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use core::f64;
const IVLN2HI: f64 = 1.44269504072144627571e+00;
const IVLN2LO: f64 = 1.67517131648865118353e-10;
const LG1: f64 = 6.666666666666735130e-01;
const LG2: f64 = 3.999999999940941908e-01;
const LG3: f64 = 2.857142874366239149e-01;
const LG4: f64 = 2.222219843214978396e-01;
const LG5: f64 = 1.818357216161805012e-01;
const LG6: f64 = 1.531383769920937332e-01;
const LG7: f64 = 1.479819860511658591e-01;
#[inline]
#[cfg_attr(all(test, assert_no_panic), no_panic::no_panic)]
pub fn log2(mut x: f64) -> f64 {
let x1p54 = f64::from_bits(0x4350000000000000);
let mut ui: u64 = x.to_bits();
let hfsq: f64;
let f: f64;
let s: f64;
let z: f64;
let r: f64;
let mut w: f64;
let t1: f64;
let t2: f64;
let y: f64;
let mut hi: f64;
let lo: f64;
let mut val_hi: f64;
let mut val_lo: f64;
let mut hx: u32;
let mut k: i32;
hx = (ui >> 32) as u32;
k = 0;
if hx < 0x00100000 || (hx >> 31) > 0 {
if ui << 1 == 0 {
return -1. / (x * x);
}
if (hx >> 31) > 0 {
return (x - x) / 0.0;
}
k -= 54;
x *= x1p54;
ui = x.to_bits();
hx = (ui >> 32) as u32;
} else if hx >= 0x7ff00000 {
return x;
} else if hx == 0x3ff00000 && ui << 32 == 0 {
return 0.;
}
hx += 0x3ff00000 - 0x3fe6a09e;
k += (hx >> 20) as i32 - 0x3ff;
hx = (hx & 0x000fffff) + 0x3fe6a09e;
ui = (hx as u64) << 32 | (ui & 0xffffffff);
x = f64::from_bits(ui);
f = x - 1.0;
hfsq = 0.5 * f * f;
s = f / (2.0 + f);
z = s * s;
w = z * z;
t1 = w * (LG2 + w * (LG4 + w * LG6));
t2 = z * (LG1 + w * (LG3 + w * (LG5 + w * LG7)));
r = t2 + t1;
hi = f - hfsq;
ui = hi.to_bits();
ui &= (-1i64 as u64) << 32;
hi = f64::from_bits(ui);
lo = f - hi - hfsq + s * (hfsq + r);
val_hi = hi * IVLN2HI;
val_lo = (lo + hi) * IVLN2LO + lo * IVLN2HI;
y = k.into();
w = y + val_hi;
val_lo += (y - w) + val_hi;
val_hi = w;
val_lo + val_hi
}