<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="API documentation for the Rust `scope` fn in crate `rayon_core`."><meta name="keywords" content="rust, rustlang, rust-lang, scope"><title>rayon_core::scope - Rust</title><link rel="stylesheet" type="text/css" href="../normalize.css"><link rel="stylesheet" type="text/css" href="../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../dark.css"><link rel="stylesheet" type="text/css" href="../light.css" id="themeStyle"><script src="../storage.js"></script><noscript><link rel="stylesheet" href="../noscript.css"></noscript><link rel="shortcut icon" href="../favicon.ico"><style type="text/css">#crate-search{background-image:url("../down-arrow.svg");}</style></head><body class="rustdoc fn"><!--[if lte IE 8]><div class="warning">This old browser is unsupported and will most likely display funky things.</div><![endif]--><nav class="sidebar"><div class="sidebar-menu">☰</div><a href='../rayon_core/index.html'><div class='logo-container'><img src='../rust-logo.png' alt='logo'></div></a><div class="sidebar-elems"><p class='location'><a href='index.html'>rayon_core</a></p><script>window.sidebarCurrent = {name: 'scope', ty: 'fn', relpath: ''};</script><script defer src="sidebar-items.js"></script></div></nav><div class="theme-picker"><button id="theme-picker" aria-label="Pick another theme!"><img src="../brush.svg" width="18" alt="Pick another theme!"></button><div id="theme-choices"></div></div><script src="../theme.js"></script><nav class="sub"><form class="search-form js-only"><div class="search-container"><div><select id="crate-search"><option value="All crates">All crates</option></select><input class="search-input" name="search" autocomplete="off" spellcheck="false" placeholder="Click or press ‘S’ to search, ‘?’ for more options…" type="search"></div><a id="settings-menu" href="../settings.html"><img src="../wheel.svg" width="18" alt="Change settings"></a></div></form></nav><section id="main" class="content"><h1 class='fqn'><span class='out-of-band'><span id='render-detail'><a id="toggle-all-docs" href="javascript:void(0)" title="collapse all docs">[<span class='inner'>−</span>]</a></span><a class='srclink' href='../src/rayon_core/scope/mod.rs.html#288-297' title='goto source code'>[src]</a></span><span class='in-band'>Function <a href='index.html'>rayon_core</a>::<wbr><a class="fn" href=''>scope</a></span></h1><pre class='rust fn'>pub fn scope<'scope, OP, R>(op: OP) -> R <span class="where fmt-newline">where<br> OP: for<'s> <a class="trait" href="https://doc.rust-lang.org/nightly/core/ops/function/trait.FnOnce.html" title="trait core::ops::function::FnOnce">FnOnce</a>(&'s <a class="struct" href="../rayon_core/struct.Scope.html" title="struct rayon_core::Scope">Scope</a><'scope>) -> R + 'scope + <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a>,<br> R: <a class="trait" href="https://doc.rust-lang.org/nightly/core/marker/trait.Send.html" title="trait core::marker::Send">Send</a>, </span></pre><div class='docblock'><p>Create a "fork-join" scope <code>s</code> and invokes the closure with a reference to <code>s</code>. This closure can then spawn asynchronous tasks into <code>s</code>. Those tasks may run asynchronously with respect to the closure; they may themselves spawn additional tasks into <code>s</code>. When the closure returns, it will block until all tasks that have been spawned into <code>s</code> complete.</p> <p><code>scope()</code> is a more flexible building block compared to <code>join()</code>, since a loop can be used to spawn any number of tasks without recursing. However, that flexibility comes at a performance price: tasks spawned using <code>scope()</code> must be allocated onto the heap, whereas <code>join()</code> can make exclusive use of the stack. <strong>Prefer <code>join()</code> (or, even better, parallel iterators) where possible.