#version 450 // SIMPLE TEXTURE : FRAGMENT SHADER // These come in from the previous shader (vertex) layout(location = 0) in vec4 out_color; // This goes out to the bound image in window_size_dependent setup layout(location = 0) out vec4 f_color; void main() { if (out_color.w >= 1.5/255.0) { //f_color = out_color; //f_color.w = 1.0; } else { //f_color = f_color; //f_color.w = 0.0; //f_color = vec4(0.0,0.0,0.0,0.0); } f_color.rgb = out_color.rgb; f_color.a = out_color.a; //f_color = out_color; }