Content-Type: text/x-zim-wiki Wiki-Format: zim 0.4 Creation-Date: 2020-02-03T22:11:42-08:00 -------------------- === Trac3r : A program to convert images to 2D toolpaths === TODO: [X] Text rendering is mocked. [?] Pathfinder vulkan backend implementation * Kinda big meh on this. It's very much oneshot based and not incredibly compatible with vulkano... [ ] Investigate lyon maybe [ ] Event system [ ] HTML like layout scripts [x] Currently using local copies of a few libraries: [x] shade_runner ( not gonna happen, my fork has diverged too far ) [ ] Make a toolpath [X] Read from GPU? [ ] Figure out a way to vectorize the simple edge -------------------- [[~/source/Trac3r-rust/doc/sfml_rust/index.html|Documentation Root]] Docs [[VkProcessor]] [[~/source/Trac3r-rust/doc/sfml_rust/vkprocessor/struct.VkProcessor.html|===========]] [[VKProcessor:CanvasState|CanvasState]] [[~/source/Trac3r-rust/doc/sfml_rust/canvas/canvas_state/index.html|===========]] [[VKProcessor::CanvasFrame|CanvasFrame]] =========== [[VKProcessor:CompiledShader|CompiledShader]] =========== [[VKProcessor:CompuState|CompuState]] [[~/source/Trac3r-rust/doc/sfml_rust/compute/compu_state/struct.CompuState.html|===========]] [[VKProcessor:DynamicVertex|DynamicVertex]] (dead) =========== [[Drawables]] =========== -------------------- ==== Context switching ==== Okay. So now I have gotten myself into a bit of a pickle with the text rendering. What was supposed to be an "easy" hack to get it to work, ended turning into a complete vulkan backend written for the pathfinder gpu abstraction layer. This luckily is within my level of skill (I think) but it is no small task. When I finally get this done, I should be able to allow [[VkProcessor]] to implement the Device trait, and then replicate the behaviour I am writing for the PoC!! After this. I should have very robust and (hopefully) simple text rendering interface. -------------------- ===== Links ===== Dynamic Keys in HashMap https://play.rust-lang.org/?version=nightly&mode=debug&edition=2018&gist=b4630cf98afa88fc0fbffdb0112af1c1 VertexDefinition https://github.com/tomaka/vulkano-examples/blob/81f5a4eb3c5f3fcc6a194d3c41e53b2bc66f7add/gltf/gltf_system.rs#L687-L795 pub enum Content { Text(String), Number(u32), } impl From for String { fn wrap(self) { Content::Text(self) } } impl From for u32 { fn wrap(self) { Content::Number(self) } } fn any_content(value : T) where T : IntoContent { let content : Content = value.wrap(); } ├── canvas │   ├── canvas_frame.rs │   ├── canvas_state.rs │   ├── managed │   │   ├── canvas_text.rs │   │   ├── gpu_buffers.rs │   │   ├── handles.rs │   │   ├── mod.rs │   │   └── shader │   │   ├── dynamic_vertex.rs │   │   ├── generic_shader.rs │   │   ├── mod.rs │   │   ├── shader_common.rs │   │   └── text_shader.rs │   └── mod.rs ├── compute │   ├── compu_frame.rs │   ├── compu_state.rs │   ├── managed │   │   ├── compu_buffer.rs │   │   ├── compu_kernel.rs │   │   ├── compu_sprite.rs │   │   ├── handles.rs │   │   └── mod.rs │   └── mod.rs ├── main.rs ├── sprite.rs ├── util │   ├── mod.rs │   ├── timer.rs │   ├── vertex_2d.rs │   └── vertex_3d.rs └── vkprocessor.rs null)