</strong></p> <h1 id="example" class="section-header"><a href="#example">Example</a></h1> <p>The Rayon <code>join()</code> function launches two closures and waits for them to stop. One could implement <code>join()</code> using a scope like so, although it would be less efficient than the real implementation:</p> <div class="example-wrap"><pre class="rust rust-example-rendered"> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">join</span><span class="op"><</span><span class="ident">A</span>,<span class="ident">B</span>,<span class="ident">RA</span>,<span class="ident">RB</span><span class="op">></span>(<span class="ident">oper_a</span>: <span class="ident">A</span>, <span class="ident">oper_b</span>: <span class="ident">B</span>) <span class="op">-</span><span class="op">></span> (<span class="ident">RA</span>, <span class="ident">RB</span>) <span class="kw">where</span> <span class="ident">A</span>: <span class="ident">FnOnce</span>() <span class="op">-</span><span class="op">></span> <span class="ident">RA</span> <span class="op">+</span> <span class="ident">Send</span>, <span class="ident">B</span>: <span class="ident">FnOnce</span>() <span class="op">-</span><span class="op">></span> <span class="ident">RB</span> <span class="op">+</span> <span class="ident">Send</span>, <span class="ident">RA</span>: <span class="ident">Send</span>, <span class="ident">RB</span>: <span class="ident">Send</span>, { <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">result_a</span>: <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">RA</span><span class="op">></span> <span class="op">=</span> <span class="prelude-val">None</span>; <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">result_b</span>: <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">RB</span><span class="op">></span> <span class="op">=</span> <span class="prelude-val">None</span>; <span class="ident">rayon</span>::<span class="ident">scope</span>(<span class="op">|</span><span class="ident">s</span><span class="op">|</span> { <span class="ident">s</span>.<span class="ident">spawn</span>(<span class="op">|</span><span class="kw">_</span><span class="op">|</span> <span class="ident">result_a</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">oper_a</span>())); <span class="ident">s</span>.<span class="ident">spawn</span>(<span class="op">|</span><span class="kw">_</span><span class="op">|</span> <span class="ident">result_b</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">oper_b</span>())); }); (<span class="ident">result_a</span>.<span class="ident">unwrap</span>(), <span class="ident">result_b</span>.<span class="ident">unwrap</span>()) }</pre></div> <h1 id="a-note-on-threading" class="section-header"><a href="#a-note-on-threading">A note on threading</a></h1> <p>The closure given to <code>scope()</code> executes in the Rayon thread-pool, as do those given to <code>spawn()</code>. This means that you can't access thread-local variables (well, you can, but they may have unexpected values).</p> <h1 id="task-execution" class="section-header"><a href="#task-execution">Task execution</a></h1> <p>Task execution potentially starts as soon as <code>spawn()</code> is called. The task will end sometime before <code>scope()</code> returns. Note that the <em>closure</em> given to scope may return much earlier. In general the lifetime of a scope created like `scope(body) goes something like this:</p> <ul> <li>Scope begins when <code>scope(body)</code> is called</li> <li>Scope body <code>body()</code> is invoked <ul> <li>Scope tasks may be spawned</li> </ul> </li> <li>Scope body returns</li> <li>Scope tasks execute, possibly spawning more tasks</li> <li>Once all tasks are done, scope ends and <code>scope()</code> returns</li> </ul> <p>To see how and when tasks are joined, consider this example:</p> <div class="example-wrap"><pre class="rust rust-example-rendered"> <span class="comment">// point start</span> <span class="ident">rayon</span>::<span class="ident">scope</span>(<span class="op">|</span><span class="ident">s</span><span class="op">|</span> { <span class="ident">s</span>.<span class="ident">spawn</span>(<span class="op">|</span><span class="ident">s</span><span class="op">|</span> { <span class="comment">// task s.1</span> <span class="ident">s</span>.<span class="ident">spawn</span>(<span class="op">|</span><span class="ident">s</span><span class="op">|</span> { <span class="comment">// task s.1.1</span> <span class="ident">rayon</span>::<span class="ident">scope</span>(<span class="op">|</span><span class="ident">t</span><span class="op">|</span> { <span class="ident">t</span>.<span class="ident">spawn</span>(<span class="op">|</span><span class="kw">_</span><span class="op">|</span> ()); <span class="comment">// task t.1</span> <span class="ident">t</span>.