<!DOCTYPE html><html lang="en"><head><meta charset="utf-8"><meta name="viewport" content="width=device-width, initial-scale=1.0"><meta name="generator" content="rustdoc"><meta name="description" content="Source to the Rust file `src/vkprocessor.rs`."><meta name="keywords" content="rust, rustlang, rust-lang"><title>vkprocessor.rs.html -- source</title><link rel="stylesheet" type="text/css" href="../../normalize.css"><link rel="stylesheet" type="text/css" href="../../rustdoc.css" id="mainThemeStyle"><link rel="stylesheet" type="text/css" href="../../dark.css"><link rel="stylesheet" type="text/css" href="../../light.css" id="themeStyle"><script src="../../storage.js"></script><noscript><link rel="stylesheet" href="../../noscript.css"></noscript><link rel="shortcut icon" href="../../favicon.ico"><style type="text/css">#crate-search{background-image:url("../../down-arrow.svg");}</style></head><body class="rustdoc source"><!--[if lte IE 8]><div class="warning">This old browser is unsupported 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id="311">311</span> <span id="312">312</span> <span id="313">313</span> <span id="314">314</span> <span id="315">315</span> <span id="316">316</span> <span id="317">317</span> <span id="318">318</span> <span id="319">319</span> <span id="320">320</span> <span id="321">321</span> <span id="322">322</span> <span id="323">323</span> <span id="324">324</span> <span id="325">325</span> <span id="326">326</span> <span id="327">327</span> <span id="328">328</span> <span id="329">329</span> <span id="330">330</span> <span id="331">331</span> <span id="332">332</span> <span id="333">333</span> <span id="334">334</span> <span id="335">335</span> <span id="336">336</span> <span id="337">337</span> <span id="338">338</span> <span id="339">339</span> </pre><div class="example-wrap"><pre class="rust "> <span class="kw">use</span> <span class="ident">vulkano</span>::<span class="ident">command_buffer</span>::{<span class="ident">AutoCommandBufferBuilder</span>, <span class="ident">DynamicState</span>}; <span class="kw">use</span> <span class="ident">vulkano</span>::<span class="ident">device</span>::{<span class="ident">Device</span>, <span class="ident">DeviceExtensions</span>, <span class="ident">QueuesIter</span>, <span class="ident">Queue</span>}; <span class="kw">use</span> <span class="ident">vulkano</span>::<span class="ident">instance</span>::{<span class="ident">Instance</span>, <span class="ident">PhysicalDevice</span>}; <span class="kw">use</span> <span class="ident">vulkano</span>::<span class="ident">sync</span>::{<span class="ident">GpuFuture</span>, <span class="ident">FlushError</span>, <span class="ident">NowFuture</span>}; <span class="kw">use</span> <span class="ident">vulkano</span>::<span class="ident">sync</span>::<span class="ident">now</span>; <span class="kw">use</span> <span class="ident">vulkano</span>::<span class="ident">sync</span>; <span class="kw">use</span> <span class="ident">std</span>::<span class="ident">sync</span>::<span class="ident">Arc</span>; <span class="kw">use</span> <span class="ident">vulkano</span>::<span class="ident">swapchain</span>::{<span class="ident">Swapchain</span>, <span class="ident">PresentMode</span>, <span class="ident">SurfaceTransform</span>, <span class="ident">Surface</span>, <span class="ident">SwapchainCreationError</span>, <span class="ident">AcquireError</span>, <span class="ident">Capabilities</span>}; <span class="kw">use</span> <span class="ident">vulkano</span>::<span class="ident">image</span>::<span class="ident">swapchain</span>::<span class="ident">SwapchainImage</span>; <span class="kw">use</span> <span class="ident">winit</span>::<span class="ident">Window</span>; <span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">compute</span>::<span class="ident">compu_state</span>::<span class="ident">CompuState</span>; <span class="kw">use</span> <span class="ident">vulkano</span>::<span class="ident">image</span>::<span class="ident">ImageUsage</span>; <span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">compute</span>::<span class="ident">compu_frame</span>::<span class="ident">CompuFrame</span>; <span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">canvas</span>::<span class="ident">canvas_frame</span>::{<span class="ident">CanvasFrame</span>}; <span class="kw">use</span> <span class="ident">std</span>::<span class="ident">time</span>::<span class="ident">Duration</span>; <span class="kw">use</span> <span class="ident">vulkano</span>::<span class="ident">pipeline</span>::<span class="ident">depth_stencil</span>::{<span class="ident">DynamicStencilValue</span>, <span class="ident">StencilFaceFlags</span>}; <span class="kw">use</span> <span class="ident">vulkano</span>::<span class="ident">pipeline</span>::<span class="ident">vertex</span>::{<span class="ident">OneVertexOneInstanceDefinition</span>, <span class="ident">SingleBufferDefinition</span>}; <span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">canvas</span>::<span class="ident">canvas_state</span>::<span class="ident">CanvasState</span>; <span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">canvas</span>::<span class="ident">managed</span>::<span class="ident">shader</span>::<span class="ident">generic_shader</span>::<span class="ident">GenericShader</span>; <span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">canvas</span>::<span class="ident">managed</span>::<span class="ident">shader</span>::<span class="ident">text_shader</span>::<span