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use vulkano::descriptor::descriptor_set::PersistentDescriptorSet; use rusttype::{Font, PositionedGlyph, Scale, Rect, point, GlyphId}; use rusttype::gpu_cache::Cache; use vulkano::buffer::{BufferAccess, BufferUsage, ImmutableBuffer, CpuAccessibleBuffer}; use vulkano::device::{Device, Queue}; use std::sync::Arc; use vulkano::command_buffer::{AutoCommandBufferBuilder, DynamicState}; use vulkano::image::{ImmutableImage, ImageUsage, ImageLayout, Dimensions}; use vulkano::format::ClearValue; use vulkano::format::Format::R8Unorm; use std::fs::File; use std::io::Read; //pub struct Glyph {} // ///// So currently, I'm using these as container classes which vkprocessor owns ///// I then use a CanvasFrame which accumulates lists of handles and vertices. //pub struct CanvasFonto { // font: Font<'static>, // font_name: String, // allocated_font_atlas: Arc<(dyn BufferAccess + Send + Sync)>, //} // //impl CanvasFonto { // // pub fn parse_to_vertex_buffer(font: Font) -> Vec<TextVertex3D> { // // let mut current_x = 0; // let mut current_y = 0; // // let mut accumulator = Vec::new(); // // for i in (0..255) { // // let glyph = font.glyph(GlyphId{ 0: 40 }); // // let glyph_data = glyph.get_data().unwrap(); // // for vertex in glyph_data.clone().shape.clone().unwrap() { // accumulator.push(TextVertex3D { // position: [vertex.x as f32, vertex.y as f32, 0.0], // }); // } // } // // accumulator // } // /// Load the font // pub fn new(device: Arc<Device>, queue: Arc<Queue>, font_name: String) -> CanvasFonto { // // let font = Font::from_bytes({ // let mut f = File::open("resources/fonts/sansation.ttf").expect("Font file not found"); // let mut font_data = Vec::new(); // f.read_to_end(&mut font_data).expect("Dont know"); // font_data // }).unwrap(); // // CanvasFont { // font: font.clone(), // font_name: font_name, // allocated_font_atlas: ImmutableBuffer::from_iter( // CanvasFont::parse_to_vertex_buffer(font.clone()).iter().cloned(), // BufferUsage::vertex_buffer(), queue).unwrap().0, // } // } // // /// Generate a vertex buffer from the font // pub fn get_vertex_buffer(&self) -> Arc<(dyn BufferAccess + Send + Sync)> { // return self.allocated_font_atlas.clone(); // } // //}