mitchellhansen
|
5f2092ef21
|
fixed 0,1 coord issue. Going to test multiple vertex buffers now
|
5 years ago |
mitchellhansen
|
9043c2cd3c
|
removed the colored vertex and combined into one. Half fixed texturing. Fully fixed images and compute swapping
|
5 years ago |
mitchellhansen
|
e8507f9dfc
|
Fixed a particularly nasty typo bug. Added more moving sprites. Will need to examine order of draw commands. Need to fix the size/8 for misaligned data.
|
5 years ago |
mitchellhansen
|
314fa3e4af
|
Workgroup sizes of 8 along with reducing the amount of work groups improves performance 20x
|
5 years ago |
mitchellhansen
|
9135d9ec84
|
minimal example of 15ms lag
|
5 years ago |
mitchellhansen
|
982e2ad517
|
initial impl of get image set
|
5 years ago |
mitchellhansen
|
e476cb2e4e
|
It was the gamma being wrong. Interesting how much different this is working than SFML+OpenCL
|
5 years ago |
mitchellhansen
|
5928eb5dde
|
getting close, something wrong with copying the buffer. Probably the format that I've selected
|
5 years ago |
mitchellhansen
|
b2b486be84
|
so that didn't do what I wanted, essentially a pixelate shader ATM
|
5 years ago |