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use std::sync::Arc;
use crate::canvas::managed::handles::{CanvasImageHandle, CanvasTextureHandle};
use crate::canvas::canvas_frame::Drawable;
use crate::util::vertex::{VertexTypes, ImageVertex3D};
pub struct CompuSprite {
pub verts: VertexTypes,
position: (f32, f32),
size: (f32, f32),
color: (f32, f32, f32, f32),
}
impl CompuSprite {
pub fn new(position: (f32, f32),
size: (f32, f32),
depth: u32,
image_size: (f32, f32),
image_handle: Arc<CanvasImageHandle>) -> CompuSprite {
let normalized_depth = (depth as f32 / 255.0);
let verts = vec![
ImageVertex3D {
v_position: [position.0, position.1, normalized_depth],
ti_position: [-0.0, -0.0] },
ImageVertex3D {
v_position: [position.0, position.1 + size.1, normalized_depth],
ti_position: [-0.0, image_size.1] },
ImageVertex3D {
v_position: [position.0 + size.0, position.1 + size.1, normalized_depth],
ti_position: [image_size.0, image_size.1] },
ImageVertex3D {
v_position: [position.0, position.1, normalized_depth],
ti_position: [-0.0, -0.0] },
ImageVertex3D {
v_position: [position.0 + size.0, position.1 + size.1, normalized_depth],
ti_position: [image_size.0, image_size.1] },
ImageVertex3D {
v_position: [position.0 + size.0, position.1, normalized_depth],
ti_position: [image_size.0, -0.0] },
];
CompuSprite {
verts: VertexTypes::ImageType(verts, image_handle.clone()),
position: position,
size: size,
color: (0.0, 0.0, 0.0, 0.0),
}
}
}
impl Drawable for CompuSprite {
fn get(&self) -> VertexTypes {
self.verts.clone()
}
}