mitchellhansen
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f6adbd80d1
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depth buffer compiles and switched to 3d vertices
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5 years ago |
mitchellhansen
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9043c2cd3c
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removed the colored vertex and combined into one. Half fixed texturing. Fully fixed images and compute swapping
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5 years ago |
mitchellhansen
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9135d9ec84
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minimal example of 15ms lag
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5 years ago |
mitchellhansen
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0be20eb959
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removed the extra stuff from the kernels. Having some issues with the layouts not agreeing with the set size...
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5 years ago |
mitchellhansen
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28878dc345
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fixed minor regression, cleaned up source tree
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5 years ago |
mitchellhansen
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1f33d96ae5
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Added sprite and better vertex format. works, but now I lost texturing
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5 years ago |
mitchellhansen
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26410b78a2
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Got something working. Need to test and verify I'm getting the data from the compute kernel
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5 years ago |
mitchellhansen
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937b4fc8ca
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added texture. looks like copying the one from the compute output isn't going to totally work out of the box
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5 years ago |