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// Copyright (c) 2016 The vulkano developers // Licensed under the Apache License, Version 2.0 // <LICENSE-APACHE or // http://www.apache.org/licenses/LICENSE-2.0> or the MIT // license <LICENSE-MIT or http://opensource.org/licenses/MIT>, // at your option. All files in the project carrying such // notice may not be copied, modified, or distributed except // according to those terms. use std::sync::Arc; use device::Device; use format::ClearValue; use format::Format; use format::FormatTy; use framebuffer::RenderPass; use framebuffer::RenderPassCompatible; use framebuffer::RenderPassCreationError; use framebuffer::RenderPassDescClearValues; use image::ImageLayout; use sync::AccessFlagBits; use sync::PipelineStages; use SafeDeref; use vk; /// Trait for objects that contain the description of a render pass. /// /// See also all the traits whose name start with `RenderPassDesc` (eg. `RenderPassDescAttachments` /// or TODO: rename existing traits to match this). They are extensions to this trait. /// /// # Safety /// /// TODO: finish this section /// - All color and depth/stencil attachments used by any given subpass must have the same number /// of samples. /// - The trait methods should always return the same values, unless you modify the description /// through a mutable borrow. Once you pass the `RenderPassDesc` object to vulkano, you can still /// access it through the `RenderPass::desc()` method that returns a shared borrow to the /// description. It must not be possible for a shared borrow to modify the description in such a /// way that the description changes. /// - The provided methods shouldn't be overridden with fancy implementations. For example /// `build_render_pass` must build a render pass from the description and not a different one. /// pub unsafe trait RenderPassDesc: RenderPassDescClearValues<Vec<ClearValue>> { /// Returns the number of attachments of the render pass. fn num_attachments(&self) -> usize; /// Returns the description of an attachment. /// /// Returns `None` if `num` is greater than or equal to `num_attachments()`. fn attachment_desc(&self, num: usize) -> Option<AttachmentDescription>; /// Returns an iterator to the list of attachments. #[inline] fn attachment_descs(&self) -> RenderPassDescAttachments<Self> where Self: Sized { RenderPassDescAttachments { render_pass: self, num: 0, } } /// Returns the number of subpasses of the render pass. fn num_subpasses(&self) -> usize; /// Returns the description of a subpass. /// /// Returns `None` if `num` is greater than or equal to `num_subpasses()`. fn subpass_desc(&self, num: usize) -> Option<PassDescription>; /// Returns an iterator to the list of subpasses. #[inline] fn subpass_descs(&self) -> RenderPassDescSubpasses<Self> where Self: Sized { RenderPassDescSubpasses { render_pass: self, num: 0, } } /// Returns the number of dependencies of the render pass. fn num_dependencies(&self) -> usize; /// Returns the description of a dependency. /// /// Returns `None` if `num` is greater than or equal to `num_dependencies()`. fn dependency_desc(&self, num: usize) -> Option<PassDependencyDescription>; /// Returns an iterator to the list of dependencies. #[inline] fn dependency_descs(&self) -> RenderPassDescDependencies<Self> where Self: Sized { RenderPassDescDependencies { render_pass: self, num: 0, } } /// Returns true if this render pass is compatible with another render pass. /// /// Two render passes that contain one subpass are compatible if they are identical. Two render /// passes that contain more than one subpass are compatible if they are identical except for /// the load/store operations and the image layouts. /// /// This function is just a shortcut for the `RenderPassCompatible` trait. #[inline] fn is_compatible_with<T>(&self, other: &T) -> bool where Self: Sized, T: ?Sized + RenderPassDesc { RenderPassCompatible::is_compatible_with(self, other) } /// Builds a render pass from this description. /// /// > **Note**: This function is just a shortcut for `RenderPass::new`. #[inline] fn build_render_pass(self, device: Arc<Device>) -> Result<RenderPass<Self>, RenderPassCreationError> where Self: Sized { RenderPass::new(device, self) } /// Returns the number of color attachments of a subpass. Returns `None` if out of range. #[inline] fn num_color_attachments(&self, subpass: u32) -> Option<u32> { (&self) .subpass_descs() .skip(subpass as