class="ident">TextShader</span>; <span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">canvas</span>::<span class="ident">managed</span>::<span class="ident">handles</span>::{<span class="ident">CanvasTextureHandle</span>, <span class="ident">CompiledShaderHandle</span>, <span class="ident">CanvasFontHandle</span>, <span class="ident">CanvasImageHandle</span>}; <span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">compute</span>::<span class="ident">managed</span>::<span class="ident">handles</span>::{<span class="ident">CompuKernelHandle</span>, <span class="ident">CompuBufferHandle</span>}; <span class="kw">use</span> <span class="kw">crate</span>::<span class="ident">util</span>::<span class="ident">vertex</span>::{<span class="ident">VertexTypes</span>, <span class="ident">ColorVertex3D</span>, <span class="ident">TextVertex3D</span>, <span class="ident">TextureVertex3D</span>, <span class="ident">ImageVertex3D</span>}; <span class="doccomment">/// VKProcessor holds the vulkan instance information, the swapchain,</span> <span class="doccomment">/// and the compute and canvas states</span> <span class="kw">pub</span> <span class="kw">struct</span> <span class="ident">VkProcessor</span><span class="op"><</span><span class="lifetime">'a</span><span class="op">></span> { <span class="comment">// Vulkan state fields</span> <span class="kw">pub</span> <span class="ident">instance</span>: <span class="ident">Arc</span><span class="op"><</span><span class="ident">Instance</span><span class="op">></span>, <span class="kw">pub</span> <span class="ident">physical</span>: <span class="ident">PhysicalDevice</span><span class="op"><</span><span class="lifetime">'a</span><span class="op">></span>, <span class="kw">pub</span> <span class="ident">device</span>: <span class="ident">Arc</span><span class="op"><</span><span class="ident">Device</span><span class="op">></span>, <span class="kw">pub</span> <span class="ident">queues</span>: <span class="ident">QueuesIter</span>, <span class="kw">pub</span> <span class="ident">queue</span>: <span class="ident">Arc</span><span class="op"><</span><span class="ident">Queue</span><span class="op">></span>, <span class="kw">pub</span> <span class="ident">swapchain</span>: <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">Arc</span><span class="op"><</span><span class="ident">Swapchain</span><span class="op"><</span><span class="ident">Window</span><span class="op">></span><span class="op">></span><span class="op">></span>, <span class="kw">pub</span> <span class="ident">swapchain_images</span>: <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">Vec</span><span class="op"><</span><span class="ident">Arc</span><span class="op"><</span><span class="ident">SwapchainImage</span><span class="op"><</span><span class="ident">Window</span><span class="op">></span><span class="op">></span><span class="op">></span><span class="op">></span>, <span class="ident">swapchain_recreate_needed</span>: <span class="ident">bool</span>, <span class="doccomment">/// State holding textures, images, and their related vertex buffers</span> <span class="ident">canvas_state</span>: <span class="ident">CanvasState</span>, <span class="doccomment">/// State holding</span> <span class="ident">compute_state</span>: <span class="ident">CompuState</span>, <span class="ident">capabilities</span>: <span class="ident">Capabilities</span>, } <span class="kw">impl</span><span class="op"><</span><span class="lifetime">'a</span><span class="op">></span> <span class="ident">VkProcessor</span><span class="op"><</span><span class="lifetime">'a</span><span class="op">></span> { <span class="doccomment">/// Creates a new VkProcessor from an instance and surface</span> <span class="doccomment">/// This includes the physical device, queues, compute and canvas state</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">new</span>(<span class="ident">instance</span>: <span class="kw-2">&</span><span class="lifetime">'a</span> <span class="ident">Arc</span><span class="op"><</span><span class="ident">Instance</span><span class="op">></span>, <span class="ident">surface</span>: <span class="kw-2">&</span><span class="lifetime">'a</span> <span class="ident">Arc</span><span class="op"><</span><span class="ident">Surface</span><span class="op"><</span><span class="ident">Window</span><span class="op">></span><span class="op">></span>) <span class="op">-</span><span class="op">></span> <span class="ident">VkProcessor</span><span class="op"><</span><span class="lifetime">'a</span><span class="op">></span> { <span class="kw">let</span> <span class="ident">physical</span> <span class="op">=</span> <span class="ident">PhysicalDevice</span>::<span class="ident">enumerate</span>(<span class="ident">instance</span>).<span class="ident">next</span>().<span class="ident">unwrap</span>(); <span class="kw">let</span> <span class="ident">queue_family</span> <span class="op">=</span> <span class="ident">physical</span>.<span class="ident">queue_families</span>().<span class="ident">find</span>(<span class="op">|</span><span class="kw-2">&</span><span class="ident">q</span><span class="op">|</span> { <span class="comment">// We take the first queue that supports drawing to our window.</span> <span class="ident">q</span>.<span class="ident">supports_graphics</span>() <span class="kw-2">&</span><span class="op">&</span> <span class="ident">surface</span>.<span class="ident">is_supported</span>(<span class="ident">q</span>).