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@ -28,6 +28,7 @@ use vulkano::pipeline::ComputePipeline;
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use vulkano::sync::GpuFuture;
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use vulkano::sync;
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use std::sync::Arc;
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use std::fs;
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use crate::input::Input;
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use crate::slider::Slider;
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@ -118,6 +119,7 @@ impl<'t> Effect for Edge<'t> {
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"edge post-effect"
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}
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}
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// =================================================
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fn surrounding_pixels(x: u32, y: u32, img: &DynamicImage) -> Vec<image::Rgba<u8>> {
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@ -145,6 +147,7 @@ fn surrounding_pixels(x: u32, y: u32, img: &DynamicImage) -> Vec<image::Rgba<u8>
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fn main() {
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// Create the vulkan instance, device, and device queue
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let instance = Instance::new(None, &InstanceExtensions::none(), None).unwrap();
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let physical = PhysicalDevice::enumerate(&instance).next().unwrap();
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let queue_family = physical.queue_families().find(|&q| q.supports_compute()).unwrap();
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@ -153,9 +156,9 @@ fn main() {
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&DeviceExtensions::none(),
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[(queue_family, 0.5)].iter().cloned()).unwrap();
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let queue = queues.next().unwrap();
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println!("Device initialized");
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// Compile the shader and add it to a pipeline
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let pipeline = Arc::new({
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mod cs {
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vulkano_shaders::shader!{
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@ -167,47 +170,62 @@ fn main() {
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ComputePipeline::new(device.clone(), &shader.main_entry_point(), &()).unwrap()
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});
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// Load up the input image, determine some details
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let mut img = image::open("resources/images/funky-bird.jpg").unwrap();
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let xy = img.dimensions();
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let data_length = xy.0*xy.1*3;
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println!("Buffer length {}", data_length);
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{
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// Pull out the image data and place it in a sync'd CPU<->GPU buffer
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let data_buffer = {
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let mut buff = img.as_flat_samples().samples.iter();
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let mut buff = img.raw_pixels();
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let mut buff = buff.iter();
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let data_iter = (0 .. data_length).map(|n| *(buff.next().unwrap()));
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CpuAccessibleBuffer::from_iter(device.clone(), BufferUsage::all(), data_iter).unwrap()
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};
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// Create the data descriptor set for our previously created shader pipeline
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let set = Arc::new(PersistentDescriptorSet::start(pipeline.clone(), 0)
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.add_buffer(data_buffer.clone()).unwrap()
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.build().unwrap()
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);
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// The command buffer I think pretty much serves to define what runs where for how many times
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let command_buffer = AutoCommandBufferBuilder::primary_one_time_submit(device.clone(), queue.family()).unwrap()
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.dispatch([1024, 1, 1], pipeline.clone(), set.clone(), ()).unwrap()
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.build().unwrap();
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// Create a future for running the command buffer and then just fence it
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let future = sync::now(device.clone())
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.then_execute(queue.clone(), command_buffer).unwrap()
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.then_signal_fence_and_flush().unwrap();
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// I think this is redundant and returns immediately
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future.wait(None).unwrap();
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let data_buffer_content = data_buffer.read().unwrap();
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for x in 0 .. xy.0 - 1 {
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for y in 0 .. xy.1 - 1 {
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// The buffer is sync'd so we can just read straight from the handle
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let data_buffer_content = data_buffer.read().unwrap();
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let r = data_buffer_content[((xy.0 * y + x) * 3 + 0) as usize];
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let g = data_buffer_content[((xy.0 * y + x) * 3 + 1) as usize];
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let b = data_buffer_content[((xy.0 * y + x) * 3 + 2) as usize];
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//let a = data_buffer_content[((xy.0 * y + x) * 4 + 3) as usize];
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//
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for x in 0 .. xy.0 {
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for y in 0 .. xy.1 {
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let r = data_buffer_content[((xy.0 * y + x) * 3 + 0) as usize] as u8;
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let g = data_buffer_content[((xy.0 * y + x) * 3 + 1) as usize] as u8;
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let b = data_buffer_content[((xy.0 * y + x) * 3 + 2) as usize] as u8;
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// let a = data_buffer_content[((xy.0 * y + x) * 4 + 3) as usize] as u8;
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let old = img.get_pixel(x, y);
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img.put_pixel(x, y, image::Rgba([r, g, b, 255]));
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img.put_pixel(x, y, image::Rgba([r, g, b, 0]));
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}
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}
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}
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img.save("output.jpg");
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fs::remove_file("output.jpg");
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img.save("output14.jpg");
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return;
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println!("Starting");
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@ -224,6 +242,7 @@ fn main() {
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//==========================================
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let font = Font::from_file("resources/fonts/sansation.ttf").unwrap();
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let mut bg_texture = Texture::from_file("resources/images/sfml.png").unwrap();
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bg_texture.set_smooth(true);
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@ -291,7 +310,7 @@ fn main() {
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window.clear(&Color::BLACK);
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window.draw(effects[current].as_drawable());
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// window.draw(effects[current].as_drawable());
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window.draw(&slider);
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window.display();
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