usize) .next() .map(|p| p.color_attachments.len() as u32) } /// Returns the number of samples of the attachments of a subpass. Returns `None` if out of /// range or if the subpass has no attachment. TODO: return an enum instead? #[inline] fn num_samples(&self, subpass: u32) -> Option<u32> { (&self) .subpass_descs() .skip(subpass as usize) .next() .and_then(|p| { // TODO: chain input attachments as well? p.color_attachments .iter() .cloned() .chain(p.depth_stencil.clone().into_iter()) .filter_map(|a| (&self).attachment_descs().skip(a.0).next()) .next() .map(|a| a.samples) }) } /// Returns a tuple whose first element is `true` if there's a depth attachment, and whose /// second element is `true` if there's a stencil attachment. Returns `None` if out of range. #[inline] fn has_depth_stencil_attachment(&self, subpass: u32) -> Option<(bool, bool)> { (&self) .subpass_descs() .skip(subpass as usize) .next() .map(|p| { let atch_num = match p.depth_stencil { Some((d, _)) => d, None => return (false, false), }; match (&self) .attachment_descs() .skip(atch_num) .next() .unwrap() .format .ty() { FormatTy::Depth => (true, false), FormatTy::Stencil => (false, true), FormatTy::DepthStencil => (true, true), _ => unreachable!(), } }) } /// Returns true if a subpass has a depth attachment or a depth-stencil attachment. #[inline] fn has_depth(&self, subpass: u32) -> Option<bool> { (&self) .subpass_descs() .skip(subpass as usize) .next() .map(|p| { let atch_num = match p.depth_stencil { Some((d, _)) => d, None => return false, }; match (&self) .attachment_descs() .skip(atch_num) .next() .unwrap() .format .ty() { FormatTy::Depth => true, FormatTy::Stencil => false, FormatTy::DepthStencil => true, _ => unreachable!(), } }) } /// Returns true if a subpass has a depth attachment or a depth-stencil attachment whose /// layout is not `DepthStencilReadOnlyOptimal`. #[inline] fn has_writable_depth(&self, subpass: u32) -> Option<bool> { (&self) .subpass_descs() .skip(subpass as usize) .next() .map(|p| { let atch_num = match p.depth_stencil { Some((d, l)) => { if l == ImageLayout::DepthStencilReadOnlyOptimal { return false; } d }, None => return false, }; match (&self) .attachment_descs() .skip(atch_num) .next() .unwrap() .format .ty() { FormatTy::Depth => true, FormatTy::Stencil => false, FormatTy::DepthStencil => true, _ => unreachable!(), } }) } /// Returns true if a subpass has a stencil attachment or a depth-stencil attachment. #[inline] fn has_stencil(&self, subpass: u32) -> Option<bool> { (&self) .subpass_descs() .skip(subpass as usize) .next() .map(|p| { let atch_num = match p.depth_stencil { Some((d, _)) => d, None => return false, }; match (&self) .attachment_descs() .skip(atch_num) .next() .unwrap() .format .ty() { FormatTy::Depth => false, FormatTy::Stencil => true, FormatTy::DepthStencil => true, _ => unreachable!(), } }) } /// Returns true if a subpass has a stencil attachment or a depth-stencil attachment whose /// layout is not `DepthStencilReadOnlyOptimal`. #[inline] fn has_writable_stencil(&self, subpass: u32) -> Option<bool> { (&self) .subpass_descs() .skip(subpass as usize) .next() .map(|p| { let atch_num = match p.depth_stencil { Some((d, l)) => { if l == ImageLayout::DepthStencilReadOnlyOptimal { return false; } d }, None => return false, }; match (&self) .attachment_descs() .skip(atch_num) .next() .unwrap() .format .ty() { FormatTy::Depth => false, FormatTy::Stencil => true, FormatTy::DepthStencil => true, _ => unreachable!(), } }) } } unsafe impl<T> RenderPassDesc for T where T: SafeDeref, T::Target: RenderPassDesc { #[inline] fn num_attachments(&self) -> usize { (**self).num_attachments() } #[inline] fn attachment_desc(&self, num: usize) -> Option<AttachmentDescription> { (**self).attachment_desc(num) } #[inline] fn num_subpasses(&self) -> usize { (**self).num_subpasses() } #[inline] fn subpass_desc(&self, num: usize) -> Option<PassDescription> { (**self).subpass_desc(num) } #[inline] fn num_dependencies(&self) -> usize { (**self).num_dependencies() } #[inline] fn dependency_desc(&self, num: usize) -> Option<PassDependencyDescription> { (**self).dependency_desc(num) } } /// Iterator to the attachments of a `RenderPassDesc`. #[derive(Debug, Copy, Clone)] pub struct RenderPassDescAttachments<'a, R: ?Sized + 'a> { render_pass: &'a R, num: usize, } impl<'a, R: ?Sized + 'a> Iterator for RenderPassDescAttachments<'a, R> where R: RenderPassDesc { type Item = AttachmentDescription; fn