#version 450 // SIMPLE TEXTURE : VERTEX SHADER // These come in from the vertex definition // TODO : Need to add texture coordinate attribute so I can single VBO all these sumbitches layout(location = 0) in vec2 position; // These are made up in the shader themselves layout(location = 0) out vec2 tex_coords; void main() { gl_Position = vec4(position, 0.0, 1.0); tex_coords = position; }