1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215
// Copyright (c) 2016 The vulkano developers // Licensed under the Apache License, Version 2.0 // <LICENSE-APACHE or // http://www.apache.org/licenses/LICENSE-2.0> or the MIT // license <LICENSE-MIT or http://opensource.org/licenses/MIT>, // at your option. All files in the project carrying such // notice may not be copied, modified, or distributed except // according to those terms. use std::ops::Range; use buffer::BufferSlice; use buffer::sys::UnsafeBuffer; use device::DeviceOwned; use device::Queue; use image::ImageAccess; use memory::Content; use sync::AccessError; use SafeDeref; /// Trait for objects that represent a way for the GPU to have access to a buffer or a slice of a /// buffer. /// /// See also `TypedBufferAccess`. pub unsafe trait BufferAccess: DeviceOwned { /// Returns the inner information about this buffer. fn inner(&self) -> BufferInner; /// Returns the size of the buffer in bytes. fn size(&self) -> usize; /// Builds a `BufferSlice` object holding the buffer by reference. #[inline] fn as_buffer_slice(&self) -> BufferSlice<Self::Content, &Self> where Self: Sized + TypedBufferAccess { BufferSlice::from_typed_buffer_access(self) } /// Builds a `BufferSlice` object holding part of the buffer by reference. /// /// This method can only be called for buffers whose type is known to be an array. /// /// This method can be used when you want to perform an operation on some part of the buffer /// and not on the whole buffer. /// /// Returns `None` if out of range. #[inline] fn slice<T>(&self, range: Range<usize>) -> Option<BufferSlice<[T], &Self>> where Self: Sized + TypedBufferAccess<Content = [T]> { BufferSlice::slice(self.as_buffer_slice(), range) } /// Builds a `BufferSlice` object holding the buffer by value. #[inline] fn into_buffer_slice(self) -> BufferSlice<Self::Content, Self> where Self: Sized + TypedBufferAccess { BufferSlice::from_typed_buffer_access(self) } /// Builds a `BufferSlice` object holding part of the buffer by reference. /// /// This method can only be called for buffers whose type is known to be an array. /// /// This method can be used when you want to perform an operation on a specific element of the /// buffer and not on the whole buffer. /// /// Returns `None` if out of range. #[inline] fn index<T>(&self, index: usize) -> Option<BufferSlice<[T], &Self>> where Self: Sized + TypedBufferAccess<Content = [T]> { self.slice(index .. (index + 1)) } /// Returns true if an access to `self` potentially overlaps the same memory as an access to /// `other`. /// /// If this function returns `false`, this means that we are allowed to mutably access the /// content of `self` at the same time as the content of `other` without causing a data /// race. /// /// Note that the function must be transitive. In other words if `conflicts(a, b)` is true and /// `conflicts(b, c)` is true, then `conflicts(a, c)` must be true as well. fn conflicts_buffer(&self, other: &dyn BufferAccess) -> bool; /// Returns true if an access to `self` potentially overlaps the same memory as an access to /// `other`. /// /// If this function returns `false`, this means that we are allowed to mutably access the /// content of `self` at the same time as the content of `other` without causing a data /// race. /// /// Note that the function must be transitive. In other words if `conflicts(a, b)` is true and /// `conflicts(b, c)` is true, then `conflicts(a, c)` must be true as well. fn conflicts_image(&self, other: &dyn ImageAccess) -> bool; /// Returns a key that uniquely identifies the buffer. Two buffers or images that potentially /// overlap in memory must return the same key. /// /// The key is shared amongst all buffers and images, which means that you can make several /// different buffer objects share the same memory, or make some buffer objects share memory /// with images, as long as they return the same key. /// /// Since it is possible to accidentally return the same key for memory ranges that don't /// overlap, the `conflicts_buffer` or `conflicts_image` function should always be called to /// verify whether they actually overlap. fn conflict_key(&self) -> (u64, usize); /// Locks the resource for usage on the GPU. Returns an error if the lock can't be acquired. /// /// This function exists to prevent the user from causing a data race by reading and writing /// to the same resource at the same time. /// /// If you call this function, you should call `unlock()` once the resource is no longer in use /// by the GPU. The implementation is not expected to automatically perform any unlocking and /// can rely on the fact that `unlock()` is going to be called. fn try_gpu_lock(&self, exclusive_access: bool, queue: &Queue) -> Result<(), AccessError>; /// Locks the resource for usage on the GPU. Supposes that the resource is already locked, and /// simply increases the lock by one. /// /// Must only be called after `try_gpu_lock()` succeeded. /// /// If you call this function, you should call `unlock()` once the resource is no longer in use /// by the GPU. The implementation is not expected to automatically perform any unlocking and /// can rely on the fact that `unlock()` is going to be called. unsafe fn increase_gpu_lock(&self); /// Unlocks the resource previously acquired with `try_gpu_lock` or `increase_gpu_lock`. /// /// # Safety /// /// Must only be called once per previous lock. unsafe fn unlock(&self); } /// Inner information about a buffer. #[derive(Copy, Clone, Debug)] pub struct BufferInner<'a> { /// The underlying buffer object. pub buffer: &'a UnsafeBuffer, /// The offset in bytes from the start of the underlying buffer object to the start of the /// buffer we're describing. pub offset: usize, } unsafe impl<T> BufferAccess for T where T: SafeDeref, T::Target: BufferAccess { #[inline] fn inner(&self) -> BufferInner { (**self).inner() } #[inline] fn size(&self) -> usize { (**self).size() } #[inline] fn conflicts_buffer(&self, other: &dyn BufferAccess) -> bool { (**self).conflicts_buffer(other) } #[inline] fn conflicts_image(&self, other: &dyn ImageAccess) -> bool { (**self).conflicts_image(other) } #[inline] fn conflict_key(&self) -> (u64, usize) { (**self).conflict_key() } #[inline] fn try_gpu_lock(&self, exclusive_access: bool, queue: &Queue) -> Result<(), AccessError> { (**self).try_gpu_lock(exclusive_access, queue) } #[inline] unsafe fn increase_gpu_lock(&self) { (**self).increase_gpu_lock() } #[inline] unsafe fn unlock(&self) { (**self).unlock() } } /// Extension trait for `BufferAccess`. Indicates the type of the content of the buffer. pub unsafe trait TypedBufferAccess: BufferAccess { /// The type of the content. type Content: ?Sized; /// Returns the length of the buffer in number of elements. /// /// This method can only be called for buffers whose type is known to be an array. #[inline] fn len(&self) -> usize where Self::Content: Content { self.size() / <Self::Content as Content>::indiv_size() } } unsafe impl<T> TypedBufferAccess for T where T: SafeDeref, T::Target: TypedBufferAccess { type Content = <T::Target as TypedBufferAccess>::Content; }