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use super::fabsf::fabsf;
use super::sqrt::sqrt;
const PIO2: f64 = 1.570796326794896558e+00;
const P_S0: f32 = 1.6666586697e-01;
const P_S1: f32 = -4.2743422091e-02;
const P_S2: f32 = -8.6563630030e-03;
const Q_S1: f32 = -7.0662963390e-01;
#[inline]
fn r(z: f32) -> f32 {
let p = z * (P_S0 + z * (P_S1 + z * P_S2));
let q = 1. + z * Q_S1;
p / q
}
#[inline]
#[cfg_attr(all(test, assert_no_panic), no_panic::no_panic)]
pub fn asinf(mut x: f32) -> f32 {
let x1p_120 = f64::from_bits(0x3870000000000000);
let hx = x.to_bits();
let ix = hx & 0x7fffffff;
if ix >= 0x3f800000 {
if ix == 0x3f800000 {
return ((x as f64) * PIO2 + x1p_120) as f32;
}
return 0. / (x - x);
}
if ix < 0x3f000000 {
if (ix < 0x39800000) && (ix >= 0x00800000) {
return x;
}
return x + x * r(x * x);
}
let z = (1. - fabsf(x)) * 0.5;
let s = sqrt(z as f64);
x = (PIO2 - 2. * (s + s * (r(z) as f64))) as f32;
if (hx >> 31) != 0 {
-x
} else {
x
}
}