#version 450 layout(local_size_x = 8, local_size_y = 8, local_size_z = 1) in; layout(set = 0, binding = 0) buffer wData { int buf[]; } write_buffer; layout(set = 0, binding = 1) buffer rData { int buf[]; } read_buffer; layout(set = 0, binding = 2) buffer Settings { int settings[]; } settings; ivec4 separate(int pix){ ivec4 r = ivec4( (pix & 0x000000FF), (pix & 0x0000FF00) >> 8, (pix & 0x00FF0000) >> 16, (pix & 0xFF000000) >> 24 ); return r; } uint get_idx(int offset_x, int offset_y){ uint x = min(settings.settings[0], max(0, gl_GlobalInvocationID.x + offset_x)); uint y = min(settings.settings[1], max(0, gl_GlobalInvocationID.y + offset_y)); return ((y * settings.settings[0]) + x); } void main() { uint idx = get_idx(0,0); ivec4 p = separate(read_buffer.buf[get_idx(0 , 0)]); ivec4 p0 = separate(read_buffer.buf[get_idx(0 , 1)]); ivec4 p1 = separate(read_buffer.buf[get_idx(0 ,-1)]); ivec4 p2 = separate(read_buffer.buf[get_idx(1 , 1)]); ivec4 p3 = separate(read_buffer.buf[get_idx(-1,-1)]); ivec4 p4 = separate(read_buffer.buf[get_idx(1 , 0)]); ivec4 p5 = separate(read_buffer.buf[get_idx(-1, 0)]); ivec4 p6 = separate(read_buffer.buf[get_idx(1 ,-1)]); ivec4 p7 = separate(read_buffer.buf[get_idx(-1, 1)]); ivec3 d0 = abs(p0.xyz - p1.xyz); ivec3 d1 = abs(p2.xyz - p3.xyz); ivec3 d2 = abs(p4.xyz - p5.xyz); ivec3 d3 = abs(p6.xyz - p7.xyz); ivec3 m = max(max(max(d0, d1), d2), d3); if ((m.x + m.y + m.z) > 200){ p.x = 0; p.y = 0; p.z = 255; } else { p.x = 0; p.y = 0; p.z = 0; } //write_buffer.buf[0] = write_buffer.buf[0]; write_buffer.buf[idx] = (write_buffer.buf[idx] & (~0x000000FF) ) | (p.x); write_buffer.buf[idx] = (write_buffer.buf[idx] & (~0x0000FF00) ) | (p.y << 8); write_buffer.buf[idx] = (write_buffer.buf[idx] & (~0x00FF0000) ) | (p.z << 16); write_buffer.buf[idx] = (write_buffer.buf[idx] & (~0xFF000000) ) | (p.w << 24); //write_buffer.buf[idx] = (write_buffer.buf[idx] & (~0x00FF0000) ) & 0x0; //write_buffer.buf[idx] = (write_buffer.buf[idx] & (~0x00FF0000) ) | (255 <<16); //write_buffer.buf[idx] = (write_buffer.buf[idx] & (~0x0000FF00) ) | 10; // write_buffer.buf[idx] = (write_buffer.buf[idx] & (~0x00FF0000) ) | 125; // write_buffer.buf[idx] = (write_buffer.buf[idx] & (~0xFF000000) ) | 125; } // Just gonna keep this around // read_buffer.buf[idx] = (read_buffer.buf[idx] & (~0x000000FF) ) | (p.x); // read_buffer.buf[idx] = (read_buffer.buf[idx] & (~0x0000FF00) ) | (p.y << 8); // read_buffer.buf[idx] = (read_buffer.buf[idx] & (~0x00FF0000) ) | (p.z << 16); // read_buffer.buf[idx] = (read_buffer.buf[idx] & (~0xFF000000) ) | (p.w << 24);