<span class="ident">spawn</span>(<span class="op">|</span><span class="kw">_</span><span class="op">|</span> ()); <span class="comment">// task t.2</span> }); }); }); <span class="ident">s</span>.<span class="ident">spawn</span>(<span class="op">|</span><span class="ident">s</span><span class="op">|</span> { <span class="comment">// task s.2</span> }); <span class="comment">// point mid</span> }); <span class="comment">// point end</span></pre></div> <p>The various tasks that are run will execute roughly like so:</p> <pre><code class="language-notrust">| (start) | | (scope `s` created) +-----------------------------------------------+ (task s.2) +-------+ (task s.1) | | | | | +---+ (task s.1.1) | | | | | | | | (scope `t` created) | | | +----------------+ (task t.2) | | | +---+ (task t.1) | | | (mid) | | | | | : | + <-+------------+ (scope `t` ends) | : | | | |<------+---+-----------------------------------+ (scope `s` ends) | | (end) </code></pre> <p>The point here is that everything spawned into scope <code>s</code> will terminate (at latest) at the same point -- right before the original call to <code>rayon::scope</code> returns. This includes new subtasks created by other subtasks (e.g., task <code>s.1.1</code>). If a new scope is created (such as <code>t</code>), the things spawned into that scope will be joined before that scope returns, which in turn occurs before the creating task (task <code>s.1.1</code> in this case) finishes.</p> <p>There is no guaranteed order of execution for spawns in a scope, given that other threads may steal tasks at any time. However, they are generally prioritized in a LIFO order on the thread from which they were spawned. So in this example, absent any stealing, we can expect <code>s.2</code> to execute before <code>s.1</code>, and <code>t.2</code> before <code>t.1</code>. Other threads always steal from the other end of the deque, like FIFO order. The idea is that "recent" tasks are most likely to be fresh in the local CPU's cache, while other threads can steal older "stale" tasks. For an alternate approach, consider <a href="fn.scope_fifo.html"><code>scope_fifo()</code></a> instead.</p> <h1 id="accessing-stack-data" class="section-header"><a href="#accessing-stack-data">Accessing stack data</a></h1> <p>In general, spawned tasks may access stack data in place that outlives the scope itself. Other data must be fully owned by the spawned task.</p> <div class="example-wrap"><pre class="rust rust-example-rendered"> <span class="kw">let</span> <span class="ident">ok</span>: <span class="ident">Vec</span><span class="op"><</span><span class="ident">i32</span><span class="op">></span> <span class="op">=</span> <span class="macro">vec</span><span class="macro">!</span>[<span class="number">1</span>, <span class="number">2</span>, <span class="number">3</span>]; <span class="ident">rayon</span>::<span class="ident">scope</span>(<span class="op">|</span><span class="ident">s</span><span class="op">|</span> { <span class="kw">let</span> <span class="ident">bad</span>: <span class="ident">Vec</span><span class="op"><</span><span class="ident">i32</span><span class="op">></span> <span class="op">=</span> <span class="macro">vec</span><span class="macro">!</span>[<span class="number">4</span>, <span class="number">5</span>, <span class="number">6</span>]; <span class="ident">s</span>.<span class="ident">spawn</span>(<span class="op">|</span><span class="kw">_</span><span class="op">|</span> { <span class="comment">// We can access `ok` because outlives the scope `s`.</span> <span class="macro">println</span><span class="macro">!</span>(<span class="string">"ok: {:?}"</span>, <span class="ident">ok</span>); <span class="comment">// If we just try to use `bad` here, the closure will borrow `bad`</span> <span class="comment">// (because we are just printing it out, and that only requires a</span> <span class="comment">// borrow), which will result in a compilation error. Read on</span> <span class="comment">// for options.</span> <span class="comment">// println!("bad: {:?