Content-Type: text/x-zim-wiki Wiki-Format: zim 0.4 Creation-Date: 2020-02-03T23:57:15-08:00 ====== CanvasFrame ====== [[/doc/sfml_rust/canvas/canvas_frame/struct.CanvasFrame.html|Documentation]] ===== Details ===== Canvas frame is at it's core, an accumulator of meta data to draw to the screen. At the moment it is split up into these groups: * Colored items like non-textured sprites are just a list of triangles, simple vertices. @todo * Textured are grouped by their texture handle. Currently implemented as a list of lists of vertices. I don't think the vertices need to be grouped by sprite as long as they are triangle lists with texture coords included in the definition * Images are just the same as Textured * Text is a simple Font->Glyph lookup. XY coords of the font and the ASCII code {{{code: lang="rust" linenumbers="True" colored_drawables: Vec textured_drawables: HashMap, Vec>> image_drawables: HashMap, Vec>> text_drawables: HashMap, Vec> }}} ===== Future ===== I like this immediate interface for this simple style of UI and drawing. @todo finish this Now. The CanvasFrame is closely coupled with the Drawable trait, the object which allows CanvasFrame to ingest all drawable object on a single interface Drawable needs a few things: Handle to the Texture or Image it is using Vertices describing it (vertices will be character data for text) Instances? The handle is queiried and then turned into a descriptor set in the draw_commands. -------------------- ===== Data ===== **Borrowed:** **Owns:** --------------------