#![allow(dead_code)] #![allow(unused_variables)] #![allow(unused_mut)] extern crate cgmath; extern crate hprof; extern crate image; extern crate nalgebra as na; extern crate rand; extern crate time; use std::path::Path; use std::sync::Arc; use gilrs::{Button, Event as GilEvent, Gamepad, GamepadId, Gilrs}; use vulkano::instance::debug::DebugCallback; use vulkano::instance::Instance; use vulkano::sync; use vulkano::sync::GpuFuture; use vulkano_win::VkSurfaceBuild; use winit::dpi::LogicalSize; use winit::event::{DeviceEvent, ElementState, Event, MouseButton, StartCause, VirtualKeyCode, WindowEvent}; use winit::event_loop::{ControlFlow, EventLoop, EventLoopProxy}; use winit::platform::unix::WindowBuilderExtUnix; use winit::window::{WindowBuilder, Window}; use crate::canvas::canvas_frame::{CanvasFrame, Drawable, Eventable, Updatable}; use crate::canvas::canvas_state::CanvasState; use crate::canvas::managed::handles::{CanvasFontHandle, CanvasTextureHandle, Handle}; use canvas::compu_frame::CompuFrame; use crate::canvas::managed::handles::{CompuBufferHandle, CompuKernelHandle}; use crate::drawables::compu_sprite::CompuSprite; use crate::drawables::rect::Rect; use crate::drawables::sprite::Sprite; use crate::drawables::text::Text; use crate::util::load_raw; use crate::util::timer::Timer; use crate::util::tr_event::TrEvent; use crate::util::vertex::{TextureVertex3D, VertexTypeContainer}; use crate::vkprocessor::VkProcessor; use crate::drawables::slider::Slider; pub mod util; pub mod vkprocessor; pub mod drawables; pub mod canvas; extern crate specs; use specs::prelude::*; use vulkano::swapchain::Surface; struct Draws(Box, Box + Sync + Send>); impl Component for Draws { type Storage = VecStorage; } pub struct Move { vel_x: f32, vel_y: f32, pos_x: f32, pos_y: f32, } impl Component for Move { type Storage = VecStorage; } pub struct Geom { size_x: f32, size_y: f32, rotation: f32, depth: f32, } impl Component for Geom { type Storage = VecStorage; } #[derive(Default)] struct PersistentState { surface: Option>>, window_size: (u32, u32), delta_time: f32, canvas_frame: CanvasFrame, compu_frame: CompuFrame, } struct RenderSystem; impl<'a> System<'a> for RenderSystem { type SystemData = ( WriteStorage<'a, Move>, WriteStorage<'a, Geom>, WriteStorage<'a, Draws>, Write<'a, PersistentState>, Write<'a, VkProcessor>, ); fn run(&mut self, (mut mv, mut geom, mut draw, mut state, mut vk_processor): Self::SystemData) { state.canvas_frame = CanvasFrame::new(state.window_size); state.compu_frame = CompuFrame::new(state.window_size); // compu_frame.add_with_image_swap(compute_buffer.clone(), compute_kernel.clone(), &compu_sprite1); // compu_frame.add(compute_buffer.clone(), compute_kernel.clone()); for (mv, geom, draw) in (&mut mv, &mut geom, &mut draw).join() { mv.pos_x += mv.vel_x * state.delta_time; mv.pos_y += mv.vel_y * state.delta_time; let window_size = state.window_size.clone(); state.canvas_frame.add(draw.0.get( window_size, (mv.pos_x, mv.pos_y), geom.rotation, (geom.size_x, geom.size_y), geom.depth, )); } for draw_data in (&draw).join() { let size = state.window_size.clone(); } vk_processor.run(&state.surface.clone().unwrap(), &state.canvas_frame, &state.compu_frame); } } struct EventSystem; impl<'a> System<'a> for EventSystem { type SystemData = ( WriteStorage<'a, Draws>, Write<'a, PersistentState>, Write<'a, VkProcessor>, ); fn run(&mut self, (mut draw, mut state, mut vk_processor): Self::SystemData) { for draw_data in (&draw).join() { draw_data.1.notify() } } } pub fn main() { //hprof::start_frame(); //let g = hprof::enter("vulkan preload"); let instance = { let extensions = vulkano_win::required_extensions(); Instance::new(None, &extensions, None).unwrap() }; let _callback = DebugCallback::errors_and_warnings(&instance, |msg| { println!