<span class="ident">unwrap_or</span>(<span class="bool-val">false</span>) <span class="kw-2">&</span><span class="op">&</span> <span class="ident">q</span>.<span class="ident">supports_compute</span>() }).<span class="ident">unwrap</span>(); <span class="kw">let</span> <span class="ident">device_ext</span> <span class="op">=</span> <span class="ident">DeviceExtensions</span> { <span class="ident">khr_swapchain</span>: <span class="bool-val">true</span>, ..<span class="ident">DeviceExtensions</span>::<span class="ident">none</span>() }; <span class="kw">let</span> (<span class="ident">device</span>, <span class="kw-2">mut</span> <span class="ident">queues</span>) <span class="op">=</span> <span class="ident">Device</span>::<span class="ident">new</span>(<span class="ident">physical</span>, <span class="ident">physical</span>.<span class="ident">supported_features</span>(), <span class="kw-2">&</span><span class="ident">device_ext</span>, [(<span class="ident">queue_family</span>, <span class="number">0.5</span>)].<span class="ident">iter</span>().<span class="ident">cloned</span>()).<span class="ident">unwrap</span>(); <span class="kw">let</span> <span class="ident">queue</span> <span class="op">=</span> <span class="ident">queues</span>.<span class="ident">next</span>().<span class="ident">unwrap</span>(); <span class="kw">let</span> <span class="ident">capabilities</span> <span class="op">=</span> <span class="ident">surface</span>.<span class="ident">capabilities</span>(<span class="ident">physical</span>).<span class="ident">unwrap</span>(); <span class="ident">VkProcessor</span> { <span class="ident">instance</span>: <span class="ident">instance</span>.<span class="ident">clone</span>(), <span class="ident">physical</span>: <span class="ident">physical</span>.<span class="ident">clone</span>(), <span class="ident">device</span>: <span class="ident">device</span>.<span class="ident">clone</span>(), <span class="ident">queue</span>: <span class="ident">queue</span>.<span class="ident">clone</span>(), <span class="ident">queues</span>: <span class="ident">queues</span>, <span class="ident">swapchain</span>: <span class="prelude-val">None</span>, <span class="ident">swapchain_images</span>: <span class="prelude-val">None</span>, <span class="ident">swapchain_recreate_needed</span>: <span class="bool-val">false</span>, <span class="ident">compute_state</span>: <span class="ident">CompuState</span>::<span class="ident">new</span>(), <span class="ident">capabilities</span>: <span class="ident">capabilities</span>.<span class="ident">clone</span>(), <span class="ident">canvas_state</span>: <span class="ident">CanvasState</span>::<span class="ident">new</span>(<span class="ident">queue</span>, <span class="ident">device</span>, <span class="ident">physical</span>, <span class="ident">capabilities</span>), } } <span class="doccomment">/// VKProcessor controls the window. So it will let the main loop know when it is done</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">is_open</span>(<span class="kw-2">&</span><span class="kw-2">mut</span> <span class="self">self</span>) <span class="op">-</span><span class="op">></span> <span class="ident">bool</span> { <span class="comment">// self.surface</span> <span class="bool-val">true</span> } <span class="doccomment">/// Using the surface, we calculate the surface capabilities and create the swapchain and swapchain images</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">create_swapchain</span>(<span class="kw-2">&</span><span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">surface</span>: <span class="kw-2">&</span><span class="lifetime">'a</span> <span class="ident">Arc</span><span class="op"><</span><span class="ident">Surface</span><span class="op"><</span><span class="ident">Window</span><span class="op">></span><span class="op">></span>) { <span class="kw">let</span> (<span class="kw-2">mut</span> <span class="ident">swapchain</span>, <span class="ident">images</span>) <span class="op">=</span> { <span class="kw">let</span> <span class="ident">capabilities</span> <span class="op">=</span> <span class="ident">surface</span>.<span class="ident">capabilities</span>(<span class="self">self</span>.<span class="ident">physical</span>).<span class="ident">unwrap</span>(); <span class="kw">let</span> <span class="ident">usage</span> <span class="op">=</span> <span class="ident">capabilities</span>.<span class="ident">supported_usage_flags</span>; <span class="kw">let</span> <span class="ident">alpha</span> <span class="op">=</span> <span class="ident">capabilities</span>.<span class="ident">supported_composite_alpha</span>.<span class="ident">iter</span>().<span class="ident">next</span>().<span class="ident">unwrap</span>(); <span class="comment">// Choosing the internal format that the images will have.</span> <span class="kw">let</span> <span class="ident">format</span> <span class="op">=</span> <span class="ident">capabilities</span>.<span class="ident">supported_formats</span>[<span class="number">0</span>].<span class="number">0</span>; <span class="comment">// Set the swapchains window dimensions</span> <span class="kw">let</span> <span class="ident">initial_dimensions</span> <span class="op">=</span> <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">dimensions</span>) <span class="op">=</span> <span class="ident">surface</span>.<span class="ident">window</span>().