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use core::f32;
const IVLN2HI: f32 = 1.4428710938e+00;
const IVLN2LO: f32 = -1.7605285393e-04;
const LG1: f32 = 0.66666662693;
const LG2: f32 = 0.40000972152;
const LG3: f32 = 0.28498786688;
const LG4: f32 = 0.24279078841;
#[inline]
#[cfg_attr(all(test, assert_no_panic), no_panic::no_panic)]
pub fn log2f(mut x: f32) -> f32 {
let x1p25f = f32::from_bits(0x4c000000);
let mut ui: u32 = x.to_bits();
let hfsq: f32;
let f: f32;
let s: f32;
let z: f32;
let r: f32;
let w: f32;
let t1: f32;
let t2: f32;
let mut hi: f32;
let lo: f32;
let mut ix: u32;
let mut k: i32;
ix = ui;
k = 0;
if ix < 0x00800000 || (ix >> 31) > 0 {
if ix << 1 == 0 {
return -1. / (x * x);
}
if (ix >> 31) > 0 {
return (x - x) / 0.0;
}
k -= 25;
x *= x1p25f;
ui = x.to_bits();
ix = ui;
} else if ix >= 0x7f800000 {
return x;
} else if ix == 0x3f800000 {
return 0.;
}
ix += 0x3f800000 - 0x3f3504f3;
k += (ix >> 23) as i32 - 0x7f;
ix = (ix & 0x007fffff) + 0x3f3504f3;
ui = ix;
x = f32::from_bits(ui);
f = x - 1.0;
s = f / (2.0 + f);
z = s * s;
w = z * z;
t1 = w * (LG2 + w * LG4);
t2 = z * (LG1 + w * LG3);
r = t2 + t1;
hfsq = 0.5 * f * f;
hi = f - hfsq;
ui = hi.to_bits();
ui &= 0xfffff000;
hi = f32::from_bits(ui);
lo = f - hi - hfsq + s * (hfsq + r);
(lo + hi) * IVLN2LO + lo * IVLN2HI + hi * IVLN2HI + k as f32
}