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use crate::util::vertex_3d::{Vertex3D};
use std::sync::Arc;
use std::collections::HashMap;
use crate::canvas::canvas_state::{Drawable};
use std::hash::Hash;
use crate::canvas::*;
use crate::canvas::managed::shader::dynamic_vertex::RuntimeVertexDef;
use crate::canvas::managed::handles::{CanvasTextureHandle, CanvasImageHandle, CanvasFontHandle};
use crate::canvas::managed::shader::text_shader::GlyphInstance;
pub struct CanvasFrame {
pub colored_drawables: Vec<RuntimeVertexDef>,
pub textured_drawables: HashMap<Arc<CanvasTextureHandle>, Vec<Vec<RuntimeVertexDef>>>,
pub image_drawables: HashMap<Arc<CanvasImageHandle>, Vec<Vec<RuntimeVertexDef>>>,
pub text_drawables: HashMap<Arc<CanvasFontHandle>, Vec<GlyphInstance>>
}
impl CanvasFrame {
pub fn new() -> CanvasFrame {
CanvasFrame {
colored_drawables: vec![],
textured_drawables: Default::default(),
image_drawables: Default::default(),
text_drawables: Default::default()
}
}
pub fn draw(&mut self, drawable: &dyn Drawable) {
match drawable.get_texture_handle() {
Some(handle) => {
self.textured_drawables
.entry(handle.clone())
.or_insert(Vec::new())
.push(drawable.collect());
}
None => {
match drawable.get_image_handle() {
Some(handle) => {
self.image_drawables
.entry(handle.clone())
.or_insert(Vec::new())
.push(drawable.collect());
}
None => {
self.colored_drawables.extend(drawable.collect());
}
}
}
}
}
}
pub struct GenericCanvasFrame<H, V, In> {
frame_data: HashMap<H, Vec<(Vec<V>, Vec<In>)>>
}