}", bad);</span> }); });</pre></div> <p>As the comments example above suggest, to reference <code>bad</code> we must take ownership of it. One way to do this is to detach the closure from the surrounding stack frame, using the <code>move</code> keyword. This will cause it to take ownership of <em>all</em> the variables it touches, in this case including both <code>ok</code> <em>and</em> <code>bad</code>:</p> <div class="example-wrap"><pre class="rust rust-example-rendered"> <span class="kw">let</span> <span class="ident">ok</span>: <span class="ident">Vec</span><span class="op"><</span><span class="ident">i32</span><span class="op">></span> <span class="op">=</span> <span class="macro">vec</span><span class="macro">!</span>[<span class="number">1</span>, <span class="number">2</span>, <span class="number">3</span>]; <span class="ident">rayon</span>::<span class="ident">scope</span>(<span class="op">|</span><span class="ident">s</span><span class="op">|</span> { <span class="kw">let</span> <span class="ident">bad</span>: <span class="ident">Vec</span><span class="op"><</span><span class="ident">i32</span><span class="op">></span> <span class="op">=</span> <span class="macro">vec</span><span class="macro">!</span>[<span class="number">4</span>, <span class="number">5</span>, <span class="number">6</span>]; <span class="ident">s</span>.<span class="ident">spawn</span>(<span class="kw">move</span> <span class="op">|</span><span class="kw">_</span><span class="op">|</span> { <span class="macro">println</span><span class="macro">!</span>(<span class="string">"ok: {:?}"</span>, <span class="ident">ok</span>); <span class="macro">println</span><span class="macro">!</span>(<span class="string">"bad: {:?}"</span>, <span class="ident">bad</span>); }); <span class="comment">// That closure is fine, but now we can't use `ok` anywhere else,</span> <span class="comment">// since it is owend by the previous task:</span> <span class="comment">// s.spawn(|_| println!("ok: {:?}", ok));</span> });</pre></div> <p>While this works, it could be a problem if we want to use <code>ok</code> elsewhere. There are two choices. We can keep the closure as a <code>move</code> closure, but instead of referencing the variable <code>ok</code>, we create a shadowed variable that is a borrow of <code>ok</code> and capture <em>that</em>:</p> <div class="example-wrap"><pre class="rust rust-example-rendered"> <span class="kw">let</span> <span class="ident">ok</span>: <span class="ident">Vec</span><span class="op"><</span><span class="ident">i32</span><span class="op">></span> <span class="op">=</span> <span class="macro">vec</span><span class="macro">!</span>[<span class="number">1</span>, <span class="number">2</span>, <span class="number">3</span>]; <span class="ident">rayon</span>::<span class="ident">scope</span>(<span class="op">|</span><span class="ident">s</span><span class="op">|</span> { <span class="kw">let</span> <span class="ident">bad</span>: <span class="ident">Vec</span><span class="op"><</span><span class="ident">i32</span><span class="op">></span> <span class="op">=</span> <span class="macro">vec</span><span class="macro">!</span>[<span class="number">4</span>, <span class="number">5</span>, <span class="number">6</span>]; <span class="kw">let</span> <span class="ident">ok</span>: <span class="kw-2">&</span><span class="ident">Vec</span><span class="op"><</span><span class="ident">i32</span><span class="op">></span> <span class="op">=</span> <span class="kw-2">&</span><span class="ident">ok</span>; <span class="comment">// shadow the original `ok`</span> <span class="ident">s</span>.<span class="ident">spawn</span>(<span class="kw">move</span> <span class="op">|</span><span class="kw">_</span><span class="op">|</span> { <span class="macro">println</span><span class="macro">!</span>(<span class="string">"ok: {:?}"</span>, <span class="ident">ok</span>); <span class="comment">// captures the shadowed version</span> <span class="macro">println</span><span class="macro">!</span>(<span class="string">"bad: {:?}"</span>, <span class="ident">bad</span>); }); <span class="comment">// Now we too can use the shadowed `ok`, since `&Vec<i32>` references</span> <span class="comment">// can be shared freely. Note that we need a `move` closure here though,</span> <span class="comment">// because otherwise we'd be trying to borrow the shadowed `ok`,</span> <span class="comment">// and that doesn't outlive `scope`.</span> <span class="ident">s</span>.<span class="ident">spawn</span>(<span class="kw">move</span> <span class="op">|</span><span class="kw">_</span><span class="op">|</span> <span class="macro">println</span><span class="macro">!</span>(<span class="string">"ok: {:?