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pub mod shader;
pub mod handles;
pub mod canvas_text;
pub mod gpu_buffers;
use vulkano::pipeline::shader::{SpecializationConstants, SpecializationMapEntry};
#[repr(C)]
#[derive(Default, Debug, Clone)]
struct ShaderSpecializationConstants {
first_constant: i32,
second_constant: u32,
third_constant: f32,
}
unsafe impl SpecializationConstants for ShaderSpecializationConstants {
fn descriptors() -> &'static [SpecializationMapEntry] {
static DESCRIPTORS: [SpecializationMapEntry; 3] = [
SpecializationMapEntry {
constant_id: 0,
offset: 0,
size: 4,
},
SpecializationMapEntry {
constant_id: 1,
offset: 4,
size: 4,
},
SpecializationMapEntry {
constant_id: 2,
offset: 8,
size: 4,
},
];
&DESCRIPTORS
}
}