next(&mut self) -> Option<AttachmentDescription> { if self.num < self.render_pass.num_attachments() { let n = self.num; self.num += 1; Some(self.render_pass .attachment_desc(n) .expect("Wrong RenderPassDesc implementation")) } else { None } } } /// Iterator to the subpasses of a `RenderPassDesc`. #[derive(Debug, Copy, Clone)] pub struct RenderPassDescSubpasses<'a, R: ?Sized + 'a> { render_pass: &'a R, num: usize, } impl<'a, R: ?Sized + 'a> Iterator for RenderPassDescSubpasses<'a, R> where R: RenderPassDesc { type Item = PassDescription; fn next(&mut self) -> Option<PassDescription> { if self.num < self.render_pass.num_subpasses() { let n = self.num; self.num += 1; Some(self.render_pass .subpass_desc(n) .expect("Wrong RenderPassDesc implementation")) } else { None } } } /// Iterator to the subpass dependencies of a `RenderPassDesc`. #[derive(Debug, Copy, Clone)] pub struct RenderPassDescDependencies<'a, R: ?Sized + 'a> { render_pass: &'a R, num: usize, } impl<'a, R: ?Sized + 'a> Iterator for RenderPassDescDependencies<'a, R> where R: RenderPassDesc { type Item = PassDependencyDescription; fn next(&mut self) -> Option<PassDependencyDescription> { if self.num < self.render_pass.num_dependencies() { let n = self.num; self.num += 1; Some(self.render_pass .dependency_desc(n) .expect("Wrong RenderPassDesc implementation")) } else { None } } } /// Describes an attachment that will be used in a render pass. #[derive(Debug, Clone)] pub struct AttachmentDescription { /// Format of the image that is going to be bound. pub format: Format, /// Number of samples of the image that is going to be bound. pub samples: u32, /// What the implementation should do with that attachment at the start of the render pass. pub load: LoadOp, /// What the implementation should do with that attachment at the end of the render pass. pub store: StoreOp, /// Equivalent of `load` for the stencil component of the attachment, if any. Irrelevant if /// there is no stencil component. pub stencil_load: LoadOp, /// Equivalent of `store` for the stencil component of the attachment, if any. Irrelevant if /// there is no stencil component. pub stencil_store: StoreOp, /// Layout that the image is going to be in at the start of the renderpass. /// /// The vulkano library will automatically switch to the correct layout if necessary, but it /// is more efficient to set this to the correct value. pub initial_layout: ImageLayout, /// Layout that the image will be transitioned to at the end of the renderpass. pub final_layout: ImageLayout, } impl AttachmentDescription { /// Returns true if this attachment is compatible with another attachment, as defined in the /// `Render Pass Compatibility` section of the Vulkan specs. #[inline] pub fn is_compatible_with(&self, other: &AttachmentDescription) -> bool { self.format == other.format && self.samples == other.samples } } /// Describes one of the passes of a render pass. /// /// # Restrictions /// /// All these restrictions are checked when the `RenderPass` object is created. /// TODO: that's not the case ^ /// /// - The number of color attachments must be less than the limit of the physical device. /// - All the attachments in `color_attachments` and `depth_stencil` must have the same /// samples count. /// - If any attachment is used as both an input attachment and a color or /// depth/stencil attachment, then each use must use the same layout. /// - Elements of `preserve_attachments` must not be used in any of the other members. /// - If `resolve_attachments` is not empty, then all the resolve attachments must be attachments /// with 1 sample and all the color attachments must have more than 1 sample. /// - If `resolve_attachments` is not empty, all the resolve attachments must have the same format /// as the color attachments. /// - If the first use of an attachment in this renderpass is as an input attachment and the /// attachment is not also used as a color or depth/stencil attachment in the same subpass, /// then the loading operation must not be `Clear`. /// // TODO: add tests for all these restrictions // TODO: allow unused attachments (for example attachment 0 and 2 are used, 1 is unused) #[derive(Debug, Clone)] pub struct PassDescription { /// Indices and layouts of attachments to use as color attachments. pub color_attachments: Vec<(usize, ImageLayout)>, // TODO: Vec is slow /// Index and layout of the attachment to use as depth-stencil