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use super::{log, log1p, sqrt}; const LN2: f64 = 0.693147180559945309417232121458176568; /* 0x3fe62e42, 0xfefa39ef*/ /// Inverse hyperbolic cosine (f64) /// /// Calculates the inverse hyperbolic cosine of `x`. /// Is defined as `log(x + sqrt(x*x-1))`. /// `x` must be a number greater than or equal to 1. pub fn acosh(x: f64) -> f64 { let u = x.to_bits(); let e = ((u >> 52) as usize) & 0x7ff; /* x < 1 domain error is handled in the called functions */ if e < 0x3ff + 1 { /* |x| < 2, up to 2ulp error in [1,1.125] */ return log1p(x - 1.0 + sqrt((x - 1.0) * (x - 1.0) + 2.0 * (x - 1.0))); } if e < 0x3ff + 26 { /* |x| < 0x1p26 */ return log(2.0 * x - 1.0 / (x + sqrt(x * x - 1.0))); } /* |x| >= 0x1p26 or nan */ return log(x) + LN2; }