mitchellhansen
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f6adbd80d1
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depth buffer compiles and switched to 3d vertices
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5 years ago |
mitchellhansen
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5f2092ef21
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fixed 0,1 coord issue. Going to test multiple vertex buffers now
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5 years ago |
mitchellhansen
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9043c2cd3c
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removed the colored vertex and combined into one. Half fixed texturing. Fully fixed images and compute swapping
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5 years ago |
mitchellhansen
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3f14555c99
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texturing works, next will be images
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5 years ago |
mitchellhansen
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0357296771
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more refactoring, compiles.
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5 years ago |
mitchellhansen
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a3607ebc7d
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Most of the compute side is mocked up and compiling.
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5 years ago |
mitchellhansen
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9b8d5cd828
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have the api of the compu somewhat figured out. Need to weigh my options on texture, buffer, and image handles and how I'm going to get them from the vkprocessor
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5 years ago |
mitchellhansen
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c39994a7ae
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more brainstorming on how spriting and computing is going to work
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5 years ago |
mitchellhansen
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be20f3ae2a
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sprites are working, but the implementation is pretty bad
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5 years ago |
mitchellhansen
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0be20eb959
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removed the extra stuff from the kernels. Having some issues with the layouts not agreeing with the set size...
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5 years ago |
mitchellhansen
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dfd4cbb6a2
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Moved the framebuffer gen to the canvas. Cleaned up a lot of unused imports
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5 years ago |
mitchellhansen
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2207c41956
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Brainstorming the design.
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5 years ago |
mitchellhansen
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c5b3c29ad4
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in the midst of a very messy refactor of the way i build the command buffer
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5 years ago |
mitchellhansen
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1f33d96ae5
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Added sprite and better vertex format. works, but now I lost texturing
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5 years ago |