1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89
// Copyright (c) 2016 The vulkano developers // Licensed under the Apache License, Version 2.0 // <LICENSE-APACHE or // http://www.apache.org/licenses/LICENSE-2.0> or the MIT // license <LICENSE-MIT or http://opensource.org/licenses/MIT>, // at your option. All files in the project carrying such // notice may not be copied, modified, or distributed except // according to those terms. //! # Vertex sources definition //! //! When you create a graphics pipeline object, you need to pass an object which indicates the //! layout of the vertex buffer(s) that will serve as input for the vertex shader. This is done //! by passing an implementation of the `VertexDefinition` trait. //! //! In addition to this, the object that you pass when you create the graphics pipeline must also //! implement the `VertexSource` trait. This trait has a template parameter which corresponds to the //! list of vertex buffers. //! //! The vulkano library provides some structs that already implement these traits. //! The most common situation is a single vertex buffer and no instancing, in which case you can //! pass a `SingleBufferDefinition` when you create the pipeline. //! //! # Implementing `Vertex` //! //! The implementations of the `VertexDefinition` trait that are provided by vulkano (like //! `SingleBufferDefinition`) require you to use a buffer whose content is `[V]` where `V` //! implements the `Vertex` trait. //! //! The `Vertex` trait is unsafe, but can be implemented on a struct with the `impl_vertex!` //! macro. //! //! # Example //! //! ```ignore // TODO: //! # #[macro_use] extern crate vulkano //! # fn main() { //! # use std::sync::Arc; //! # use vulkano::device::Device; //! # use vulkano::device::Queue; //! use vulkano::buffer::BufferAccess; //! use vulkano::buffer::BufferUsage; //! use vulkano::memory::HostVisible; //! use vulkano::pipeline::vertex::; //! # let device: Arc<Device> = return; //! # let queue: Arc<Queue> = return; //! //! struct Vertex { //! position: [f32; 2] //! } //! //! impl_vertex!(Vertex, position); //! //! let usage = BufferUsage { //! vertex_buffer: true, //! .. BufferUsage::none() //! }; //! //! let vertex_buffer = BufferAccess::<[Vertex], _>::array(&device, 128, &usage, HostVisible, &queue) //! .expect("failed to create buffer"); //! //! // TODO: finish example //! # } //! ``` pub use self::bufferless::BufferlessDefinition; pub use self::bufferless::BufferlessVertices; pub use self::definition::AttributeInfo; pub use self::definition::IncompatibleVertexDefinitionError; pub use self::definition::InputRate; pub use self::definition::VertexDefinition; pub use self::definition::VertexSource; pub use self::impl_vertex::VertexMember; pub use self::instance_buffer::SingleInstanceBufferDefinition; pub use self::one_one::OneVertexOneInstanceDefinition; pub use self::single::SingleBufferDefinition; pub use self::two::TwoBuffersDefinition; pub use self::vertex::Vertex; pub use self::vertex::VertexMemberInfo; pub use self::vertex::VertexMemberTy; mod bufferless; mod definition; mod impl_vertex; mod instance_buffer; mod one_one; mod single; mod two; mod vertex;