mitchellhansen
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b3e092e25a
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Piping just the vertex glyph representation first to test the stencil buffer
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5 years ago |
mitchellhansen
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bb8144bb01
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compute is back in. Crashing the nvidia driver on buffer operations in the kernel....
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5 years ago |
mitchellhansen
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5f2092ef21
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fixed 0,1 coord issue. Going to test multiple vertex buffers now
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5 years ago |
mitchellhansen
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9043c2cd3c
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removed the colored vertex and combined into one. Half fixed texturing. Fully fixed images and compute swapping
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5 years ago |
mitchellhansen
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e8507f9dfc
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Fixed a particularly nasty typo bug. Added more moving sprites. Will need to examine order of draw commands. Need to fix the size/8 for misaligned data.
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5 years ago |
mitchellhansen
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314fa3e4af
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Workgroup sizes of 8 along with reducing the amount of work groups improves performance 20x
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5 years ago |
mitchellhansen
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9135d9ec84
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minimal example of 15ms lag
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5 years ago |
mitchellhansen
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982e2ad517
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initial impl of get image set
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5 years ago |
mitchellhansen
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e476cb2e4e
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It was the gamma being wrong. Interesting how much different this is working than SFML+OpenCL
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6 years ago |
mitchellhansen
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5928eb5dde
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getting close, something wrong with copying the buffer. Probably the format that I've selected
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6 years ago |
mitchellhansen
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b2b486be84
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so that didn't do what I wanted, essentially a pixelate shader ATM
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6 years ago |