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use core::f64;
const TOINT: f64 = 1. / f64::EPSILON;
#[inline]
#[cfg_attr(all(test, assert_no_panic), no_panic::no_panic)]
pub fn floor(x: f64) -> f64 {
llvm_intrinsically_optimized! {
#[cfg(target_arch = "wasm32")] {
return unsafe { ::core::intrinsics::floorf64(x) }
}
}
let ui = x.to_bits();
let e = ((ui >> 52) & 0x7ff) as i32;
if (e >= 0x3ff + 52) || (x == 0.) {
return x;
}
let y = if (ui >> 63) != 0 {
x - TOINT + TOINT - x
} else {
x + TOINT - TOINT - x
};
if e < 0x3ff {
force_eval!(y);
return if (ui >> 63) != 0 { -1. } else { 0. };
}
if y > 0. {
x + y - 1.
} else {
x + y
}
}