<span class="ident">get_inner_size</span>() { <span class="comment">// convert to physical pixels</span> <span class="kw">let</span> <span class="ident">dimensions</span>: (<span class="ident">u32</span>, <span class="ident">u32</span>) <span class="op">=</span> <span class="ident">dimensions</span>.<span class="ident">to_physical</span>(<span class="ident">surface</span>.<span class="ident">window</span>().<span class="ident">get_hidpi_factor</span>()).<span class="ident">into</span>(); [<span class="ident">dimensions</span>.<span class="number">0</span>, <span class="ident">dimensions</span>.<span class="number">1</span>] } <span class="kw">else</span> { <span class="comment">// The window no longer exists so exit the application.</span> <span class="macro">panic</span><span class="macro">!</span>(<span class="string">"window closed"</span>); }; <span class="ident">Swapchain</span>::<span class="ident">new</span>(<span class="self">self</span>.<span class="ident">device</span>.<span class="ident">clone</span>(), <span class="ident">surface</span>.<span class="ident">clone</span>(), <span class="ident">capabilities</span>.<span class="ident">min_image_count</span>, <span class="comment">// number of attachment images</span> <span class="ident">format</span>, <span class="ident">initial_dimensions</span>, <span class="number">1</span>, <span class="comment">// Layers</span> <span class="ident">usage</span>, <span class="kw-2">&</span><span class="self">self</span>.<span class="ident">queue</span>, <span class="ident">SurfaceTransform</span>::<span class="ident">Identity</span>, <span class="ident">alpha</span>, <span class="ident">PresentMode</span>::<span class="ident">Immediate</span>, <span class="bool-val">true</span>, <span class="prelude-val">None</span>).<span class="ident">unwrap</span>() }; <span class="self">self</span>.<span class="ident">swapchain</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">swapchain</span>); <span class="self">self</span>.<span class="ident">swapchain_images</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">images</span>); } <span class="doccomment">/// On screen resizes, the swapchain and images must be recreated</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">recreate_swapchain</span>(<span class="kw-2">&</span><span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">surface</span>: <span class="kw-2">&</span><span class="lifetime">'a</span> <span class="ident">Arc</span><span class="op"><</span><span class="ident">Surface</span><span class="op"><</span><span class="ident">Window</span><span class="op">></span><span class="op">></span>) { <span class="kw">let</span> <span class="ident">dimensions</span> <span class="op">=</span> <span class="kw">if</span> <span class="kw">let</span> <span class="prelude-val">Some</span>(<span class="ident">dimensions</span>) <span class="op">=</span> <span class="ident">surface</span>.<span class="ident">window</span>().<span class="ident">get_inner_size</span>() { <span class="kw">let</span> <span class="ident">dimensions</span>: (<span class="ident">u32</span>, <span class="ident">u32</span>) <span class="op">=</span> <span class="ident">dimensions</span>.<span class="ident">to_physical</span>(<span class="ident">surface</span>.<span class="ident">window</span>().<span class="ident">get_hidpi_factor</span>()).<span class="ident">into</span>(); [<span class="ident">dimensions</span>.<span class="number">0</span>, <span class="ident">dimensions</span>.<span class="number">1</span>] } <span class="kw">else</span> { <span class="kw">return</span>; }; <span class="kw">let</span> (<span class="ident">new_swapchain</span>, <span class="ident">new_images</span>) <span class="op">=</span> <span class="kw">match</span> <span class="self">self</span>.<span class="ident">swapchain</span>.<span class="ident">clone</span>().<span class="ident">unwrap</span>().<span class="ident">clone</span>().<span class="ident">recreate_with_dimension</span>(<span class="ident">dimensions</span>) { <span class="prelude-val">Ok</span>(<span class="ident">r</span>) <span class="op">=</span><span class="op">></span> <span class="ident">r</span>, <span class="comment">// This error tends to happen when the user is manually resizing the window.</span> <span class="comment">// Simply restarting the loop is the easiest way to fix this issue.</span> <span class="prelude-val">Err</span>(<span class="ident">SwapchainCreationError</span>::<span class="ident">UnsupportedDimensions</span>) <span class="op">=</span><span class="op">></span> <span class="macro">panic</span><span class="macro">!</span>(<span class="string">"Uh oh"</span>), <span class="prelude-val">Err</span>(<span class="ident">err</span>) <span class="op">=</span><span class="op">></span> <span class="macro">panic</span><span class="macro">!</span>(<span class="string">"{:?}"</span>, <span class="ident">err</span>) }; <span class="self">self</span>.<span class="ident">swapchain</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">new_swapchain</span>); <span class="self">self</span>.<span class="ident">swapchain_images</span> <span class="op">=</span> <span class="prelude-val">Some</span>(<span class="ident">new_images</span>); } <span class="doccomment">/// A hardcoded list of textures which can be preloaded from this function</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">preload_textures</span>(<span class="kw-2">&</span><span class="kw-2">mut</span> <span class="self">self</span>) { <span class="self">self</span>.<span class="ident">canvas_state</span>.