Commit Graph

198 Commits (369a3058173bd4c5a09c3677cc240841703214f2)
 

Author SHA1 Message Date
mitchellhansen 1597f0e380 Sorta want this type of API, but, CanvasFrame would be tied to a single type... 5 years ago
mitchellhansen 0c1f513225 going to save here. re-evaluating drawable now that runtimevertexdef is in 5 years ago
mitchellhansen 1fde36e42c fixed the glyph panic, this still is very wrong 5 years ago
mitchellhansen f3f52becb4 bringing docs up to date 5 years ago
mitchellhansen 8fcd26063a moved around the file heirarchy to make these handles safer 5 years ago
mitchellhansen bb5617420e weird old canvas version hanging around 5 years ago
mitchellhansen 4b8fffc6bf documenting 5 years ago
mitchellhansen da836f318e hacked in enough to actually push the errors out to the load_font function 5 years ago
mitchellhansen 2bc9ebdc6b add doc 5 years ago
mitchellhansen dcc0df955e . 5 years ago
mitchellhansen a3ce819cd9 compiles 5 years ago
mitchellhansen 83a5e9b997 lots of refactoring for the dynamic vertex in addition to planning out documentation 5 years ago
mitchellhansen 8db858b29a documenting 5 years ago
mitchellhansen 629a513dfc . 5 years ago
mitchellhansen 11701542e2 working on dynamic v's 5 years ago
mitchellhansen 8a83a1f12a Getting back up to date 5 years ago
mitchellhansen 88b078d1ff updated flow chart 6 years ago
mitchellhansen f1e8990dba compiles. Need a good hard think to see what this interface is going to look like 6 years ago
mitchellhansen ffa04d0bb1 doing some hardcore storming on this dynamic vertex situation 6 years ago
mitchellhansen c4b20bcd79 Added template dynamic vertex. 6 years ago
mitchellhansen 554e8d551e Got the vertex definition into the load function. Which is something 6 years ago
mitchellhansen 595937d68f in the middle of expirimenting with was to implement this drawable api 6 years ago
mitchellhansen 1551a53d1e piping everything through. Almost done 6 years ago
mitchellhansen e5ba27c353 diagramming out what I want to do here. CanvasFont will live with the buffers. Need to figure out how and where I'm going to query the font data for rendering 6 years ago
mitchellhansen b1b081af87 working through the pipeline I have going on for the text stuff 6 years ago
mitchellhansen 86eb27f86d getting the canvasframe set up for text 6 years ago
mitchellhansen e4a9170515 compiles 6 years ago
mitchellhansen 2fa08bf99e refactoring out shaders 6 years ago
mitchellhansen 77d30591e6 still working on getiting these shaders to a usable API 6 years ago
mitchellhansen 1a247e482a breaking out the shader 6 years ago
mitchellhansen 5a888a4163 hitting this damn shader module again. Very unergonomic interface with the fact that the entry point doesn't just own the shadermodule 6 years ago
mitchellhansen 3db8eaf006 refactoring the shader container. To Trait or not to Trait? Probably Trait 6 years ago
mitchellhansen 34c23eebc0 moved to rust style file tree 6 years ago
mitchellhansen fa2c9397bf I need to impl a private module so I can have a private get_paths 6 years ago
mitchellhansen 5462566396 in a stroke of genius (total luck) I have gotten a stencil buffer which culls pixels 6 years ago
mitchellhansen 54fff9a4e9 stencil buffer is added, but not working for invert 6 years ago
mitchellhansen 038eedeb97 brought back to a compiling state 6 years ago
mitchellhansen 89fc974d3c some mishmash brainstorming on adding text rendering. Going to use inverted stencil buffer + glyph path method 6 years ago
mitchellhansen b13a834475 fiddling with text rendering 6 years ago
mitchellhansen df2543bc8d fixed depth buffering for images 6 years ago
mitchellhansen f6adbd80d1 depth buffer compiles and switched to 3d vertices 6 years ago
mitchellhansen 73456dc58d multi texturing works 6 years ago
mitchellhansen 5f2092ef21 fixed 0,1 coord issue. Going to test multiple vertex buffers now 6 years ago
mitchellhansen 9043c2cd3c removed the colored vertex and combined into one. Half fixed texturing. Fully fixed images and compute swapping 6 years ago
mitchellhansen e8507f9dfc Fixed a particularly nasty typo bug. Added more moving sprites. Will need to examine order of draw commands. Need to fix the size/8 for misaligned data. 6 years ago
mitchellhansen 709a617cd1 somehow lost texturing need to look back 6 years ago
mitchellhansen bf3abfe29d more documentation. Image base impl 6 years ago
Mitchell e8ddb67b9e
Merge pull request from MitchellHansen/debugging 6 years ago
mitchellhansen 26b73c48a8 working on docs 6 years ago
mitchellhansen 314fa3e4af Workgroup sizes of 8 along with reducing the amount of work groups improves performance 20x 6 years ago