("Debug callback: {:?}", msg.description); }).ok(); let mut events_loop = EventLoop::::with_user_event(); let mut surface = WindowBuilder::new() .with_inner_size(LogicalSize::new(800, 800)) .build_vk_surface(&events_loop, instance.clone()).unwrap(); let mut processor = VkProcessor::new(instance.clone(), surface.clone()); processor.create_swapchain(instance.clone(), surface.clone()); processor.preload_kernels(); processor.preload_shaders(); processor.preload_textures(); processor.preload_fonts(); let mut timer = Timer::new(); let mut frame_future: Box = Box::new(sync::now(processor.device.clone().unwrap())) as Box; let step_size: f32 = 0.005; let mut elapsed_time: f32 = timer.elap_time(); let mut delta_time: f32 = 0.0; let mut accumulator_time: f32 = 0.0; let mut current_time: f32 = timer.elap_time(); let image_data = load_raw(String::from("ford2.jpg")); let image_dimensions_f: (f32, f32) = ((image_data.1).clone().0 as f32, (image_data.1).clone().1 as f32); let image_dimensions_u: (u32, u32) = image_data.1; let compu_sprite1: CompuSprite = CompuSprite::new((-1.0, -1.0), (1.0, 1.0), 0, image_dimensions_f, // Swap image to render the result to. Must match dimensions processor.new_swap_image(image_dimensions_u)); let compute_buffer: Arc = processor.new_compute_buffer(image_data.0.clone(), image_data.1, 4); let first_output_buffer: Arc = processor.new_compute_buffer(image_data.0.clone(), image_data.1.clone(), 4); let compute_kernel: Arc = processor.get_kernel_handle(String::from("simple-edge.compute")) .expect("Can't find that kernel"); // Get the handles for the assets let funky_handle: Arc = processor.get_texture_handle(String::from("funky-bird.jpg")).unwrap(); let sfml_handle: Arc = processor.get_texture_handle(String::from("sfml.png")).unwrap(); let mut world = World::new(); world.register::(); world.register::(); world.register::(); world.insert::(processor); world.insert::(PersistentState { surface: Some(surface.clone()), window_size: (0, 0), delta_time, canvas_frame: CanvasFrame::new((0, 0)), compu_frame: CompuFrame::new((0, 0)), }); let thing = Box::new(Sprite::new(funky_handle.clone())); // An entity may or may not contain some component. world.create_entity() .with(Move { vel_x: 0.0, vel_y: 0.0, pos_x: 100.0, pos_y: 400.0 }) .with(Geom { size_x: 100.0, size_y: 100.0, rotation: 0.0, depth: 1.0 }) .with(Draws(thing.clone(), thing.clone())) .build(); world.create_entity() .with(Move { vel_x: 0.0, vel_y: 0.0, pos_x: 100.0, pos_y: 400.0 }) .with(Geom { size_x: 100.0, size_y: 100.0, rotation: 0.0, depth: 1.0 }) .with(Draws(thing.clone(), thing)) .build(); let thing2 = Box::new(Slider::new((300.0, 50.0), (550.0, 100.0), 30000)); world.create_entity() .with(Move { vel_x: 0.0, vel_y: 0.0, pos_x: 100.0, pos_y: 400.0 }) .with(Geom { size_x: 100.0, size_y: 100.0, rotation: 0.0, depth: 1.0 }) .with(Draws(thing2.clone(), thing2)) .build(); // call the run method for the following systems & deps let mut dispatcher = DispatcherBuilder::new() // .with(SysA, "sys_a", &[]) .with(RenderSystem, "render_s", &[]).build(); let event_loop_proxy = events_loop.create_proxy(); std::thread::spawn(move || { let mut gilrs = Gilrs::new().unwrap(); // Iterate over all connected gamepads let mut gamepad: Option = None; for (_id, gamepad_) in gilrs.gamepads() { if gamepad_.name() == "PS4" { gamepad = Some(gamepad_); } println!