<span class="ident">load_texture</span>(<span class="ident">String</span>::<span class="ident">from</span>(<span class="string">"funky-bird.jpg"</span>)); <span class="self">self</span>.<span class="ident">canvas_state</span>.<span class="ident">load_texture</span>(<span class="ident">String</span>::<span class="ident">from</span>(<span class="string">"button.png"</span>)); <span class="self">self</span>.<span class="ident">canvas_state</span>.<span class="ident">load_texture</span>(<span class="ident">String</span>::<span class="ident">from</span>(<span class="string">"background.jpg"</span>)); <span class="self">self</span>.<span class="ident">canvas_state</span>.<span class="ident">load_texture</span>(<span class="ident">String</span>::<span class="ident">from</span>(<span class="string">"test2.png"</span>)); <span class="self">self</span>.<span class="ident">canvas_state</span>.<span class="ident">load_texture</span>(<span class="ident">String</span>::<span class="ident">from</span>(<span class="string">"sfml.png"</span>)); } <span class="doccomment">/// A hardcoded list of kernels which can be preloaded from this function</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">preload_kernels</span>(<span class="kw-2">&</span><span class="kw-2">mut</span> <span class="self">self</span>) { <span class="self">self</span>.<span class="ident">compute_state</span>.<span class="ident">new_kernel</span>(<span class="ident">String</span>::<span class="ident">from</span>(<span class="string">"simple-homogenize.compute"</span>), <span class="self">self</span>.<span class="ident">device</span>.<span class="ident">clone</span>()); <span class="self">self</span>.<span class="ident">compute_state</span>.<span class="ident">new_kernel</span>(<span class="ident">String</span>::<span class="ident">from</span>(<span class="string">"simple-edge.compute"</span>), <span class="self">self</span>.<span class="ident">device</span>.<span class="ident">clone</span>()); } <span class="doccomment">/// A hardcoded list of shaders which can be preloaded from this function</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">preload_shaders</span>(<span class="kw-2">&</span><span class="kw-2">mut</span> <span class="self">self</span>) { <span class="self">self</span>.<span class="ident">canvas_state</span>.<span class="ident">load_shader</span>::<span class="op"><</span><span class="ident">GenericShader</span>, <span class="ident">ColorVertex3D</span><span class="op">></span>(<span class="ident">String</span>::<span class="ident">from</span>(<span class="string">"color-passthrough"</span>), <span class="self">self</span>.<span class="ident">physical</span>.<span class="ident">clone</span>(), <span class="self">self</span>.<span class="ident">capabilities</span>.<span class="ident">clone</span>()); <span class="self">self</span>.<span class="ident">canvas_state</span>.<span class="ident">load_shader</span>::<span class="op"><</span><span class="ident">GenericShader</span>, <span class="ident">TextureVertex3D</span><span class="op">></span>(<span class="ident">String</span>::<span class="ident">from</span>(<span class="string">"simple_texture"</span>), <span class="self">self</span>.<span class="ident">physical</span>.<span class="ident">clone</span>(), <span class="self">self</span>.<span class="ident">capabilities</span>.<span class="ident">clone</span>()); <span class="self">self</span>.<span class="ident">canvas_state</span>.<span class="ident">load_shader</span>::<span class="op"><</span><span class="ident">GenericShader</span>, <span class="ident">ImageVertex3D</span><span class="op">></span>(<span class="ident">String</span>::<span class="ident">from</span>(<span class="string">"simple_image"</span>), <span class="self">self</span>.<span class="ident">physical</span>.<span class="ident">clone</span>(), <span class="self">self</span>.<span class="ident">capabilities</span>.<span class="ident">clone</span>()); <span class="comment">// self.canvas_state.load_shader::<TextShader, TextVertex3D>(String::from("simple_text"), self.physical.clone(), self.capabilities.clone());</span> } <span class="doccomment">/// A hardcoded list of shaders which can be proloaded from this function</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">preload_fonts</span>(<span class="kw-2">&</span><span class="kw-2">mut</span> <span class="self">self</span>) { <span class="self">self</span>.<span class="ident">canvas_state</span>.<span class="ident">load_font</span>(<span class="ident">String</span>::<span class="ident">from</span>(<span class="string">"sansation.ttf"</span>)); } <span class="doccomment">/// O(n) Lookup for the matching texture string</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">get_texture_handle</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">texture_name</span>: <span class="ident">String</span>) <span class="op">-</span><span class="op">></span> <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">Arc</span><span class="op"><</span><span class="ident">CanvasTextureHandle</span><span class="op">></span><span class="op">></span> { <span class="self">self</span>.<span class="ident">canvas_state</span>.<span class="ident">get_texture_handle</span>(<span class="ident">texture_name</span>) } <span class="doccomment">/// O(n) Lookup for the matching kernel string</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">get_kernel_handle</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">kernel_name</span>: <span class="ident">String</span>) <span class="op">-</span><span class="op">></span> <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">Arc</span><span class="op"><</span><span class="ident">CompuKernelHandle</span><span class="op">></span><span class="op">></span> { <span class="self">self</span>.