std::time::SystemTime; -use std::time::UNIX_EPOCH; -use std::time::Instant; +use cgmath::{Vector2 }; use std::collections::HashSet; fn read_spritesheet(filename: String) -> HashMap> { let mut reader = Reader::from_file(filename).unwrap(); reader.trim_text(true); - let mut count = 0; let mut buf = Vec::new(); - let mut t : HashMap> = HashMap::new(); loop { @@ -61,14 +58,14 @@ fn read_spritesheet(filename: String) -> HashMap> { let value = match attr.value { Cow::Borrowed(r) => String::from_utf8_lossy(&r), - Cow::Owned(r) => break + Cow::Owned(_) => break }; name = value.to_lowercase() } else { let value = match attr.value { Cow::Borrowed(r) => String::from_utf8_lossy(&r), - Cow::Owned(r) => break + Cow::Owned(_) => break }; map_entry.insert(String::from(key), FromStr::from_str(&value[..]).expect("")); @@ -107,7 +104,7 @@ impl Timer { } fn elap_time(&mut self) -> f32 { - self.stopwatch.ms() + self.stopwatch.ms()/1000.0 } fn frame_time(&mut self) -> f32 { @@ -223,16 +220,17 @@ fn main() { ); let mut player = Player::new(); + let mut timer = Timer::new(); + let mut input = Input::new(); + let step_size: f32 = 0.005; - let mut frame_time: f32 = 0.0; - let mut elapsed_time: f32 = 0.0; - let mut delta_time: f32 = 0.0; + let mut elapsed_time: f32; + let mut delta_time: f32; let mut accumulator_time: f32 = 0.0; - let mut current_time: f32 = 0.0; + let mut current_time: f32 = timer.elap_time(); + - let mut timer = Timer::new(); - let mut input = Input::new(); while window.is_open() { @@ -262,7 +260,7 @@ fn main() { player.impulse(&Vector2::new(1.0, 0.0)); } - elapsed_time = timer.elap_time()/1000.0; + elapsed_time = timer.elap_time(); delta_time = elapsed_time - current_time; current_time = elapsed_time; if delta_time > 0.02 {