}"</span>, <span class="ident">ok</span>)); });</pre></div> <p>Another option is not to use the <code>move</code> keyword but instead to take ownership of individual variables:</p> <div class="example-wrap"><pre class="rust rust-example-rendered"> <span class="kw">let</span> <span class="ident">ok</span>: <span class="ident">Vec</span><span class="op"><</span><span class="ident">i32</span><span class="op">></span> <span class="op">=</span> <span class="macro">vec</span><span class="macro">!</span>[<span class="number">1</span>, <span class="number">2</span>, <span class="number">3</span>]; <span class="ident">rayon</span>::<span class="ident">scope</span>(<span class="op">|</span><span class="ident">s</span><span class="op">|</span> { <span class="kw">let</span> <span class="ident">bad</span>: <span class="ident">Vec</span><span class="op"><</span><span class="ident">i32</span><span class="op">></span> <span class="op">=</span> <span class="macro">vec</span><span class="macro">!</span>[<span class="number">4</span>, <span class="number">5</span>, <span class="number">6</span>]; <span class="ident">s</span>.<span class="ident">spawn</span>(<span class="op">|</span><span class="kw">_</span><span class="op">|</span> { <span class="comment">// Transfer ownership of `bad` into a local variable (also named `bad`).</span> <span class="comment">// This will force the closure to take ownership of `bad` from the environment.</span> <span class="kw">let</span> <span class="ident">bad</span> <span class="op">=</span> <span class="ident">bad</span>; <span class="macro">println</span><span class="macro">!</span>(<span class="string">"ok: {:?}"</span>, <span class="ident">ok</span>); <span class="comment">// `ok` is only borrowed.</span> <span class="macro">println</span><span class="macro">!</span>(<span class="string">"bad: {:?}"</span>, <span class="ident">bad</span>); <span class="comment">// refers to our local variable, above.</span> }); <span class="ident">s</span>.<span class="ident">spawn</span>(<span class="op">|</span><span class="kw">_</span><span class="op">|</span> <span class="macro">println</span><span class="macro">!</span>(<span class="string">"ok: {:?}"</span>, <span class="ident">ok</span>)); <span class="comment">// we too can borrow `ok`</span> });</pre></div> <h1 id="panics" class="section-header"><a href="#panics">Panics</a></h1> <p>If a panic occurs, either in the closure given to <code>scope()</code> or in any of the spawned jobs, that panic will be propagated and the call to <code>scope()</code> will panic. If multiple panics occurs, it is non-deterministic which of their panic values will propagate. Regardless, once a task is spawned using <code>scope.spawn()</code>, it will execute, even if the spawning task should later panic. <code>scope()</code> returns once all spawned jobs have completed, and any panics are propagated at that point.</p> </div></section><section id="search" class="content hidden"></section><section class="footer"></section><aside id="help" class="hidden"><div><h1 class="hidden">Help</h1><div class="shortcuts"><h2>Keyboard Shortcuts</h2><dl><dt><kbd>?</kbd></dt><dd>Show this help dialog</dd><dt><kbd>S</kbd></dt><dd>Focus the search field</dd><dt><kbd>↑</kbd></dt><dd>Move up in search results</dd><dt><kbd>↓</kbd></dt><dd>Move down in search results</dd><dt><kbd>↹</kbd></dt><dd>Switch tab</dd><dt><kbd>⏎</kbd></dt><dd>Go to active search result</dd><dt><kbd>+</kbd></dt><dd>Expand all sections</dd><dt><kbd>-</kbd></dt><dd>Collapse all sections</dd></dl></div><div class="infos"><h2>Search Tricks</h2><p>Prefix searches with a type followed by a colon (e.g., <code>fn:</code>) to restrict the search to a given type.</p><p>Accepted types are: <code>fn</code>, <code>mod</code>, <code>struct</code>, <code>enum</code>, <code>trait</code>, <code>type</code>, <code>macro</code>, and <code>const</code>.</p><p>Search functions by type signature (e.g., <code>vec -> usize</code> or <code>* -> vec</code>)</p><p>Search multiple things at once by splitting your query with comma (e.g., <code>str,u8</code> or <code>String,struct:Vec,test</code>)</p></div></div></aside><script>window.rootPath = "../";window.currentCrate = "rayon_core";</script><script src="../aliases.js"></script><script src="../main.js"></script><script defer src="../search-index.js"></script></body></html>