#![allow(dead_code)] #![allow(unused_variables)] #![allow(unused_mut)] extern crate quick_xml; extern crate sfml; extern crate cgmath; mod timer; mod player; mod input; mod util; mod entstate; mod resources; mod collision; use crate::player::Player; use crate::timer::Timer; use crate::input::Input; use crate::entstate::EntState; use crate::resources::Resources; use crate::collision::Collision; extern crate nalgebra as na; extern crate ncollide2d; use sfml::graphics::{ Color, RenderTarget, RenderWindow, }; use sfml::window::{ Event, Key, Style}; use sfml::system::Vector2 as sfVec2; fn main() { let mut resources = Resources::new(); let mut collision = Collision::new(); let mut state = EntState::new(); state.read_static_entities(String::from("static_entities.txt"), &resources); //state.read_static_entities(String::from("static_entities.txt"), &resources); //state.read_dynamic_entities(String::from("dynamic_entities.txt")); //state.gen_bvt(); let mut window = RenderWindow::new( (512, 512), "Custom drawable", Style::CLOSE, &Default::default(), ); let mut player = Player::new(); let mut timer = Timer::new(); let mut input = Input::new(); let step_size: f32 = 0.005; let mut elapsed_time: f32; let mut delta_time: f32; let mut accumulator_time: f32 = 0.0; let mut current_time: f32 = timer.elap_time(); while window.is_open() { while let Some(event) = window.poll_event() { match event { Event::Closed => return, Event::KeyPressed { code, .. } => { if code == Key::Escape { return; } } _ => {} } input.ingest(&event) } if input.is_held(Key::W) { player.impulse(&sfVec2::new(0.0, -1.0)); } if input.is_held(Key::A) { player.impulse(&sfVec2::new(-1.0, 0.0)); } if input.is_held(Key::S) { player.impulse(&sfVec2::new(0.0, 1.0)); } if input.is_held(Key::D) { player.impulse(&sfVec2::new(1.0, 0.0)); } elapsed_time = timer.elap_time(); delta_time = elapsed_time - current_time; current_time = elapsed_time; if delta_time > 0.02 { delta_time = 0.02; } accumulator_time += delta_time; while (accumulator_time - step_size) >= step_size { accumulator_time -= step_size; } // // intersection test // let mut interferences = Vec::new(); // { // // Get the AABB bounding box // let (bv, _) = player.future_bounding_aabb(delta_time); // let mut thing = BoundingVolumeInterferencesCollector::new(&bv, &mut interferences); // bvt.visit(&mut thing); // } // // let collision_rect = player.collision(&interferences, delta_time); player.update(delta_time); // // let mut collision_sprite = RectangleShape::new(); // collision_sprite.set_position((collision_rect.left, collision_rect.top)); // collision_sprite.set_size((collision_rect.width, collision_rect.height)); window.clear(&Color::BLACK); window.draw(&player); //window.draw(&collision_sprite); // for ent in state.static_entities.get_mut().iter() { // window.draw(ent); // } // // for ent in state.dynamic_entities.get_mut().iter() { // window.draw(ent); // } window.display(); } }