("{} is {:?} {:?}", gamepad_.name(), gamepad_.power_info(), gamepad_.id()); } let mut active_gamepad = None; loop { while let Some(GilEvent { id, event, time }) = gilrs.next_event() { println!("{:?} New event from {}: {:?}", time, id, event); active_gamepad = Some(id); event_loop_proxy.send_event(TrEvent::GamepadEvent { gil_event: GilEvent { id, event, time } }).ok(); } // // You can also use cached gamepad state // if let Some(gamepad) = active_gamepad.map(|id| gilrs.gamepad(id)) { // if gamepad.is_pressed(Button::South) { // println!("Button South is pressed (XBox - A, PS - X)"); // } // } std::thread::sleep(std::time::Duration::from_millis(50)); } }); // Events loop is borrowed from the surface events_loop.run(move |event, _, control_flow| { *control_flow = ControlFlow::Poll; match event { Event::NewEvents(cause) => { if cause == StartCause::Init { world.write_resource::() .window_size = surface.window().inner_size().into(); } } Event::WindowEvent { event: WindowEvent::CloseRequested, .. } => { *control_flow = ControlFlow::Exit } Event::WindowEvent { event: WindowEvent::Resized(new_size), .. } => { world.write_resource::() .swapchain_recreate_needed = true; world.write_resource::() .window_size = (new_size.width, new_size.height); } Event::WindowEvent { event: WindowEvent::MouseInput { device_id, state, button, modifiers }, .. } => {} Event::UserEvent(TrEvent::KeyHeldEvent {}) => {} Event::UserEvent(TrEvent::MouseHeldEvent {}) => {} Event::UserEvent(TrEvent::GamepadEvent { gil_event }) => {} Event::DeviceEvent { device_id, event } => { match event { DeviceEvent::Key(keyboard_input) => { match keyboard_input.virtual_keycode.unwrap() { VirtualKeyCode::A => { if keyboard_input.state == ElementState::Pressed {} } VirtualKeyCode::S => { if keyboard_input.state == ElementState::Pressed {} } VirtualKeyCode::P => { if keyboard_input.state == ElementState::Pressed { let data = world.write_resource::().read_compute_buffer(compute_buffer.clone()); image::save_buffer(&Path::new("image.png"), data.as_slice(), (image_data.1).0, (image_data.1).1, image::RGBA(8)); } } _ => () } } _ => {} } } Event::MainEventsCleared => { elapsed_time = timer.elap_time(); delta_time = elapsed_time - current_time; current_time = elapsed_time; if delta_time > 0.02 { delta_time = 0.02; } accumulator_time += delta_time; // This dispatches all the systems in parallel (but blocking). world.write_resource::().delta_time = delta_time; dispatcher.dispatch(&mut world); // while (accumulator_time - step_size) >= step_size { // accumulator_time -= step_size; // } } _ => () } // bucket the events out, but not really // match // event { // Event::NewEvents(_) => {} // Event::WindowEvent { window_id, event } => {} // Event::DeviceEvent { device_id, event } => {} // Event::UserEvent(tr_event) => {} // Event::Suspended => {} // Event::Resumed => {} // Event::MainEventsCleared => {} // Event::RedrawRequested(_) => {} // Event::RedrawEventsCleared => {} // Event::LoopDestroyed => {} // } }); // hprof::end_frame(); // hprof::profiler().print_timing(); }