<span class="ident">compute_state</span>.<span class="ident">get_kernel_handle</span>(<span class="ident">kernel_name</span>) } <span class="doccomment">/// O(n) Lookup for the matching shader string</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">get_shader_handle</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">shader_name</span>: <span class="ident">String</span>) <span class="op">-</span><span class="op">></span> <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">Arc</span><span class="op"><</span><span class="ident">CompiledShaderHandle</span><span class="op">></span><span class="op">></span> { <span class="self">self</span>.<span class="ident">canvas_state</span>.<span class="ident">get_shader_handle</span>(<span class="ident">shader_name</span>) } <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">get_font_handle</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">font_name</span>: <span class="ident">String</span>) <span class="op">-</span><span class="op">></span> <span class="prelude-ty">Option</span><span class="op"><</span><span class="ident">Arc</span><span class="op"><</span><span class="ident">CanvasFontHandle</span><span class="op">></span><span class="op">></span> { <span class="self">self</span>.<span class="ident">canvas_state</span>.<span class="ident">get_font_handle</span>(<span class="ident">font_name</span>) } <span class="doccomment">/// Create a new image which has the transfer usage</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">new_swap_image</span>(<span class="kw-2">&</span><span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">dimensions</span>: (<span class="ident">u32</span>, <span class="ident">u32</span>)) <span class="op">-</span><span class="op">></span> <span class="ident">Arc</span><span class="op"><</span><span class="ident">CanvasImageHandle</span><span class="op">></span> { <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">usage</span> <span class="op">=</span> <span class="ident">ImageUsage</span>::<span class="ident">none</span>(); <span class="ident">usage</span>.<span class="ident">transfer_destination</span> <span class="op">=</span> <span class="bool-val">true</span>; <span class="ident">usage</span>.<span class="ident">storage</span> <span class="op">=</span> <span class="bool-val">true</span>; <span class="self">self</span>.<span class="ident">canvas_state</span>.<span class="ident">create_image</span>(<span class="ident">dimensions</span>, <span class="ident">usage</span>) } <span class="doccomment">/// Builds a compute buffer and returns it's handle</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">new_compute_buffer</span>(<span class="kw-2">&</span><span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">data</span>: <span class="ident">Vec</span><span class="op"><</span><span class="ident">u8</span><span class="op">></span>, <span class="ident">dimensions</span>: (<span class="ident">u32</span>, <span class="ident">u32</span>), <span class="ident">stride</span>: <span class="ident">u32</span>) <span class="op">-</span><span class="op">></span> <span class="ident">Arc</span><span class="op"><</span><span class="ident">CompuBufferHandle</span><span class="op">></span> { <span class="self">self</span>.<span class="ident">compute_state</span>.<span class="ident">new_compute_buffer</span>(<span class="ident">data</span>, <span class="ident">dimensions</span>, <span class="ident">stride</span>, <span class="self">self</span>.<span class="ident">device</span>.<span class="ident">clone</span>()) } <span class="doccomment">/// Takes a compute buffer handle and returns the read data</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">read_compute_buffer</span>(<span class="kw-2">&</span><span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">handle</span>: <span class="ident">Arc</span><span class="op"><</span><span class="ident">CompuBufferHandle</span><span class="op">></span>) <span class="op">-</span><span class="op">></span> <span class="ident">Vec</span><span class="op"><</span><span class="ident">u8</span><span class="op">></span> { <span class="self">self</span>.<span class="ident">compute_state</span>.<span class="ident">read_compute_buffer</span>(<span class="ident">handle</span>) } <span class="doccomment">/// Takes a compute buffer handle and writes the received data</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">write_compute_buffer</span>(<span class="kw-2">&</span><span class="self">self</span>, <span class="ident">handle</span>: <span class="ident">Arc</span><span class="op"><</span><span class="ident">CompuBufferHandle</span><span class="op">></span>, <span class="ident">data</span>: <span class="ident">Vec</span><span class="op"><</span><span class="ident">u8</span><span class="op">></span>) { <span class="self">self</span>.<span class="ident">compute_state</span>.