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use super::{log1pf, logf, sqrtf}; const LN2: f32 = 0.693147180559945309417232121458176568; /// Inverse hyperbolic cosine (f32) /// /// Calculates the inverse hyperbolic cosine of `x`. /// Is defined as `log(x + sqrt(x*x-1))`. /// `x` must be a number greater than or equal to 1. pub fn acoshf(x: f32) -> f32 { let u = x.to_bits(); let a = u & 0x7fffffff; if a < 0x3f800000 + (1 << 23) { /* |x| < 2, invalid if x < 1 or nan */ /* up to 2ulp error in [1,1.125] */ return log1pf(x - 1.0 + sqrtf((x - 1.0) * (x - 1.0) + 2.0 * (x - 1.0))); } if a < 0x3f800000 + (12 << 23) { /* |x| < 0x1p12 */ return logf(2.0 * x - 1.0 / (x + sqrtf(x * x - 1.0))); } /* x >= 0x1p12 */ return logf(x) + LN2; }