attachment. pub depth_stencil: Option<(usize, ImageLayout)>, /// Indices and layouts of attachments to use as input attachments. pub input_attachments: Vec<(usize, ImageLayout)>, // TODO: Vec is slow /// If not empty, each color attachment will be resolved into each corresponding entry of /// this list. /// /// If this value is not empty, it **must** be the same length as `color_attachments`. pub resolve_attachments: Vec<(usize, ImageLayout)>, // TODO: Vec is slow /// Indices of attachments that will be preserved during this pass. pub preserve_attachments: Vec<usize>, // TODO: Vec is slow } /// Describes a dependency between two passes of a render pass. /// /// The implementation is allowed to change the order of the passes within a render pass, unless /// you specify that there exists a dependency between two passes (ie. the result of one will be /// used as the input of another one). #[derive(Debug, Clone)] pub struct PassDependencyDescription { /// Index of the subpass that writes the data that `destination_subpass` is going to use. pub source_subpass: usize, /// Index of the subpass that reads the data that `source_subpass` wrote. pub destination_subpass: usize, /// The pipeline stages that must be finished on the previous subpass before the destination /// subpass can start. pub source_stages: PipelineStages, /// The pipeline stages of the destination subpass that must wait for the source to be finished. /// Stages that are earlier of the stages specified here can start before the source is /// finished. pub destination_stages: PipelineStages, /// The way the source subpass accesses the attachments on which we depend. pub source_access: AccessFlagBits, /// The way the destination subpass accesses the attachments on which we depend. pub destination_access: AccessFlagBits, /// If false, then the whole subpass must be finished for the next one to start. If true, then /// the implementation can start the new subpass for some given pixels as long as the previous /// subpass is finished for these given pixels. /// /// In other words, if the previous subpass has some side effects on other parts of an /// attachment, then you should set it to false. /// /// Passing `false` is always safer than passing `true`, but in practice you rarely need to /// pass `false`. pub by_region: bool, } /// Describes what the implementation should do with an attachment after all the subpasses have /// completed. #[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)] #[repr(u32)] pub enum StoreOp { /// The attachment will be stored. This is what you usually want. /// /// While this is the most intuitive option, it is also slower than `DontCare` because it can /// take time to write the data back to memory. Store = vk::ATTACHMENT_STORE_OP_STORE, /// What happens is implementation-specific. /// /// This is purely an optimization compared to `Store`. The implementation doesn't need to copy /// from the internal cache to the memory, which saves memory bandwidth. /// /// This doesn't mean that the data won't be copied, as an implementation is also free to not /// use a cache and write the output directly in memory. In other words, the content of the /// image will be undefined. DontCare = vk::ATTACHMENT_STORE_OP_DONT_CARE, } /// Describes what the implementation should do with an attachment at the start of the subpass. #[derive(Debug, Copy, Clone, PartialEq, Eq, Hash)] #[repr(u32)] pub enum LoadOp { /// The content of the attachment will be loaded from memory. This is what you want if you want /// to draw over something existing. /// /// While this is the most intuitive option, it is also the slowest because it uses a lot of /// memory bandwidth. Load = vk::ATTACHMENT_LOAD_OP_LOAD, /// The content of the attachment will be filled by the implementation with a uniform value /// that you must provide when you start drawing. /// /// This is what you usually use at the start of a frame, in order to reset the content of /// the color, depth and/or stencil buffers. /// /// See the `draw_inline` and `draw_secondary` methods of `PrimaryComputeBufferBuilder`. Clear = vk::ATTACHMENT_LOAD_OP_CLEAR, /// The attachment will have undefined content. /// /// This is what you should use for attachments that you intend to entirely cover with draw /// commands. /// If you are going to fill the attachment with a uniform value, it is better to use `Clear` /// instead. DontCare = vk::ATTACHMENT_LOAD_OP_DONT_CARE, }