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use super::scalbnf;
const HALF: [f32; 2] = [0.5, -0.5];
const LN2_HI: f32 = 6.9314575195e-01;
const LN2_LO: f32 = 1.4286067653e-06;
const INV_LN2: f32 = 1.4426950216e+00;
const P1: f32 = 1.6666625440e-1;
const P2: f32 = -2.7667332906e-3;
#[inline]
#[cfg_attr(all(test, assert_no_panic), no_panic::no_panic)]
pub fn expf(mut x: f32) -> f32 {
let x1p127 = f32::from_bits(0x7f000000);
let x1p_126 = f32::from_bits(0x800000);
let mut hx = x.to_bits();
let sign = (hx >> 31) as i32;
let signb: bool = sign != 0;
hx &= 0x7fffffff;
if hx >= 0x42aeac50 {
if hx > 0x7f800000 {
return x;
}
if (hx >= 0x42b17218) && (!signb) {
x *= x1p127;
return x;
}
if signb {
force_eval!(-x1p_126 / x);
if hx >= 0x42cff1b5 {
return 0.;
}
}
}
let k: i32;
let hi: f32;
let lo: f32;
if hx > 0x3eb17218 {
if hx > 0x3f851592 {
k = (INV_LN2 * x + HALF[sign as usize]) as i32;
} else {
k = 1 - sign - sign;
}
let kf = k as f32;
hi = x - kf * LN2_HI;
lo = kf * LN2_LO;
x = hi - lo;
} else if hx > 0x39000000 {
k = 0;
hi = x;
lo = 0.;
} else {
force_eval!(x1p127 + x);
return 1. + x;
}
let xx = x * x;
let c = x - xx * (P1 + xx * P2);
let y = 1. + (x * c / (2. - c) - lo + hi);
if k == 0 {
y
} else {
scalbnf(y, k)
}
}