<span class="ident">write_compute_buffer</span>(<span class="ident">handle</span>, <span class="ident">data</span>) } <span class="doccomment">/// Run the VKprocessor for a single frame, consuming the Canvas/Compu Frames</span> <span class="kw">pub</span> <span class="kw">fn</span> <span class="ident">run</span>(<span class="kw-2">&</span><span class="kw-2">mut</span> <span class="self">self</span>, <span class="ident">surface</span>: <span class="kw-2">&</span><span class="lifetime">'a</span> <span class="ident">Arc</span><span class="op"><</span><span class="ident">Surface</span><span class="op"><</span><span class="ident">Window</span><span class="op">></span><span class="op">></span>, <span class="ident">canvas_frame</span>: <span class="ident">CanvasFrame</span>, <span class="ident">compute_frame</span>: <span class="ident">CompuFrame</span>, ) { { <span class="kw">let</span> <span class="ident">g</span> <span class="op">=</span> <span class="ident">hprof</span>::<span class="ident">enter</span>(<span class="string">"Waiting at queue"</span>); <span class="self">self</span>.<span class="ident">queue</span>.<span class="ident">wait</span>(); } <span class="kw">let</span> <span class="ident">g</span> <span class="op">=</span> <span class="ident">hprof</span>::<span class="ident">enter</span>(<span class="string">"Frame buffer, future, swapchain recreate"</span>); <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">framebuffers</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">canvas_state</span>.<span class="ident">window_size_dependent_setup</span>(<span class="kw-2">&</span><span class="self">self</span>.<span class="ident">swapchain_images</span>.<span class="ident">clone</span>().<span class="ident">unwrap</span>().<span class="ident">clone</span>()); <span class="comment">// Whenever the window resizes we need to recreate everything dependent on the window size.</span> <span class="comment">// In this example that includes the swapchain, the framebuffers and the dynamic state viewport.</span> <span class="kw">if</span> <span class="self">self</span>.<span class="ident">swapchain_recreate_needed</span> { <span class="self">self</span>.<span class="ident">recreate_swapchain</span>(<span class="ident">surface</span>); <span class="ident">framebuffers</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">canvas_state</span>.<span class="ident">window_size_dependent_setup</span>(<span class="kw-2">&</span><span class="self">self</span>.<span class="ident">swapchain_images</span>.<span class="ident">clone</span>().<span class="ident">unwrap</span>().<span class="ident">clone</span>()); <span class="self">self</span>.<span class="ident">swapchain_recreate_needed</span> <span class="op">=</span> <span class="bool-val">false</span>; } <span class="comment">// This function can block if no image is available. The parameter is an optional timeout</span> <span class="comment">// after which the function call will return an error.</span> <span class="kw">let</span> (<span class="ident">image_num</span>, <span class="ident">acquire_future</span>) <span class="op">=</span> <span class="kw">match</span> <span class="ident">vulkano</span>::<span class="ident">swapchain</span>::<span class="ident">acquire_next_image</span>( <span class="self">self</span>.<span class="ident">swapchain</span>.<span class="ident">clone</span>().<span class="ident">unwrap</span>().<span class="ident">clone</span>(), <span class="prelude-val">None</span>, ) { <span class="prelude-val">Ok</span>(<span class="ident">r</span>) <span class="op">=</span><span class="op">></span> <span class="ident">r</span>, <span class="prelude-val">Err</span>(<span class="ident">AcquireError</span>::<span class="ident">OutOfDate</span>) <span class="op">=</span><span class="op">></span> { <span class="self">self</span>.<span class="ident">swapchain_recreate_needed</span> <span class="op">=</span> <span class="bool-val">true</span>; <span class="kw">return</span>; } <span class="prelude-val">Err</span>(<span class="ident">err</span>) <span class="op">=</span><span class="op">></span> <span class="macro">panic</span><span class="macro">!</span>(<span class="string">"{:?}"</span>, <span class="ident">err</span>) }; <span class="ident">drop</span>(<span class="ident">g</span>); <span class="kw">let</span> <span class="ident">allocated_buffers</span> <span class="op">=</span> { <span class="comment">// take the canvas frame and create the vertex buffers</span> <span class="comment">// TODO: This performs gpu buffer creation. Shouldn't be in hotpath??</span> <span class="kw">let</span> <span class="ident">g</span> <span class="op">=</span> <span class="ident">hprof</span>::<span class="ident">enter</span>(<span class="string">"Canvas creates GPU buffers"</span>); <span class="self">self</span>.<span class="ident">canvas_state</span>.<span class="ident">allocate</span>(<span class="ident">canvas_frame</span>) }; <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">command_buffer</span> <span class="op">=</span> <span class="ident">AutoCommandBufferBuilder</span>::<span class="ident">primary_one_time_submit</span>(<span class="self">self</span>.<span class="ident">device</span>.<span class="ident">clone</span>(), <span class="self">self</span>.<span class="ident">queue</span>.<span class="ident">family</span>()).<span class="ident">unwrap</span>(); <span class="kw">let</span> <span class="ident">g</span> <span class="op">=</span> <span class="ident">hprof</span>::<span class="ident">enter</span>(<span class="string">"Push compute commands to command buffer"</span>); <span class="comment">// Add the compute commands</span> <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">command_buffer</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">compute_state</span>.