[−][src]Module vulkano::pipeline::shader
Stage of a graphics pipeline.
In Vulkan, shaders are grouped in shader modules. Each shader module is built from SPIR-V code and can contain one or more entry points. Note that for the moment the official GLSL-to-SPIR-V compiler does not support multiple entry points.
The vulkano library does not provide any functionality that checks and introspects the SPIR-V
code, therefore the whole shader-related API is unsafe. You are encouraged to use the
vulkano-shaders
crate that will generate Rust code that wraps around vulkano's shaders API.
Structs
ComputeEntryPoint | Represents the entry point of a compute shader in a shader module. |
EmptyShaderInterfaceDef | Description of an empty shader interface. |
GraphicsEntryPoint | Represents a shader entry point in a shader module. |
ShaderInterfaceDefEntry | Entry of a shader interface definition. |
ShaderModule | Contains SPIR-V code with one or more entry points. |
SpecializationMapEntry | Describes an individual constant to set in the shader. Also a field in the struct. |
Enums
EmptyEntryPointDummy | A dummy that implements |
GeometryShaderExecutionMode | Declares which type of primitives are expected by the geometry shader. |
GraphicsShaderType | |
ShaderInterfaceMismatchError | Error that can happen when the interface mismatches between two shader stages. |
Traits
EntryPointAbstract | |
GraphicsEntryPointAbstract | |
ShaderInterfaceDef | Types that contain the definition of an interface between two shader stages, or between the outside and a shader stage. |
ShaderInterfaceDefMatch | Extension trait for |
SpecializationConstants | Trait for types that contain specialization data for shaders. |