<span class="ident">compute_commands</span>(<span class="ident">compute_frame</span>, <span class="ident">command_buffer</span>, <span class="kw-2">&</span><span class="self">self</span>.<span class="ident">canvas_state</span>); <span class="ident">drop</span>(<span class="ident">g</span>); <span class="kw">let</span> <span class="ident">g</span> <span class="op">=</span> <span class="ident">hprof</span>::<span class="ident">enter</span>(<span class="string">"Push draw commands to command buffer"</span>); <span class="comment">// Add the draw commands</span> <span class="comment">//let mut command_buffer = self.canvas_state.draw_commands(command_buffer, framebuffers, image_num);</span> <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">command_buffer</span> <span class="op">=</span> <span class="self">self</span>.<span class="ident">canvas_state</span>.<span class="ident">draw_commands</span>(<span class="ident">command_buffer</span>, <span class="ident">framebuffers</span>, <span class="ident">image_num</span>, <span class="ident">allocated_buffers</span>); <span class="comment">// And build</span> <span class="kw">let</span> <span class="ident">command_buffer</span> <span class="op">=</span> <span class="ident">command_buffer</span>.<span class="ident">build</span>().<span class="ident">unwrap</span>(); <span class="ident">drop</span>(<span class="ident">g</span>); <span class="comment">// Wait on the previous frame, then execute the command buffer and present the image</span> { <span class="kw">let</span> <span class="ident">g</span> <span class="op">=</span> <span class="ident">hprof</span>::<span class="ident">enter</span>(<span class="string">"Joining on the framebuffer"</span>); <span class="kw">let</span> <span class="kw-2">mut</span> <span class="ident">future</span> <span class="op">=</span> <span class="ident">sync</span>::<span class="ident">now</span>(<span class="self">self</span>.<span class="ident">device</span>.<span class="ident">clone</span>()) .<span class="ident">join</span>(<span class="ident">acquire_future</span>); <span class="ident">drop</span>(<span class="ident">g</span>); <span class="kw">let</span> <span class="ident">g</span> <span class="op">=</span> <span class="ident">hprof</span>::<span class="ident">enter</span>(<span class="string">"Running the kernel and waiting on the future"</span>); <span class="kw">let</span> <span class="ident">future</span> <span class="op">=</span> <span class="ident">future</span> .<span class="ident">then_execute</span>(<span class="self">self</span>.<span class="ident">queue</span>.<span class="ident">clone</span>(), <span class="ident">command_buffer</span>).<span class="ident">unwrap</span>() .<span class="ident">then_swapchain_present</span>(<span class="self">self</span>.<span class="ident">queue</span>.<span class="ident">clone</span>(), <span class="self">self</span>.<span class="ident">swapchain</span>.<span class="ident">clone</span>().<span class="ident">unwrap</span>().<span class="ident">clone</span>(), <span class="ident">image_num</span>) .<span class="ident">then_signal_fence_and_flush</span>(); <span class="kw">match</span> <span class="ident">future</span> { <span class="prelude-val">Ok</span>(<span class="ident">future</span>) <span class="op">=</span><span class="op">></span> { <span class="ident">future</span>.<span class="ident">wait</span>(<span class="prelude-val">None</span>).<span class="ident">unwrap</span>(); } <span class="prelude-val">Err</span>(<span class="ident">FlushError</span>::<span class="ident">OutOfDate</span>) <span class="op">=</span><span class="op">></span> { <span class="self">self</span>.<span class="ident">swapchain_recreate_needed</span> <span class="op">=</span> <span class="bool-val">true</span>; } <span class="prelude-val">Err</span>(<span class="ident">e</span>) <span class="op">=</span><span class="op">></span> { <span class="macro">println</span><span class="macro">!</span>(<span class="string">"{:?}"</span>, <span class="ident">e</span>); } } } } } </pre></div> </section><section id="search" class="content hidden"></section><section class="footer"></section><aside id="help" class="hidden"><div><h1 class="hidden">Help</h1><div class="shortcuts"><h2>Keyboard Shortcuts</h2><dl><dt><kbd>?</kbd></dt><dd>Show this help dialog</dd><dt><kbd>S</kbd></dt><dd>Focus the search field</dd><dt><kbd>↑</kbd></dt><dd>Move up in search results</dd><dt><kbd>↓</kbd></dt><dd>Move down in search results</dd><dt><kbd>↹</kbd></dt><dd>Switch tab</dd><dt><kbd>⏎</kbd></dt><dd>Go to active search result</dd><dt><kbd>+</kbd></dt><dd>Expand all sections</dd><dt><kbd>-</kbd></dt><dd>Collapse all sections</dd></dl></div><div class="infos"><h2>Search Tricks</h2><p>Prefix searches with a type followed by a colon (e.g., <code>fn:</code>) to restrict the search to a given type.</p><p>Accepted types are: <code>fn</code>, <code>mod</code>, <code>struct</code>, <code>enum</code>, <code>trait</code>, <code>type</code>, <code>macro</code>, and <code>const</code>.</p><p>Search functions by type signature (e.g., <code>vec -> usize</code> or <code>* -> vec</code>)</p><p>Search multiple things at once by splitting your query with comma (e.g., <code>str,u8</code> or <code>String,struct:Vec,test</code>)</p></div></div></aside><script>window.rootPath = "../../";window.currentCrate = "sfml_rust";</script><script src="../../aliases.js"></script><script src="../../main.js"></script><script src="../../source-script.js"></script><script src="../../source-files.js"></script><script defer src="../../search-index.js"></script></body></html>